• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
The demo version 5 is here!!
Check out the downloads for PC and Mac versions!


Here is a discord link to anyone interested: https://discord.gg/GENz3YQ
Thanks to iopiop123 for getting it started~!! ^.^


What is Fear & Hunger

Fear & Hunger is a roguelike dungeon crawler set in the dark and hopeless dungeons of fear and hunger. Four misfortuned adventurers dwell deeper and deeper to the darkness and uncover the secrets this ancient fortress holds inside. The fortress works as an ancient nexus for different planes of existence. The depths are in an eternal turmoil as both old and new gods struggle for power, it’s up to the players to choose their position and stance in all of this.

The game is developed by Happy Paintings, but that mostly means just me, Miro. I’ve done pretty much all the graphics, writing, game designing, sound designing and a lot of the music too. There are other people involved in the project with animations and coding among other things. The game is created on RPG Maker MV for PC and MAC.


Features:

  • The darkest and the most morbid fictional world you will encounter

  • 4 different character classes and many additional characters to meet

  • Unforgiving gameplay

  • Randomized, yet handcrafted levels

  • Turn-based Strategic Dismember Combat System

  • Graphical art style mixing pixel art with digital painting

  • Original soundtrack inspired by the works of Akira Yamaoka


The world of Fear & Hunger is VERY dark. THE GAME IS MEANT ONLY FOR MATURE AUDIENCES! Extreme violence and gore are everyday sights in the dungeons and death is actually one of the easier ways to go in the game. The game has drug and substance abuse, heavy sexual themes ranging from full frontal nudity to sexual violence. None of the themes are taken lightly however. They are all part of the world building and there to create the unique atmosphere where the game measures just how far the player is willing to go in order to survive.

The dungeon layout, events, loot and enemy placements are randomized with few different variations to keep things fresh with subsequent playthroughs. The game is designed with the classic trial and error formula, so you can expect to start the game over again and again. But as long as you learn from your mistakes, you can quickly find yourself at the deeper levels of the dungeon. New to the latest version is also the possibility to save your game.

The combat in Fear & Hunger is turn-based akin to classic role-playing games, but with a twist of it’s own. You can target individual limbs of your enemies to dismember them strategically and thus maximize your chances for survival. However, just the same, enemies can also cut off the arms and the legs of your playable characters if you are not careful. All in all, you need to prepare well for every encounter if you wish to stay alive. But don’t forget that running away from threats is often the best solution as well. There are many ways for survival in Fear & Hunger - You can find better equipment, learn different blood and love magic, fuse characters into each other, pray different gods, talk your way out of the battles, meet new party members, shoot enemies from distance, use traps to disable enemies… and so on. The Idea is to use what you got at your disposal and be creative with it.


Updates

12/04/2018 // demo version 5 is up! some new material here!
16/11/2017 // demo version 4 is up!! tons of updates in it
27/4/2017 // teaser demo v.3 with minor bug fixes, improved graphics in "love corner", love corner functional, skippable intro and other tweaks too :)
19/4/2017 // added teaser demo v.2 with minor bug fixes and tweaks
4/9/2017 // teaser demo release

Latest Blog

-Quickfix version 5.1 is out!-

Hi!

Just dropping by quickly!

This is just a quickfix for the bigger bugs in the demo version 5. It also has some new stuff like:

  • Le’garde is playable

  • New event in the level 7

  • Proper Red man fight

  • New Tormented one fight

  • New dialogue at places

  • Drinking a vial leaves you with empty one

  • New scroll items that teach you skills

  • Fear system updated

  • Phobias for all human characters

  • You can check your status now


  • Production
  • orange-
  • iopiop123
    kumada
  • RPG Maker MV
  • Adventure RPG
  • 01/13/2017 11:40 PM
  • 04/30/2018 02:52 PM
  • 11/16/2017
  • 79755
  • 80
  • 1240

Posts

Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1580
Nice sprites.
author=Dragnfly
Nice sprites.

Thank you ^^ Much of the graphics are still work in progress, but I'm pretty happy with the style that's coming together.
kory_toombs
I finally changed my avatar, but that doesn't mean I have a meaningful user title.
12009

I bow down to your image creating greatness.
Looks cool - I like the theme! Sprites look good too!
I saw these in screenshot thread. I said then and I'll say now: these are brilliant screens. SUBBED.
Well, roguelike, horror, and TRPG hit three of my buttons.

You mentioned this was based on a pen and paper game, though? One of your own creation? Something I might recognize? I do some freelance writing for TRPGs, so I was curious. Plus, I can't get enough of indie horror tabletop.
author=kumada
Well, roguelike, horror, and TRPG hit three of my buttons.

You mentioned this was based on a pen and paper game, though? One of your own creation? Something I might recognize? I do some freelance writing for TRPGs, so I was curious. Plus, I can't get enough of indie horror tabletop.

It's my own creation. It started pretty spontaneously one boring day at school. I didn't have any experience of TRPG prior to that, but there were bunch of people who played regularly DnD who really seemed to enjoy the world and in a way helped create whatever it is today. I didn't have any dice so instead I chose people's destinies with a toss of a coin. This coin of judgement makes a return here. It can be pretty harsh at times, when your fate is chosen with 50/50 chance, but it is what it is :P

Needless to say, but trying to translate the depth of a TRPG to video game format is really difficult task. I'm trying to pick key elements that define the game and bring them to life here.
Ah, the good ol' d2. :D

50/50 does feel harsh, especially since it's arbitrary. DnD, and most roguelikes, are games of calculated risk where you can work to tip the odds, and then go all-in when you like your chances - or else work to try and pull back from situations that are unfavorable.

I'm hoping this game is not built just around the Coin of Judgement. Getting insta'd for something you as a player had no real input in is frustrating, and while frustration drives better performance in some games (Dark Souls), it's difficult to perform any better when, no matter what, you're still flipping a coin.
@Kumada, I'm trying to make it somewhat fair. There are other variables and statistics at play too, but some major things are decided with the coin. Often times it decides how good loot you get, what books you find from bookshelves, etc. But sometimes it decides if you die or not. But death doesn't come without warning. You can have priests summoning something from the darkness for multiple turns, if that doesn't ring warning bells as the player, it gets tough. No one-shot death comes without warning.

Also there are multiple ways to get around death with right items.
Huh. Okay. That sounds like a good way to both keep the coin, and keep it interesting.

I'm looking forward to this. Feel free to shoot me a PM when the demo comes out. I'll happily playtest.
Waiting for it's release :)
Nice sprites and the theme seems a lot like Danganronpa
author=kumada
Huh. Okay. That sounds like a good way to both keep the coin, and keep it interesting.

I'm looking forward to this. Feel free to shoot me a PM when the demo comes out. I'll happily playtest.
Sure thing!


@LifeOfCheats, never played Danganropa, but I need to check that out!
This looks awesome If you need any help just ask. I'd love to see more of this game.
author=Pinkerton
This looks awesome If you need any help just ask. I'd love to see more of this game.

Will do! Thanks! I got one person I've talked with, who might help with some graphical But there might be use for help in different areas..
If you need someone to write, proofread, or test for, bugs, just ask I got lots of time on my hands so I'll be able to help in the afternoons.
author=Pinkerton
If you need someone to write, proofread, or test for, bugs, just ask I got lots of time on my hands so I'll be able to help in the afternoons.

Oh yea this is great! English is not my native tongue and I'm not confident in my writing in the game so far. So I'm probably gonna contact you later on this!
author=orange-
author=kumada
Huh. Okay. That sounds like a good way to both keep the coin, and keep it interesting.

I'm looking forward to this. Feel free to shoot me a PM when the demo comes out. I'll happily playtest.
Sure thing!


@LifeOfCheats, never played Danganropa, but I need to check that out!

Danganropna has a much more cartoony style but touches on very dark subject matter. So in that way it seems similar.

I appreciate your pixel peen. Subbed! ^.^ (The game looks gorgeous in general~)
Words cannot describe how much I can't wait to play this game.
I am looking forward to this game and at the same time I wonder what kind of influence it will make...
Well good luck!!!