Life isn't all that exciting in quiet Border Town for our hero, who spends most days hanging out with his best friend Benjamin. Long expected to take over the mundane life of tending the family inn, our hero wistfully craves a life of adventure. An even bigger burn: Some prophet visited Border Town a long time ago, and foretold that Benjamin would grow into the legendary hero. Talk about living under someone's shadow!
And live under a "Shadow" they did: For stories have increased in recent days of a great dragon of the same name, Shadow, rising up and amassing an empire to take over the land. Monsters have increased in number and strength, and some cities have fallen. It is clear that something isn't quite right.
Back in Border Town, things are peaceful... for now. However, on the eve of the dubious ceremony celebrating our hero's new job, Benjamin goes missing. When the would-be-innkeeper goes to search for him, he gets wrapped up in all the adventure he could have ever dreamed of, as his little journey takes him on a vast quest across the world, to Shadow's doorstep, and beyond.
It is time for the unlikely innkeeper -- and you -- to Begin a New Quest.
This game features a fully new world and new characters but inspired by the Dragon Warrior series for the NES. On the quest, many familiar monsters, spells, equipment, graphics, and music will be encountered -- mixed in with some new creations of my own in all of these departments. The game features:
-30-40 hours of gameplay.
-Some original music and graphics along with many old favourites.
-A huge bestiary of over 300 monsters, each with a Monster Entry for the library at Elderwood hidden somewhere in the game.
-A carefully-balanced mix of open-world exploration and focused linearity.
-Various sidequests including the monster library, the alchemy pot, the lottery, optional dungeons, and more.
-Fully functioning features that any Dragon Warrior fan would expect, including the "Imperial Scrolls of Honour," losing half gold/keeping items and levels upon defeat in battle; individual items carried in battle; Houses of Healing; Outside, Return, Chance, Sacrifice, and Farewell spells; Battle Mechanics that have been carefully tinkered with to strongly feel balanced in the same way that Dragon Warrior games originally were.
-A branching story with multiple endings and substantial postgame material, including bonus characters and a challenge boss.
-A packed-in world map. :)
And live under a "Shadow" they did: For stories have increased in recent days of a great dragon of the same name, Shadow, rising up and amassing an empire to take over the land. Monsters have increased in number and strength, and some cities have fallen. It is clear that something isn't quite right.
Back in Border Town, things are peaceful... for now. However, on the eve of the dubious ceremony celebrating our hero's new job, Benjamin goes missing. When the would-be-innkeeper goes to search for him, he gets wrapped up in all the adventure he could have ever dreamed of, as his little journey takes him on a vast quest across the world, to Shadow's doorstep, and beyond.
It is time for the unlikely innkeeper -- and you -- to Begin a New Quest.
This game features a fully new world and new characters but inspired by the Dragon Warrior series for the NES. On the quest, many familiar monsters, spells, equipment, graphics, and music will be encountered -- mixed in with some new creations of my own in all of these departments. The game features:
-30-40 hours of gameplay.
-Some original music and graphics along with many old favourites.
-A huge bestiary of over 300 monsters, each with a Monster Entry for the library at Elderwood hidden somewhere in the game.
-A carefully-balanced mix of open-world exploration and focused linearity.
-Various sidequests including the monster library, the alchemy pot, the lottery, optional dungeons, and more.
-Fully functioning features that any Dragon Warrior fan would expect, including the "Imperial Scrolls of Honour," losing half gold/keeping items and levels upon defeat in battle; individual items carried in battle; Houses of Healing; Outside, Return, Chance, Sacrifice, and Farewell spells; Battle Mechanics that have been carefully tinkered with to strongly feel balanced in the same way that Dragon Warrior games originally were.
-A branching story with multiple endings and substantial postgame material, including bonus characters and a challenge boss.
-A packed-in world map. :)
Latest Blog
No blog entries have been posted yet.
- Completed
- Wonderslime
- RPG Maker VX Ace
- RPG
- 01/06/2017 05:10 AM
- 08/30/2023 01:50 AM
- 05/01/2016
- 142346
- 21
- 1821