
-GOAL-
To create a great, and enjoyable game that comes directly from the heart, and enjoy creating my first game as much as possible in the process!



Ignarus is about a boy(Elias) who finds himself waking up in a strange and dark place, with a sense of familiarity... he gets up and begins to explore this foreign world and discovers some shocking details about his past... Delve deeper in to this mysterious land and discover what lies ahead for Elias.

Ignarus is a hack n slash Action RPG. There will be basic features such as dodging maneuvers, different attacks and weapons to try and become familiar with, as well as powerful magic and physical skills.
As you progress through out the story, you will get stronger, finding secret areas that potentially power up the player, as well as discover hidden bosses and reveal some exciting story details as the game progresses. Expect to find some puzzles to overcome as well.
There is going to be a few different endings depending on the players experience and choices made through out the game... so choose wisely what you do and say...

Flavor:
Fantasy
Overhead
-slight- Horror elements
Old School

You can keep up with Ignarus' updates here or:
Ignarus' Facebook Page
Twitter Page


Q: Okay, so let's get to the point... What IS Ignarus
A:A fantasy action RPG with an edgy story and slight elements of horror. I'm hoping to keep players on their toes as much as possible whether it is simply exploring for the MANY hidden secrets implemented, doing puzzles, fighting a cool boss, or getting the odd scare out of ya.
Q. So what is unique about your game?
A: It is a good look in to the past, what games were kind of like back in the good old Super Nintendo days. I am attempting to present a slightly new style of game play to a classic look.
Q: So, I've noticed you don't have much of a bio for any of your characters, Why?
A: I am going to let the player percieve each character on their own, pretty much simple as that.
Q: Is it going to be fairly linear with the story? Or will it have multiple endings?
A: I know it is fairly generic these days to create a game with "multiple paths" to the many different endings, but I feel if you do it just right, you can pull it off. So there will be a "few" different possibilities for endings most likely, ya!
Q: If you could pick one game that was your biggest inspiration for the creation of your game, what would it be?
A: Easy, Zelda a Link to the past.

Thank you for taking the time to read my page, and I hope you are as excited to see Ignarus' release as I am come 2018.
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