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It starts out simply enough. An apprentice at a small-town potion shop is out looking for ingredients when she accidentally falls into a cave. A cave with monsters in it, as it happens. Despite her lacking much combat skill beyond blocking and throwing potions, the apprentice apothecary Brill is thrust into an adventure, with the fate of the entire continent of Ruphand hanging in the balance. It may seem like a story you've heard before. But not everything is quite as it seems...

In Ruphand: an Apothecary's Adventure, the player follows Brill Yance, whose only offensive skill is throwing bottles at things until they go away. By using Sample to scrounge up ingredients off the ground, Brill can mix up a variety of potions, which are also her primary means of defense.

Every move- whether it's one of Brill's potions, or a monster attack- has an associated Windup time and Delay time. By paying attention to how fast it'll take to ready attacks, strategically blocking attacks, and employing the status effects associated with each of the six elements, the player can avoid damage and fight back against powerful foes.

First released in 2017 on RPG Maker Net, Ruphand has returned to active development. The present version of the game provides at least twenty hours of gameplay, and it's still not finished; there's still more story to tell!

Itch.io page
Click here! This is where most of the devlogs will arrive first, so keep an eye on it.

Old Blog
Click here if you want to see the old dev blog.

Downloads
Latest Version (0.3.6) - Also available as Main Download or on Downloads page
Earlier Versions:


Ruphand 0.3.5 P2 - available through itch.io, also available on Downloads page
Ruphand 0.3.5 P1 - also available on Downloads page
Ruphand 0.3.4 - also available on Downloads page
Ruphand 0.3.3 - also available on Downloads page
Ruphand 0.3.2 - also available on Downloads page
Ruphand 0.3.1 - also available on Downloads page
Ruphand 0.3.0 - also available on Downloads page
Ruphand 0.2.6 - also available on Downloads page
Ruphand 0.2.5.1 - also available on Downloads page
Ruphand 0.2.5 - also available on Downloads page
Ruphand 0.2.4 P1 - also available on Downloads page
Ruphand 0.2.4 - also available on Downloads Page
Ruphand 0.2.3 (MediaFire) - also available on Downloads page
Ruphand 0.2.2 (MediaFire) - also available on Downloads page
Ruphand 0.2.1x P3(MediaFire) - also available on Downloads page
Ruphand 0.2.1x P2(MediaFire) - also available on Downloads page
Ruphand 0.2.1x P1(MediaFire) - also available on Downloads page
Ruphand 0.2.1x (MediaFire) - also available on Downloads page
Ruphand 0.2.1 (MediaFire) - also available on Downloads page
Ruphand 0.2.0 (MediaFire) - also available on Downloads page
Ruphand 0.1.5 (MediaFire) - also available on Downloads page
Ruphand 0.1.4 (MediaFire) - also available on Downloads page
Ruphand 0.1.3 (MediaFire) - also available on Downloads page
Ruphand 0.1.2 (MediaFire) - also available on Downloads page
Ruphand_0.1.1 (MediaFire) - also available on Downloads page
Ruphand Version 0.1.0 (MediaFire)


How to move save files from an earlier version to a later version
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; right-click the folder and select "Copy".
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder by entering the www folder, right-clicking inside it, and selecting "Paste".


Credits
Made in RPG Maker MV
Enterbrain (RPG Maker MV, also XP and 2000 resources)
Yanfly (Yanfly Engine Plugins)
Akashics (Monster graphics at www.akashics.moe)
Hime (Plugins)
chronosv2 (Death Common Events plugin)
SkottyTV (Window Graphics)
whtdragon (RTP tileset edits)
flirion (RTP charset edits)
Soleil-musique (BGM at soleilmusique.web.fc2.com)
Saia Hyouseki/FREEDOM HOUSE (BGM at http://fhouse.s17.xrea.com/)
Terozu (Pirate ship sprite, me hearties)

Latest Blog

No blog entries have been posted yet.

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  • 01/18/2017 04:04 AM
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Afternoon, everyone! A new update is live!

After a bunch of bugfixes, I took a break from development, but now I'm back on it with a small update for you! This adds some encounters when you're sampling on the World Map in areas in Kitaban; a total of three such encounters have been added.

(I also fixed a minor bug with the Echo X-Tonic's Delay time.)

As it's a small update with content originally planned for 0.2.5's initial release, I'm calling it 0.2.5.1. You can download it now!

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Afternoon!

I haven't posted since the release of 0.2.5.1 about a month and a week ago. Sorry about that; work decided to pick up again.

However, I have started on the next update. 0.2.6 has a few minor interface changes- most notably, putting three items on each line in the Inventory menu in battle, to make it easier to scroll through a large collection and find what you're looking for- but the main feature is a new "dungeon" that's definitely different from the usual fare. Mimic Moorage is a small pirate port, with both indoor and outdoor segments, where all the pirates are Mimics. This optional area will have a wealth of new enemy types lurking around, not counting the boss of the area, as well as a few unique rewards and a generous share of Sil and Ingredients found in treasure chests. (The ones that aren't trying to bite you, that is.)

I'm expecting to have 0.2.6 done within one to three weeks, depending on how much time I get for development each week. Until then, a screenshot of part of the Mimic Moorage will have to do; you can find a "teaser" on the latest post of the dev blog.
Evening!

It looks like that "one to three weeks" estimate was off by a bit. Mimic Moorage grew into more than I expected and more things outside of Ruphand popped up to delay me. As such, I'm likely going to need around two more weeks to finish it.

Just posting here to let everyone know what's taking me so long.

EDIT AS OF 10/4: I have once again underestimated the size of an update, as well as overestimating the amount of time I'd have to work on it each week, as it is already over two weeks beyond "I'm going to need around two more weeks to finish it." But Mimic Moorage will almost certainly be out this month, most likely before the 15th- I've just got a little mapping and some eventing to polish off.
Afternoon, me hearties!

I've just released an update containing Mimic Moorage! This "dungeon" is really just an island west of Altolato with a lot of Mimics lookin' for a swashbuckle. Have ye the wits to take it on? Then download this latest update!

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
I've just found out about a critical bug in 0.2.6 related to a face set filename that was changed by accident. I am uploading a fixed version soon, but if you have downloaded 0.2.6, you can fix the issue by going to www/images/faces and renaming Alra_Di.png to Alra'Di.png.

I will edit this message when I have uploaded the fixed version.

EDIT: All downloads of 0.2.6 are replaced with the fixed version; I also removed a few files that were from scrapped sidequests and subplots.
Afternoon!

I'm still working on update 0.3.0, don't worry. I've been quiet for a while mostly because work has been going slowly due to other constraints, but almost all of the mapping for Arkenvali Academy's first floor is done.

The dev blog here has a screenshot featuring one of the monsters in the upcoming update: the shield-possessing Voltergeist!

EDIT: It's been several months and, due to a lot of things, I've had to delay 0.3.0- about a month or two more, I'm guessing. From now on, I'll be editing a post on the dev blog in the link above with how far along the update is.
Evening, ladies and gentlemen! In this turbulent time, I have some amazing news! Well, okay, it's just pretty good news. Here is the news of indeterminate goodness I'm harping on about: 0.3.0 is live!

NEW CONTENT:
-The rest of the Arkenvali Academy is now open! And who knows- there's bound to be some secret places in an old school of magic... I'm fairly certain there's at least one den of monsters in the general vicinity.
-There may or may not have been some changes to Mt. Gwylio. I cannot confirm or deny the presence of Kobolds, because they told me to keep mum about it. ...oh, drat! Well, I'm not spoiling anything else- just make sure you stop by the Academy before going looking for secrets on Gwylio.
-The main story continues, with a new dungeon! For those who reached its end previously, your next stop is the Orvas Apothecary's Shop; talk to Genn about what's transpired recently. (There's a planned reward for one "side objective" of this dungeon that you'll probably see in the next update- not saying any more, don't want to spoil it.)

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

-A few bugs have been fixed behind the scenes.
Good evening!

After much deliberation and several unusual ninja-related incidents, 0.3.1 has finally been released! This update continues the main story, as well as fixing a few more bugs and adding some new items. Download it when you've got the time to give a new, unusual dungeon a try- or challenge a powerful new boss. Or both.

NEW CONTENT:
-The main story continues. For those who reached its previous end, visit Castle Evrandel and talk to the Knight at its gates to continue.
-In a lonely Assembly in Defia, a healer rewards those who have cured many innocents of injury and illness.
-The mysterious bank of fog that just popped up north of Brumar... is absolutely useless right now! But there's going to be more to it. Trust me on this.

BUGFIXES:
-Enemies with animated battle sprites have had their pictures in the Bestiary fixed.
-A number of Bestiary entries had "spacing numbers" removed.
-Some of the Tier 3 potions that had erratic effects or were missing animations have had these problems corrected.
-The Storm Elemental's Storm Bane now properly displays its "Inflicts Wind Weakness if not Blocked" component.

Edit 8/18:
Previous issues, patched 8/18:
-A single NPC lacks dialogue in the Royal Castle.
-Marissa will be standing around the castle after the event where she appears. She won't have anything to say there.
-A few ninjas are a little too eager to climb around on the Dojo roof.
(A patch will be released soon that corrects these bugs, but thankfully none of them are game-breaking.)

Edit 2: As of 8/18, all downloads have been patched with the aforementioned issues fixed.
Update 0.3.2 is finally released! It's available on the Downloads page as usual.

This update will add a new area to the game. Jad's Folly is a large dungeon, big enough to be considered equivalent to three smaller dungeons. It can be unlocked at around the same time the most recent Main Story dungeon opens.

As a side note, I'm now using MediaFire to host all downloads- but the ads should be completely gone from all MediaFire links to Ruphand! You'll still be able to get Ruphand from the same places: the download links on the main post, the download button on top of the page, or the Downloads page on the dev blog. It's just that now, you don't have to see any more unwanted ads!

Next up- quite literally up, in this case- is the next main story dungeon.

NEW CONTENT:
-Jad's Folly has been added in Defia. These ancient ruins are initially closed off to the player. But once you've spoken to Kazu in the Silent Clan Village at least once, someone will be waiting to speak with you in the cliffs to the south; talking to her will begin the sidequest that lets you into Jad's Folly.

Graphical Updates:

-Early-game areas through the Barrier Wood and Levitt's Landing have much more detail work done, courtesy of Yanfly's Grid Free Doodads plugin!

Bugfixes:
-A number of smaller bugs have been fixed behind the scenes, such as one that caused Snøfløyen's Frozen Flame attack to ignore Defense.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Afternoon!

It's been ten months since the last update (sorry about that- there was a lot to deal with, to say the least), but I finally updated the game again. This update advances the main story, with plenty of new treasures to be had and plenty of new enemies to face as Brill sets out in search of the Orb of Wind.

Next up, I think I'll add a few quality of life changes- the most important being a Quest Journal, where you can quickly see information on both the main story and side quests.

---

NEW CONTENT:
-The main story continues. Two new full dungeons (and some other dangerous areas) have been added. Once the Skystep Boots are yours, seek out a place to use them...

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Afternoon!

I've just discovered and fixed a bug related to the new recipe introduced in 0.3.3; the NPC would give you the incorrect recipe. I've uploaded a fixed version of 0.3.3, so downloading 0.3.3 again and moving your save should get the recipe right. If you already received the incorrect recipe, you should be able to talk to the NPC again and get the right one.

0.3.4 is still in the works. I'll have a few screenshots on the dev blog before long!
Good afternoon! 0.3.4 is out, and brings with it the Journal!

This menu keeps track of Brill's progress through the Main Story, as well as any side quests available to her. Not only does this help the player remember where to go next if they forget for some reason (such as, say, because of a ten month wait time between updates... I'll try to go faster next time, sorry about that), it also hints at places that might be interesting to check out.

The next update will most likely involve additions to the main story, and potentially fleshing out the World Map (specifically its north and south ends) a bit more.

MENU CHANGES:

-The Journal has been added to the pause menu. Clicking on it the first time in an existing save will also update it with quests the player already completed.

MAP CHANGES:

-A few minor bugs have been fixed.

-Billboards have been added in Evrandel Castle Town and in Highfort; examining these billboards will update Brill's Journal with all the side quests related to world map encounters in Evrandel and Kitaban, respectively.
Good evening!

Ruphand 0.3.5 P1 is live! This update advances the main story a little, while applying some much-needed bugfixes.

0.3.5 P2 shouldn't take too long to make, either, so keep an eye open! I've got a feeling that development is going to be much faster from now on.


NEW CONTENT:

- The main story continues! The rest of the Exiles' Retreat is open for exploration.
- One dungeon and (part of) one city are implemented as part of the main story.
- Some extra healable NPCs have been added. Keep an eye open for people who need Brill's help.
- This brings the total healable NPCs in the game over 25; vigilant players may find a new reward awaiting them!

BUGFIXES:

- Burn (and Frost Burn later in the game) should now be less finicky, particularly with Reviver Amulets and Phoenix Phormulae.
- The notice boards in Evrandel Castle Town and Highfort shouldn't trap you on them anymore.
- The Healer in the Lonely Assembly should grant proper rewards even if you talk to her early.
Hi! Good thing I scrolled down on the main page and saw this on Latest Downloads!

I bet you can guess who I am on itch.io. Good thing I got inspired to check out your page! Otherwise I wouldn't have found https://doctorspacebar.itch.io/workshop-in-the-ironwood-grove

Cool titles!
author=Malandy
Hi! Good thing I scrolled down on the main page and saw this on Latest Downloads!

I bet you can guess who I am on itch.io. Good thing I got inspired to check out your page! Otherwise I wouldn't have found https://doctorspacebar.itch.io/workshop-in-the-ironwood-grove

Cool titles!

Oh, hey! Good to see you on here- and thanks for reminding me about this page! I saw it in the analytics and realized... I forgot to bring up the recent patch on this page.

Speaking of which: 0.3.5 P1 has been patched as of the 15th. The patch removes a few softlocks and minor dialogue issues, and adds a "Colorblind Mode" to one puzzle room that didn't have it before, which can be activated at either end of said room.
Good evening.

0.3.5 P1 has been patched again. There was a bug with Sample code in the Fogbound Stair, Aeric Ruins and Aerialite Caverns that caused it to give the wrong item amounts at incorrect odds.

While it won't really have an effect (and, indeed, I failed to notice it in playtesting), I'd still suggest getting the patched version of the game before going into the skies.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Good evening!

It took a few months longer than expected, but version 0.3.5 P2 of Ruphand: An Apothecary's Adventure is here, bringing with it two more dungeons in the main story!

There's only a few more updates left until Chapter 3 ends. 0.3.6 will probably add at least two more dungeons, just like 0.3.5 P2 did- but because I've learned a few things during the development process of 0.3.5 P2 (namely "Do eventing and THEN do detail work, so you can build the detail work around the eventing"), I should be able to bring it out faster.

In the meantime, enjoy Ruphand 0.3.5 P2!

NEW CONTENT:

-The main story continues! You can now enter the ground floor of Cloudtop Palace.

-Two dungeons and additions to Cloudtop Castle Town are implemented as part of the main story.


BUGFIXES AND QUALITY-OF-LIFE:

-If your game has no save files, the Main Menu defaults to New Game instead of Continue.

-Additional tutorial dialogue points out the Journal when leaving the Earth Cave.

-A few minor bugs, such as a tile passability issue in the Castle Town, have been squashed.
Good morning!

0.3.5 P2 had to be patched- there were a few bugs, including one major pathing bug that made progress past the "Now What?" quest impossible. The latest download has been replaced with the fixed version, so you can re-download it and move your saves over as normal.

You can view information about the bugfix here.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Long time no see, just needed to ask.

I uhhh, changed my computer, so does Ruphand work fine on steam deck?
Oh wow, I didn't even know there was a post here! Suffice to say the past few months have been exceptionally busy. I'm sorry for the late response!

As for Steam Deck... I'm not sure, I've never actually used Steam Deck. There haven't been any major changes to the controls, so if it worked before, it should likely still work now.

I'm actually just about to release an update! It should be ready soon- I'll update the page with it in a bit.

EDIT: Update 0.3.6 is officially live.
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