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Synopsis
Two brave children, Chiara and Simon, venture deep within a dense forest to find the tomb of a great and terrible necromancer.
The world is not what it used to be; the dead have risen and wander the earth in search of live victims, and it is up to Chiara and Simon to put a halt to the necromancer’s evil plans!

Play as Chiara, with her little brother in tow, and descend the vast catacombs beneath the necromancer’s tomb and find a way to finally end his terrible reign!

Gameplay
Gameplay consists of fast paced, on-map encounters as the player progresses through a dungeon-like catacomb. Wielding a magic lampshade, the player is able to deal with the likes of the necromancer's ghosts and zombies through a lighting-based combat system.

Features
Light-Based combat system
Mouse support
Auto-save feature

Latest Blog

Grimoire Version 0.5 Updates

Quite a few bug fixes as well as some improvements people have suggested:

Ghosts emit light when hurt
One complaint was that the screen became too dark when concentrating the player's light. In order to compensate for this, I added a feature where after a ghost has been hit by the light it will emit a glow for a few seconds. I also added a small radius of visibility around the player whilst the light is concentrated.



Tips on the gameover screen
There was apparently some ambiguity in the player's abilities, which will hopefully be cleared up with this addition. Controls are also explained a little better in-game.



Player can now walk up stairs
Pretty self-explanatory. Player can now back-track to previous floors. Serves no specific purpose besides maintaining immersion.

Screen doesn't get so dark when taking damage
Originally the screen tended towards black as your health decreased, but now it only tends towards about 50% blackness until you're dead.

Expected release date was also pushed back by a month, but I think it might be finished sooner.
  • Production
  • Petite_Elite
  • RPG Maker VX Ace
  • Action RPG
  • 01/08/2017 05:00 PM
  • 02/21/2017 10:53 AM
  • 03/20/2017
  • 10062
  • 11
  • 206

Posts

Pages: 1
Fun little game, I like the light based battle system!

Two things tho, I managed to soft lock the game by dropping the lantern before the grimore cutscene and got an error with the mouse script a few floors later.

I believe it happened when I clicked somewhere while dying.
author=Kyoui
Fun little game, I like the light based battle system!

Two things tho, I managed to soft lock the game by dropping the lantern before the grimore cutscene and got an error with the mouse script a few floors later.

I believe it happened when I clicked somewhere while dying.


Thanks, Kyoui, glad you enjoyed it.

Wasn't aware of those bugs, thanks :p They'll be fixed in the next update.
Hey I played this on my stream!

Here's a link to my first impressions video:

https://www.youtube.com/watch?v=snbpI2qVRo4
Thanks for your feedback, HuntingSwan.

I'll hopefully release an update in the next few days that'll implement a lot of the suggestions people have had :)
Pages: 1