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Progress Report #6: Moving On! Intro Cutscene / Maps / 'n Stuff

  • OldPat
  • 04/09/2018 06:58 PM
  • 3980 views


So, a lot of things have happened since my last blog post. Among all of those things... I found a job, and it's sucking a lot of my free time. Nevertheless, I managed to work on the game, although with a much slower pace. Thought it was time to update the gameprofile page a bit.

Up until now, my main focus was the gameplay engine, as I wanted the game to have a very strong and solid "prototype" before diving into the more important and "decisive" stuff. Now, the engine is basically done so... yeah, the whole thing is slowly taking form.

I began working on some of the game's maps and on its Intro Cutscene. Cutscenes in KF2 will be much more "animated" and better directed than the ones in KF1, at least that's the intention. Most of them will also feature animated artworks, like this Intro Cutscene I'm making.





Which is turning out pretty great! Much better than the old Intro Sequence I've released in 2016 made with 2k3.
(This one: https://rpgmaker.net/games/9472/media/5324/ )

I'll probably release the new Intro Cutscene as soon as I finish working on it. I'm now testing some things like playing with lights, shadows and with the camera in different ways. My aim is to learn to express feelings and communicate stuff using these "tricks", creating scenes that will fit every kind of situation. To know when a character is feeling sad and lost without necessarily communicating it through dialogues. That sorta stuff.

I'm especially trying to avoid too much unnecessary exposition, especially during the first hours of the game.






I've also made some new Concept Arts. Some of those are kinda spoilery, this one, for example, is not, so "TAKE THAT!":





But I won't say anything about this character. Because I'm evil.


And I would like to avoid spoiler, mostly.


I'm gonna keep on making!






"I'm Flories De la Muerte!"

Posts

Pages: 1
Cap_H
DIGITAL IDENTITY CRISIS
6625
very informative. I like how you're sticking with purple and red.
OldPat
OrudoPatto, kisama!
5107
author=Cap_H
very informative.

Well, if that was sarcastic, you should go check the other blog posts I made. I tried to be as detailed as possible on what has been made before and I hardly received any comments, that's why I decided to summarize and avoid talking about things people don't care about as much as possible this time (or at least, I tried to avoid being too much... verbose).

Anyway, this blog post was created to basically show whatever has been shown so far in random "images" and "art pages" uploads. A way to organize the new stuff that came in and a way to basically say "no worries, I'm still working on it and the next step I'm gonna take is this one...".
No more, no less.

It's a progress report.

And as you can see, there is indeed enough stuff to see in here.

If it wasn't sarcastic well... then this post of mine is simply useless, I guess.

Thank you for your feedback, by the way.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
Congrats on the job! I mean, of course it means less time to work on the game but with a job you get money and references, which makes the future less volatile.
OldPat
OrudoPatto, kisama!
5107
author=Dragnfly
Congrats on the job! I mean, of course it means less time to work on the game but with a job you get money and references, which makes the future less volatile.


Yeah, at least I get the big money! MONEY!
Waxius
"Someday I'll finish my game... someday.."
3898
Looking very good! I'm looking forward to seeing the intro to KF2. Keep doing what you're doing... and congratulations on obtaining gainful employment.
OldPat
OrudoPatto, kisama!
5107
author=Waxius
Looking very good! I'm looking forward to seeing the intro to KF2. Keep doing what you're doing... and congratulations on obtaining gainful employment.


Thanks, Waxius^^
Imma never stop! And thank you for your interest in the game, I will not disappoint!
Cap_H
DIGITAL IDENTITY CRISIS
6625
I just wanted to respond and didn§t have anything to say. Sorry, if it was offensive.

And congrats on the job!
OldPat
OrudoPatto, kisama!
5107
author=Cap_H
I just wanted to respond and didn§t have anything to say. Sorry, if it was offensive.

Nah, it's...
It's mostly the fact that I was aware that this post was much "tighter" than the other blog posts I've made so far, so a part of me thought something like this could've happened.
You don't have to apologize, Cap, my mistake. I'm terribly sorry for having you feel guilty over nothing^^' And thank you.

author=Testament
Go! Go! Go!

Gonna step on the gas!
OzzyTheOne
Future Ruler of Gam Mak
4676
Cool stuff OldPat! I'm looking forward to intro of this game. I will repeat Cap_H's statement that this was a very informative blogpost, with little words you said all there was needed to say, hence why it was so informative.

Keep working hard on this and hopefully we can enjoy the end product as much as you ejoyed making it. -_-)b
OldPat
OrudoPatto, kisama!
5107
author=OzzyTheOne
Cool stuff OldPat! I'm looking forward to intro of this game. I will repeat Cap_H's statement that this was a very informative blogpost, with little words you said all there was needed to say, hence why it was so informative.

Keep working hard on this and hopefully we can enjoy the end product as much as you ejoyed making it. -_-)b


Well then, I'm glad it was actually informative^^

If the end product arrives, you will enjoy it, it is a promise.
pianotm
The TM is for Totally Magical.
32347
You should add your beta-testers to the game profile.
OldPat
OrudoPatto, kisama!
5107
author=pianotm
You should add your beta-testers to the game profile.

Woot?

This game doesn't have betatesters for now xD I still have to release it. I'm sure I added betatesters for KF1 on its gamepage, though.
Pages: 1