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Status Update

While I have not finished this game in time to qualify as an entry to the Winterruption event, I will continue working on it. I could of course take this opportunity to expand the scope of the game, but I am not going to - the goal is to use my current inertia to finish this as quickly as possible, and properly start my main project (which I have been conceptualising on and off these past couple of months). I do like the premise of Spirit Agent, though, and I may revisit it at a later time with a fully fledged story and maybe custom graphics.

The game is in good shape - all the systems are working, half of the side quests are fully done, the rest are in the process of being evented. I also need to fix a few parallax graphic bugs, replace some placeholders with properly written text and dialogue, balance time costs, and do some more testing along the way to see that everything works.

With this in mind, I am aiming at releasing a playable version by the end of the month. So stay tuned until then!

Thank you for your interest and support!

Posts

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Great to hear that!
I think for a conest game it's wise to just run with the scope and finish it out before moving on. All the best and good luck~
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