A cave, mine, volcano and temple mysteriously appear out of nowhere. What is the reason for the sudden appearance. A journey to uncover the truth behind this anomaly. But why is our hero so interested in these places. Why is he willing to put himself in so much danger?
A simple hack and slash action RPG including with levels, equipment, gold and other simple stuff
Complete
Need RTP
Notes:
Sometimes enemies are faster than normal - Changing the map should fix this, don't know why this happens though.
If you're in menu and get slowed, you can move while in the menu screen (can't attack). Just exit the menu, and it should fix.
Recovering from a debuff will reset our character sprite. If affected by multiple debuffs and recover from one, your character sprite will reset but you will still be affected by the other debuffs.
Update v1.1:
Reduce HP for all enemies past Act 3 volcano
Reduce shop prices
Starting new act will being with one bounty token for purchases
Final Act 5 bounty gives random special item (final special item always last), repeatable until all special items gained
Various minigame input duration increase/ range decrease
Minor dialogue change at final cutscene
I didn't bug test this, so shout if something doesn't work
Realised there were major game balancing issues, i.e enemy HP too high (relying on Dual Wield Special), shop prices too high (balanced if you consistently kill all enemies on the map + bounties), item purchases based on bounty completes.
Don't really plan on balancing this properly. I would prefer remaking if I want to continue this. Hopefully this update is enough
v1.11
Re-added Bounty Act 3 + Bounty Act 5 spritesheet
A simple hack and slash action RPG including with levels, equipment, gold and other simple stuff
Complete
Need RTP
Notes:
Sometimes enemies are faster than normal - Changing the map should fix this, don't know why this happens though.
If you're in menu and get slowed, you can move while in the menu screen (can't attack). Just exit the menu, and it should fix.
Recovering from a debuff will reset our character sprite. If affected by multiple debuffs and recover from one, your character sprite will reset but you will still be affected by the other debuffs.
Update v1.1:
Reduce HP for all enemies past Act 3 volcano
Reduce shop prices
Starting new act will being with one bounty token for purchases
Final Act 5 bounty gives random special item (final special item always last), repeatable until all special items gained
Various minigame input duration increase/ range decrease
Minor dialogue change at final cutscene
I didn't bug test this, so shout if something doesn't work
Realised there were major game balancing issues, i.e enemy HP too high (relying on Dual Wield Special), shop prices too high (balanced if you consistently kill all enemies on the map + bounties), item purchases based on bounty completes.
Don't really plan on balancing this properly. I would prefer remaking if I want to continue this. Hopefully this update is enough
v1.11
Re-added Bounty Act 3 + Bounty Act 5 spritesheet
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- Completed
- lowua
- RPG Maker 2003
- Action RPG
- 02/19/2017 09:30 AM
- 08/16/2018 11:09 PM
- 02/27/2018
- 20552
- 5
- 151
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1