• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


-GOAL-
To create a great, and enjoyable game that comes directly from the heart, and enjoy creating my first game as much as possible in the process!




Ignarus is about a boy(Elias) who finds himself waking up in a strange and dark place, with a sense of familiarity... he gets up and begins to explore this foreign world and discovers some shocking details about his past.‚Äč.. Delve deeper in to this mysterious land and discover what lies ahead for Elias.

Ignarus is a hack n slash Action RPG. There will be basic features such as dodging maneuvers, different attacks and weapons to try and become familiar with, as well as powerful magic and physical skills.


As you progress through out the story, you will get stronger, finding secret areas that potentially power up the player, as well as discover hidden bosses and reveal some exciting story details as the game progresses. Expect to find some puzzles to overcome as well.
There is going to be a few different endings depending on the players experience and choices made through out the game... so choose wisely what you do and say...


Flavor:
Fantasy
Overhead
-slight- Horror elements
Old School

You can keep up with Ignarus' updates here or:
Ignarus' Facebook Page
Twitter Page


Q: Okay, so let's get to the point... What IS Ignarus

A:A fantasy action RPG with an edgy story and slight elements of horror. I'm hoping to keep players on their toes as much as possible whether it is simply exploring for the MANY hidden secrets implemented, doing puzzles, fighting a cool boss, or getting the odd scare out of ya.

Q. So what is unique about your game?

A: It is a good look in to the past, what games were kind of like back in the good old Super Nintendo days. I am attempting to present a slightly new style of game play to a classic look.

Q: So, I've noticed you don't have much of a bio for any of your characters, Why?

A: I am going to let the player percieve each character on their own, pretty much simple as that.

Q: Is it going to be fairly linear with the story? Or will it have multiple endings?

A: I know it is fairly generic these days to create a game with "multiple paths" to the many different endings, but I feel if you do it just right, you can pull it off. So there will be a "few" different possibilities for endings most likely, ya!

Q: If you could pick one game that was your biggest inspiration for the creation of your game, what would it be?

A: Easy, Zelda a Link to the past.


Thank you for taking the time to read my page, and I hope you are as excited to see Ignarus' release as I am come 2018.

Latest Blog

7/22/2017 update!

Hello everyone, It's update time!
We are one more version away from the final Demo. So now is the time to get the Demo and try it out, because the FINAL version is going to be a lot shorter!

It's been a busy while with work, but I've been able to keep up with game development and progress a lot to the story/gameplay post-demo, as well as do major touch ups in the demo portion.

Map overlay changes, Fog, forest, clouds.

Dialogue changes,
adjustments/shortening made for quicker progression purposes.
Silent protagonist - Rather than speaking, the Protagonist uses only "speech bubbles" and "choices." When interacting with objects, he "Thinks" in brackets.

More Secrets/interactions

Weapon hidden somewhere for trial.

Skill hidden somewhere for trial.

Potions removed, now fill a one time use jar full of "Tree Sap." for difficulty improvement.

Stamina Bar, no more spamming the attack button, strategy is now an important factor to each opponent until you can sufficiently defeat them.

Boss difficulty increased. Becomes exponentially easier with each level up.

Monsters are fairly strong at first, be careful and gear up when possible and level up!

New events, and a lot more...

I could go on about what's been added, but it's best to just try it out now for yourselves while there is a whole "dungeon" to explore before I decrease the demo length.
Enjoy, and let me know if you find any problems/bugs of the sort.

Posts

Pages: 1
This is intriguing. I'll be keeping my eye out for this. That the most fluid Action Battle System I've ever seen with RM. Mapping seems to blend nicely. Looking forward to a completed release.
author=theloathableone
This is intriguing. I'll be keeping my eye out for this. That the most fluid Action Battle System I've ever seen with RM. Mapping seems to blend nicely. Looking forward to a completed release.


Hey thanks. :) I appreciate that, I have definitely been putting my heart and soul in to this, and I've been trying to capture a more fluent abs, so i'm glad you feel that way about it. :)
I'll be keeping tabs on updates on all my sources for the game, so it will constantly be making visual progress.
Pages: 1