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A Kickstarter! AAAAAAAAH

Hello, radiant and luminous people! We’re here to announce you a big scary exciting news: we’ll launch a Kickstarter campaign for Selling Sunlight in a month! The 19th September, to be precise.

Selling Sunlight started as an one-girl diversion from a boring office job, but the scale of the project has grown as more talented people have become involved. Our Kickstarter goal would allow us to focus full-time on the game, and release it to you even sooner. It would also help us to fairly pay more awesome people to help us make the game extra pretty, strange and cheerfully gloomy.

We’re still working on the various rewards, and that’s why we need YOU: take this survey! Tell us stuff! It won’t take more than 5 minutes of your time, we swear. Help us give you something nice in exchange for your support.

We’re now squashing the last bugs of our shiny demo, which we’ll release to you all before the Kickstarter. We’ve getting so much stuff done lately!
Look at all the things we did in those past three months (click on the screens to enlarge):





  • Increased base resolution and resized all the assets accordingly. Prettiness got increased by 75%!

  • Shiny new UI.

  • Started working with Lucy, a talented freelancer who’s now taking care of all our character sprites.






  • Replaced ugly standard assets with our hand-painted world map.






  • The bartering interface now finally makes sense.

  • You can now finally buy stuff! (No selling at the moment, though. That’s very hard to program.)



Expect a link for the demo in 2-3 weeks, along with an early peek at our Kickstarter page.

Until then, may the Sun shine on your path.