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What would you do if you were allowed to know the secrets of space and time? The Gate has opened, Portums are unlocked, and the way to new lands brought forth.



Every universe in existence is connected in one way or another. Worlds comprised of the past, worlds comprised of the future, worlds comprised of different paths or ideologies...and the connection is only getting stronger. Because of this, the doors are opening for one man, only known as the Hooded Man, to escape his own universe to take power in another.

Together with his companions, a man named Sullivan must find a way to close these connections and find a way to defeat the Hooded Man, all the while visiting the new worlds that have opened up. Try to solve the mystery of why the connections exist in the first place. If he and his team don't go down this path, their universe and countless others might come crashing down completely, right into darkness.




  • A mystery to solve - Each world have friends to make, enemies to defeat, and a connection that ties it all together. Find the connection. Solve the mystery of why.

  • World travel - Worlds filled with different themes, characters, and quests are explored throughout the game. Travel to each one from a mysterious dimension known as the Gateway. Each world is planned to have different tilesets, making it seem like you really are in different worlds.

  • Time passage - Feel the world react naturally against the sands of time as the sun sets and rises in its favor. Not only is the sun and moon affected, but the weather is affected as well, naturally changing itself as it would in the real world.

  • Dungeons - Secret passages, caves, ruins, and more. Explore every nook and cranny and you might find dungeons to explore, loot, and fight your way through to the end. And just when you thought you'd think mysteries stop with the story, pay close attention...even the dungeons have untold stories, just waiting to be unlocked.

  • Variety of adventure - Want to take a break from fighting or story? Don't worry. Fight in Tournaments, cook food, play an Invaders-themed minigame, partake in the Mystery Chest, challenge the Vex Quizzler, and more!

  • Customization - Choose from a large database of accessories, weapons, armors, and outfits as you fight any Nightmare that crosses your path. With skill-adding weapons, state-defying bangles and so much more, you'll find yourself getting in and out of trouble with ease...or you can find yourself being the one dragged across the ground...

  • And More!


Leave some feedback in the comments section so that I can work hard to fix this game up and form it in the way YOU'D like it! Your opinions are important and will be listened to!


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Original Gamejolt page
WIKI/FANDOM
Trello (for all the development in real time!)

Latest Blog

Update on 1.9.5...comin' real close, now!

​Hey there, everyone! Time for another progress update!
I know, I know, I'm bad with updates and actually releasing them. "Why so long between the last update and this one?" you ask.


Certain aspects of the game's design are getting tweaked currently. I'm currently working on the full version, the main game so to speak, so there's been a lot of dialogue writing lately. Getting lore together, going through my notes and making sure all the lore stays together nice and neat, the works. There's been much under-the-hood fixing as well, and some tweaks to just how the game progresses in general.
A new title screen design, new pre-load screen, removing old scripts, adding new ones, updating graphics, map updates, etc. My problem is I have a hard time just...stopping, you know? Just, "this is what I'm releasing, I'll work on the other stuff after", that's never worked. Let's face it. This next update was supposed to be small, and it's getting bigger.


One thing I can mention about the story of the demo is that the way you progress through this demo will be slightly different than what you've been used to. For the first time, I'll be shedding away demo-only dialogue, and moving you all into the main story of the game. Yes, you'll still start in the same spot, but quests, dialogue, and even characters will be tweaked. Expect some more scenes, and some more story, including understanding the main protagonist, adding to the personalities of the other characters, and giving certain minor characters a bigger spotlight this update.


I should be able to update you all within the next few days with further progress.

Posts

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I can travel through time and space. But only in 3D space and only in 1 direction in time
author=kentona
I can travel through time and space. But only in 3D space and only in 1 direction in time

This is now my favorite quote of 2017, and no one can convince me otherwise.
Hello, I'm writing to report that this new version of the game has some bugs.

1) In the blue house next to the church is where the bug occurs, when I enter the house I appear next to the entrance inside the house and I can't move.

2) In a house with a secret passage does not let me down the stairs.

3) the training room when I select to start the battle I get this message: Uneable to find file: Error occurred, check the debug console for more information. and I close the game

4) The last bug I discovered occurs When I talk to the soldier in the middle of the fences I get this message: Script ´Game_Interpreter´ line 1411: NameError occurred.
Error occurred, check the debug and because of this latest bug console for more information.
I cannot continue the demo due to the last bug; the message is to notify you of the bug that this version 1.9.2 has
author=hikaru3
1) In the blue house next to the church is where the bug occurs, when I enter the house I appear next to the entrance inside the house and I can't move.

Just tested that, and yeah, I'm not sure why it has you teleporting to just shy of the actual room, so I'll be fixing that for sure.

author=hikaru3
2) In a house with a secret passage does not let me down the stairs.

Funny thing, I actually completely forgot to finish that! I'll get right on it!

author=hikaru3
3) the training room when I select to start the battle I get this message: Uneable to find file: Error occurred, check the debug console for more information. and I close the game

This is due to a battleback image update. It is trying to call the old file instead of the new one. Easy to fix on my end, sorry about that.

author=hikaru3
4) The last bug I discovered occurs When I talk to the soldier in the middle of the fences I get this message: Script ´Game_Interpreter´ line 1411: NameError occurred.
Error occurred, check the debug and because of this latest bug console for more information.


This is actually one of the last of the "hide_minimap" crashes that escaped me. An earlier "Tester's Demo" had a minimap, but we found it to be too intrusive on the visual experience, so we removed it. However, there were a bunch of "hide_minimap" and "show_minimap" script calls that we had forgotten to remove. We got all of them...or so we thought!

Thank you for reporting all these! Luckily, these are all VERY easy to fix. Unfortunately, I'm heading out to work right now, and I won't be home until roughly 9:30pm PST, but I'll be able to release a new version sometime around midnight. I'll run through the game a bit past the guard near the gate to see if there's anything else that might hinder your experience. As far as the house, expect a treasure chest specifically from me, as a sort of "thanks for reporting these and waiting for a patch" kind of reward. :D
author=OfficialDoctorArtist
author=hikaru3
1) In the blue house next to the church is where the bug occurs, when I enter the house I appear next to the entrance inside the house and I can't move.
Just tested that, and yeah, I'm not sure why it has you teleporting to just shy of the actual room, so I'll be fixing that for sure.

author=hikaru3
2) In a house with a secret passage does not let me down the stairs.

Funny thing, I actually completely forgot to finish that! I'll get right on it!

author=hikaru3
3) the training room when I select to start the battle I get this message: Uneable to find file: Error occurred, check the debug console for more information. and I close the game

This is due to a battleback image update. It is trying to call the old file instead of the new one. Easy to fix on my end, sorry about that.

author=hikaru3
4) The last bug I discovered occurs When I talk to the soldier in the middle of the fences I get this message: Script ´Game_Interpreter´ line 1411: NameError occurred.
Error occurred, check the debug and because of this latest bug console for more information.


This is actually one of the last of the "hide_minimap" crashes that escaped me. An earlier "Tester's Demo" had a minimap, but we found it to be too intrusive on the visual experience, so we removed it. However, there were a bunch of "hide_minimap" and "show_minimap" script calls that we had forgotten to remove. We got all of them...or so we thought!

Thank you for reporting all these! Luckily, these are all VERY easy to fix. Unfortunately, I'm heading out to work right now, and I won't be home until roughly 9:30pm PST, but I'll be able to release a new version sometime around midnight. I'll run through the game a bit past the guard near the gate to see if there's anything else that might hinder your experience. As far as the house, expect a treasure chest specifically from me, as a sort of "thanks for reporting these and waiting for a patch" kind of reward. :D

Thank you for responding so quickly and fixing the errors.
author=hikaru3
Thank you for responding so quickly and fixing the errors.

No problem at all! I patched things up, and then some. Go check out the latest DevLog to see what was fixed, I even mentioned you in there. :D
If you have any other bugs or glitches, please let me know!
Hello, I am writing again to report the bugs I found this time.

1) This is the message when I try to leave Woodbury Tunnels and Water Cavern (Woodbury Tunnels) while I carry out the mission of the wall: Script ‘Game_Interpreter’ line 1411: NoMeThodError occurred.
Error Ocurred, check the debug console for more information.

2) this message appears: Script ‘Game_Interpreter’ line 1411: NoMeThodError occurred.
Error Ocurred, check the debug console for more information.
When I try to leave North Entrance (Woodbury Forest) by the exit next to Joe (WDF GUARD)
author=hikaru3
1) This is the message when I try to leave Woodbury Tunnels and Water Cavern (Woodbury Tunnels) while I carry out the mission of the wall: Script ‘Game_Interpreter’ line 1411: NoMeThodError occurred.
Error Ocurred, check the debug console for more information.
2) this message appears: Script ‘Game_Interpreter’ line 1411: NoMeThodError occurred.
Error Ocurred, check the debug console for more information.
When I try to leave North Entrance (Woodbury Forest) by the exit next to Joe (WDF GUARD)


That's...actually a much more interesting set of bugs. NoMeThod has to due with time in the game. So the crash is having to do with something when it comes to...the time progression script. Looking forward, it has to do with the maximum value of certain times, like minutes or hours...OH! OH! I got it! Actually, quite interesting! You found an issue with, again, a really old bug that existed back in old versions.

So, sometimes, in order to recreate a map, I don't do it from scratch, but rather I create two copies and delete the old one. Trouble is, sometimes out of the original and the copy, I'll ACTUALLY rework the original and delete the copy. The copy is always updated to new coding, and the original, well, stays with the old. There was a bad map script note, "time_no_clock" that has been replaced by "time_stop". It seems these two crashes you have pertain to two cutscenes that change to two new maps specifically made for those cutscenes, and those two maps still for some reason use the broken "time_no_clock" instead of the new, better, bugless "time_stop".

I won't be updating the game version until Saturday night, roughly midnight, BUT I'll provide newer files for these two maps. Go to the game's download tab, and you should see "1.9.3 Map Crash Patch". Download that, and extract those three files into Game/Data, which will prompt you to replace the original files. Go ahead and do so, and try these locations again. You should no longer experience these issues, and should see the following cutscenes beyond that.
Maybe you already know about some of these, but some bugs I encountered early in v1.9.4:
- Blake calls himself Blake regularly, even when his name is changed.
- The doors on the upper floor of the inn have a graphical glitch when exiting the rooms (this is because the direction fix isn't applied correctly).
- The game randomly crashed after reading a random book in the first area of the church basement dungeon.

Overall a great game so far! Really pretty, too! My only nitpick is the fact that I use the space bar like Z/Enter normally, so jump being assigned to it was a bit annoying for me.

I hope this was useful!
author=DetectiveBlueMask
- Blake calls himself Blake regularly, even when his name is changed.


That's a kind of "forgetful" thing on my end. The name change option is still fairly new in comparison to the rest of development, so I still haven't ironed out all the og-name issues for Blake and other characters. This will be worked on for 1.9.5, don't worry!

author=DetectiveBlueMask
- The doors on the upper floor of the inn have a graphical glitch when exiting the rooms (this is because the direction fix isn't applied correctly).
Oh? I'll have to look into that. I noticed a glitch a while back, but going back and forth on those doors ended up fixing it, so I assumed it was a one-time issue...huh! I'll see what I can do there!

author=DetectiveBlueMask
- The game randomly crashed after reading a random book in the first area of the church basement dungeon.


So, here's the thing. The whole bookshelf event has been redone over and over again. Somewhere in the DEV Maps, I need to make a sort of Common Event room to sort of create some copy/paste event for these, because I never know which ones are the newer versions or the older versions. I haven't tackled the Church Basement in a long time, so some things in there might be a little wonky. Assuredly, I'll be looking into this and ALL bookshelves to make sure this doesn't happen again.

author=DetectiveBlueMask
My only nitpick is the fact that I use the space bar like Z/Enter normally, so jump being assigned to it was a bit annoying for me.


Unfortunately, I don't see the Spacebar being changed anytime soon. Keyboard options are a little limited as far as what feels right for a jump button and what doesn't. This is, however, a reference to many of the old PC games from the past that utilized the spacebar for jumping or action keys. While it might not be changed in the future, what key would you think would work, or rather what key are you used to using as a jump/action key? What kind of layout do you usually have your gaming setup as?

(also, rest assured, while I do plan on putting my all into this game, consider this a test run. This is my first game, so ALL feedback will be taken into mind as I create my second game. Any and all feedback is more than appreciated, DetectiveBlueMask, and I heavily appreciate what you've given me today. Sorry for the late reply!
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