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The world is veiled in Darkness, as the Evil Lord rose from his prison.
Warriors and wizards, one by one, fell under his strikes...
Only the King now remains...
His only hope, a prophecy:
"When the world is in Darkness, the Holy Whale will come..."


You play as the King who, after discovering an old book of legends, learns about an evil labyrinth hidden within the Castle. This is the only path that will allow him to liberate the Holy Whale and purge the world of the Evil Lord. Explore the labyrinth to gather scales and put an end to all this madness!

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The Holy Whale is a semi-randomised Rogue-like game made on RPG Maker 2003 with a twist on the move. The game will propose semi-randomly designed rooms to avoid the awful level deisgn problems caused by fully random generation. This means that the rooms will all be designed by hand, but will be connected differently to each other to ensure that all playgames will be different. There will be enough rooms to make sure of that :) This way I avoid level problems like Spelunky, or Shiren the Wanderer, which all are good games, but terribly bad when it comes to level design.

The game will revolve around puzzles to solve with skills. All skills are based on chess-like movements. The King basically use chess-King movements and will be able to use Tower, Fool, and Knight movements which will allow him to reach unreachable areas and solve challenging (hopefully) puzzles!

Features:
- Chess-like movements.
- Enticing black and white custom graphics.
- 80 different puzzles, 12 max per playthrough!
- An evil last boss!

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  • Production
  • Donut
  • RPG Tsukuru 2003
  • Puzzle
  • 03/08/2017 03:16 PM
  • 03/23/2017 05:52 PM
  • 12/31/2017
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Pages: 1
This means that the rooms will all be designed by hand, but will be connected differently to each other to ensure that all playgames will be different. This way I avoid level problems like Spelunky,The Binding of Isaac, Shiren the Wanderer, which all are good games, but terribly bad when it comes to level design.

That...is exactly the approach The Binding of Isaac uses.
author=NTC3
That...is exactly the approach The Binding of Isaac uses.
Fair enough, that's not the feeling I had when I played the game, so I just assumed it wasn't using that approach. Thanks for correcting me :)
Pages: 1