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We All Fall Down is a post-apocalyptic survival RPG using the Pioneer Valley resource packs in a combination of Mythos and High Fantasy to create a war-torn wasteland of 1940s America. Set in a loose-realism Central Texas, 100 years later after nuclear devastation. It shares Western and Mystery themes along with Apocalyptic and Horror elements with the overarching design of Survival.

Story:
Follow the story of two strangers who find themselves waking in a derelict bunker with little idea as to how they got there and why. As fate would have it, the two are more entwined than they know as they are both thrown into a world of survival against the odds that the Texas Wasteland has to offer. Men and monsters lurk around every corner, waiting and willing to stop them from finding the answers they seek.

But is there more to these two than either one is letting on?

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Features:
Turn-Based Combat with On-Screen Encounters
Engaging Battle System that will keep you on your toes!
Hunger/Thirst System
Atmospheric Environments of Post-Apocalyptic America
Stealing System (for all those who love thievery)
Many Fun References!

Credits:
Graphics/Music : Pioneer Valley Games/Cookie Creeper/Royalty Free Zone
Title Artist : ~orange
Testers/Reviewers : Luiishu535/NTC3
Window Skins : RPG Maker Source

Scripts:
Yanfly Battle System/Steal System/Save Engine
Apellonyx Survival System
Kread-EX Gun License, Galv's Shop, HimeWorks
Bigace360's Full Screen, Mog Anti-Lag, Tsukihime

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Latest Blog

New DEMO Release!

After doing a lot of updating, adding and fixing We All Fall Down, I'm finally comfortable with releasing a second version of the demo! And while not A LOT has changed, A LOT has changed. Taking from testers, comments and NTC3's review, I've made significant changes to the overarching storyline and some key gameplay aspects.

Let's go over some of the changes, additions and fixes, shall we?



New shopkeeper! A travelling gypsy woman with new items and stock.


-Story has changed in many ways. There's much more mystery and everything isn't over said or told through over-exposition, you'll learn more as you go. Natural, right?

-Firearms are now working, but not using Kread's script anymore as it kept causing too many problems I couldn't fix easily. Firearms are simply now skills with a high AP cost, but don't really require ammo. This isn't the best fix I want but it will do for now until I do something else.

-Dialogue has been cut down where it was too bloated. More people and things to interact with in the wasteland and even have choices on how to handle some wandering local baddies.

-Fixed a lot of little graphical bugs and passibility errors. (probably still more out there, ugh)

-More quests!

-The DEMO now has a start and end, unlike before at a certain point the DEMO would just end. The DEMO is now basically the first chapter and sets up for the rest of the game.



I'm sure I'm forgetting a few things, but overall I feel the new release is a much cleaner and clearer version. I really took all criticisms to heart and did my best to work on them and just generally make things more fun!

There's still a lot of work to do and even with what I have now there's still more I want to add or expand. I will strive to continually make this game the best it can be!

*note* Since I'm planning on a commercial release way in future, I am only working with scripts and resources that are commercial-free or that I own or have commissioned. This will make progress in some areas slow, but ultimately better for me and the players. :)

That's all for now! Hopefully you enjoy the new DEMO experience and please comment here, the gamepage or message me if you have any questions or find any bugs. Oh, and a review never hurts! They really do help me. <3




  • Production
  • InfectionFiles
  • Luiishu535
  • RPG Maker VX Ace
  • RPG
  • 02/25/2017 03:54 PM
  • 05/21/2019 06:42 PM
  • N/A
  • 42087
  • 33
  • 409

Posts

Pages: first prev 12 last
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Your firearm setup appears to be stuffed up a bit, InfectionFiles; you can equip the ammo as a weapon, nothing in the ammo slot, and the weapon is a skill you can't use even with the ammo in the weapon slot. I think you messed up the slot ID setting for the ammo items.
Played some, and really like the "Western meets apocalypse" vibe. Good job!
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Make_it_MagiK
Looks cool! Can't wait to play! *subscribed*
Thank you! I hope you enjoy :)
Looks cool! Can't wait to play! *subscribed*
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Luiishu535
Sweet! ^^ Can you also add me as a tester to the game page so that I can get some MS for drugs locker space?
Of course! I was going to ask, but some people don't like getting the notifications ^^ but mmmmm drugs makerscore!
Sweet! ^^ Can you also add me as a tester to the game page so that I can get some MS for drugs locker space?
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Luiishu535
Yay, I've been waiting for this one for quite some time! Glad to see that it's finally here. ^^ Keep up the awesome work, bro!
Thanks brother! Always really appreciate your support! :)

You're also listed in game as a tester!
Yay, I've been waiting for this one for quite some time! Glad to see that it's finally here. ^^ Keep up the awesome work, bro!
Pages: first prev 12 last