It is highly recommended to play and complete the first Karma Flow before reading the "Synopsis and Characters" section of the sequel (as it contains heavy spoilers)!
The full game is available here: https://rpgmaker.net/games/9099/
- Introduction -
After almost two years since the release of the first game (and some months after its English release), I'm ready to start talking about its sequel which is currently in development, Steel Skin.
Karma Flow was developed for a Short Game Contest held in 2015 by an Italian community. It was my chance to prove that I could do something original and fresh with RPG Maker 2003. During that time I tried to improve my drawing skills, pixel art skills and programming skills in order to reach a new level and that was something that required a lot of time and efforts. To sum it up, it proved to be hard and I had a time limit so I had to cut some gameplay's features and make some needed adjustments to the overall experience. I managed to release the game, eventually, but even if it was complete and playable, it was still a bit far from the original concept.
There was still a lot of unexpressed potential.
With this second chapter, I want to reach that potential.
Karma Flow 2 - Steel Skin is an Open-Stealth game that takes place in a noir setting. It allows the player to carry out the mission however he sees fit. There's always more than one way to reach a certain goal.
Most of the game's missions require the player to assassinate a given target. The player can decide when, where and how to kill the target. However, KF2 will feature a lot of variety and there will be missions with different kind of objectives to complete.
Freedom of movement is the key. I want to create something unique with high replayability in order for players to always find something new to do.
Karma Flow 2 will also feature an intricate and mature plot following the ending of the first one. It will put much more emphasis on Florien Kealborn and her torments while introducing new and unique characters.
It's an ambitious goal, but I care about this game a lot and I really want to do my best and deliver a product worth of your time.
Let's cut to the chase and talk about the game, now!
- List of planned features (expect heavy updates here) -
- Synopsis and Characters -
See "Synopsis and Characters" page here: https://rpgmaker.net/games/9472/synopsisandchara/
- Gameplay -
See "Gameplay" page here: https://rpgmaker.net/games/9472/gameplay/
- Concept Arts\Artworks -
See "Concept Arts\Artworks" page here: https://rpgmaker.net/games/9472/artworks/
- Credits -
- A game by -
OldPat
- Chara by -
OldPat, HROT
- Main graphics package -
VAL
Special thanks:
The full game is available here: https://rpgmaker.net/games/9099/

- Introduction -
After almost two years since the release of the first game (and some months after its English release), I'm ready to start talking about its sequel which is currently in development, Steel Skin.
Karma Flow was developed for a Short Game Contest held in 2015 by an Italian community. It was my chance to prove that I could do something original and fresh with RPG Maker 2003. During that time I tried to improve my drawing skills, pixel art skills and programming skills in order to reach a new level and that was something that required a lot of time and efforts. To sum it up, it proved to be hard and I had a time limit so I had to cut some gameplay's features and make some needed adjustments to the overall experience. I managed to release the game, eventually, but even if it was complete and playable, it was still a bit far from the original concept.
There was still a lot of unexpressed potential.
With this second chapter, I want to reach that potential.
Karma Flow 2 - Steel Skin is an Open-Stealth game that takes place in a noir setting. It allows the player to carry out the mission however he sees fit. There's always more than one way to reach a certain goal.
Most of the game's missions require the player to assassinate a given target. The player can decide when, where and how to kill the target. However, KF2 will feature a lot of variety and there will be missions with different kind of objectives to complete.
Freedom of movement is the key. I want to create something unique with high replayability in order for players to always find something new to do.
Karma Flow 2 will also feature an intricate and mature plot following the ending of the first one. It will put much more emphasis on Florien Kealborn and her torments while introducing new and unique characters.
It's an ambitious goal, but I care about this game a lot and I really want to do my best and deliver a product worth of your time.
Let's cut to the chase and talk about the game, now!
- List of planned features (expect heavy updates here) -
- Open-Stealth game with free-roaming elements and many ways to tackle missions.
- Two playable characters, Florien Kealborn and Stephanie Jaycoski (see "Characters" section).
- An intricate and mature plot that takes place in a noir setting.
- Bigger maps, with more life, variety and improved shading.
- Improved performance.
- More variety when it comes to missions and kill methods.
- Much more value than the first game
- Illustrations for important cutscenes.
- I will try to avoid lengthy cutscenes as much as I can. The Free-roaming portion of the game will have lots of optional dialogue if the player is interested in knowing more about the game's lore.
- Synopsis and Characters -
See "Synopsis and Characters" page here: https://rpgmaker.net/games/9472/synopsisandchara/
- Gameplay -
See "Gameplay" page here: https://rpgmaker.net/games/9472/gameplay/
- Concept Arts\Artworks -
See "Concept Arts\Artworks" page here: https://rpgmaker.net/games/9472/artworks/
- Credits -
- A game by -
OldPat
- Chara by -
OldPat, HROT
- Main graphics package -
VAL
Special thanks:
- To my italian friends for supporting me all this time and giving me wonderful ideas that helped me overcoming some of the game's obstacles. Grazie!
- To Dragnfly, CAVE_DOG_IS_BACK and Testament for taking their time betatesting the first Karma Flow and for their constant support every time I come up with a new update. Thank you.
- To the communities of RPG2S.net and RPGMaking.net for their support as well.
- And I wanna thank, in particular, whoever is or will be interested in my works and whoever will or has already played the original Karma Flow. You rock!
Latest Blog
- Cancelled
- OldPat
RPG Maker VX Ace
- Action Tactics
- 01/11/2017 10:25 PM
- 08/03/2020 07:39 PM
- 01/01/2019
- 62288
- 31
- 0
Pages:
1