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Teaser demo is out~!!
Check out the downloads for PC and Mac versions!


Here is a discord link to anyone interested: https://discord.gg/GENz3YQ
Thanks to iopiop123 for getting it started~!! ^.^


Fear & Hunger in short:

*I have to give a warning! This game will contain themes and events that people will consider disturbing. No theme is sacred, so proceed with caution!*

Fear and Hunger is a roguelike with some horror and traditional role-playing elements. The original idea came from a twisted pen and paper RPG of sorts, that tested how far players were willing to go in order to survive.

Five misfortuned adventurers step down to the dungeons of fear and hunger - a nexus between different planes of existance, where a man can meet his maker. Each adventurer has their own interests and goals to achieve in these dungeons. Little do they know of the eternal power struggle between gods that awaits them down below. When entering dungeons of fear and hunger, it's best leave humanity and hope behind. Death is the least of your worries.


Features:

  • Dark atmosphere

  • Gore and sexual violence

  • Unforgiving gameplay

  • Strategic Dismember Combat

  • Randomized dungeon(only loot and enemies so far)

  • Custom art combining digital painting and pixels



Updates

27/4/2017 // teaser demo v.3 with minor bug fixes, improved graphics in "love corner", love corner functional, skippable intro and other tweaks too :)
19/4/2017 // added teaser demo v.2 with minor bug fixes and tweaks
4/9/2017 // teaser demo release

Latest Blog

Status update~!!

Status update~!!

I realized I haven't been giving any updates about the game lately, apart from my occasional visit in the screenshot topic. This doesn't mean that the game hasn't been progressing forward - quite the opposite actually. I've been working pretty hard with the project. So I decided to post a a simple status update on where the game is at atm.


I made a post about this one earlier already, but the game has multiple main characters now. 4 character classes, from left to right: Mercenary, Knight, Dark priest and Outlander. Each got unique skills and different equipment at the beginning. There are other new playable characters too. These are just the main cast. The next version of the game will also have more story and that's where these main characters come to play.


New areas, enemies, skills and items! So far I have made a couple of completely new areas, which have been pretty graphics heavy. Most of the enemy designs for few more levels are designed too. They're just waiting for implementation to the game.


I have also expanded the existing areas. You can find new things from already familiar levels. Gameplay-wise there has been few new features as well, that bring new strategies to help players deal with the horrors. I'll probably make a new post about those later on...

The story is also written pretty far now and I think there are a couple of cool things in there waiting for discovery. Lore has become more concrete in my mind too, gotta start writing more in-game books :)

Now all this is of course just big tease, because I don't have new downloads ready or anything. I could release new versions with every new addition, but personally I prefer making bigger updates. This way the experience is more fresh every time for the players, I think. I aim to release the next demo by the end of august (hopefully) My aim is that there is going to be at the very least 100% more new content. Although I think there's going to be more when I put everything I've planned together. It's not going to be a full game yet, but there should be playable content for few hours easy. The game has been a one-person project so far and dealing with all the digital paintings, making music, coding, etc. takes time. That's the reason the game isn't really nearing it's completion yet, sorry D: Luckily I recently got a friend to help with some animations, like the fire animation seen on the screenshot above. This helps a lot, because I've been struggling to commit enough time on all the different fields of game development.

But yeah, I'm surprisingly motivated with this game still. I've gotten only awesome feedback and all the constructive criticism has been very thought provoking too. Thanks to everyone who has been around! It's been unreal seeing some people go out their way and promote this game on their own! Million thanks really! ^^


Oh and here's a little story trailer!
  • Production
  • orange-
  • iopiop123
    kumada
  • RPG Maker MV
  • Adventure RPG
  • 01/13/2017 11:40 PM
  • 06/28/2017 07:21 AM
  • 11/16/2017
  • 29289
  • 58
  • 348

Posts

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author=Dragnfly
Nice sprites.

Thank you ^^ Much of the graphics are still work in progress, but I'm pretty happy with the style that's coming together.
kory_toombs
I'm a robot. I have feelings too.
10203

I bow down to your image creating greatness.
Looks cool - I like the theme! Sprites look good too!
I saw these in screenshot thread. I said then and I'll say now: these are brilliant screens. SUBBED.
Well, roguelike, horror, and TRPG hit three of my buttons.

You mentioned this was based on a pen and paper game, though? One of your own creation? Something I might recognize? I do some freelance writing for TRPGs, so I was curious. Plus, I can't get enough of indie horror tabletop.
author=kumada
Well, roguelike, horror, and TRPG hit three of my buttons.

You mentioned this was based on a pen and paper game, though? One of your own creation? Something I might recognize? I do some freelance writing for TRPGs, so I was curious. Plus, I can't get enough of indie horror tabletop.

It's my own creation. It started pretty spontaneously one boring day at school. I didn't have any experience of TRPG prior to that, but there were bunch of people who played regularly DnD who really seemed to enjoy the world and in a way helped create whatever it is today. I didn't have any dice so instead I chose people's destinies with a toss of a coin. This coin of judgement makes a return here. It can be pretty harsh at times, when your fate is chosen with 50/50 chance, but it is what it is :P

Needless to say, but trying to translate the depth of a TRPG to video game format is really difficult task. I'm trying to pick key elements that define the game and bring them to life here.
Ah, the good ol' d2. :D

50/50 does feel harsh, especially since it's arbitrary. DnD, and most roguelikes, are games of calculated risk where you can work to tip the odds, and then go all-in when you like your chances - or else work to try and pull back from situations that are unfavorable.

I'm hoping this game is not built just around the Coin of Judgement. Getting insta'd for something you as a player had no real input in is frustrating, and while frustration drives better performance in some games (Dark Souls), it's difficult to perform any better when, no matter what, you're still flipping a coin.
@Kumada, I'm trying to make it somewhat fair. There are other variables and statistics at play too, but some major things are decided with the coin. Often times it decides how good loot you get, what books you find from bookshelves, etc. But sometimes it decides if you die or not. But death doesn't come without warning. You can have priests summoning something from the darkness for multiple turns, if that doesn't ring warning bells as the player, it gets tough. No one-shot death comes without warning.

Also there are multiple ways to get around death with right items.
Huh. Okay. That sounds like a good way to both keep the coin, and keep it interesting.

I'm looking forward to this. Feel free to shoot me a PM when the demo comes out. I'll happily playtest.
Waiting for it's release :)
Nice sprites and the theme seems a lot like Danganronpa
author=kumada
Huh. Okay. That sounds like a good way to both keep the coin, and keep it interesting.

I'm looking forward to this. Feel free to shoot me a PM when the demo comes out. I'll happily playtest.
Sure thing!


@LifeOfCheats, never played Danganropa, but I need to check that out!
This looks awesome If you need any help just ask. I'd love to see more of this game.
author=Pinkerton
This looks awesome If you need any help just ask. I'd love to see more of this game.

Will do! Thanks! I got one person I've talked with, who might help with some graphical But there might be use for help in different areas..
If you need someone to write, proofread, or test for, bugs, just ask I got lots of time on my hands so I'll be able to help in the afternoons.
author=Pinkerton
If you need someone to write, proofread, or test for, bugs, just ask I got lots of time on my hands so I'll be able to help in the afternoons.

Oh yea this is great! English is not my native tongue and I'm not confident in my writing in the game so far. So I'm probably gonna contact you later on this!
author=orange-
author=kumada
Huh. Okay. That sounds like a good way to both keep the coin, and keep it interesting.

I'm looking forward to this. Feel free to shoot me a PM when the demo comes out. I'll happily playtest.
Sure thing!


@LifeOfCheats, never played Danganropa, but I need to check that out!

Danganropna has a much more cartoony style but touches on very dark subject matter. So in that way it seems similar.

I appreciate your pixel peen. Subbed! ^.^ (The game looks gorgeous in general~)
Words cannot describe how much I can't wait to play this game.
I am looking forward to this game and at the same time I wonder what kind of influence it will make...
Well good luck!!!
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