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The gloomiest of greetings, traveler.
Why gloomy? Well you landed on Grimorb Nine, what did you expect? Besides, it’s been grimmer ever since the Space Devil arrived.
People have been driven out of their home for refusing to pay patronage to the Devil. The dead have taken over while the humans seeks shelter in mountains. But to what avail? The Devils reach is far and wide, soon not even the caverns can protect them.
Even these sacred grounds we stand on now aren’t safe from his presence. A sucker of souls have made its lair within the temple. Now the soulless husks of the priests roams these ancient grounds; so be careful, will ya?.
In the north the fanatical Blood Men have built a church of bones for their cosmic entity. During the night you can hear their mad ramblings echo through the hills.
So yes, traveler. Gloomy greetings it is.
- A peculiar figure



Take the role of an up and coming demon hunter who just arrived at Grimorb Nine. Your adventure will take you across the planet as you seek a way to destroy the Space Devil.

Defeat demonic foes with the automatic battle system

Collect chests of power to increase your strength

Take down more powerful foes

Unveil the mysteries of Grimorb Nine

Face the SPACE DEVIL


Latest Blog

Devlog #3: The void and back

Gloomy greetings, reader.

I apologise for the long silence. I was working on my part of a community game over at another place. Originally I had planned it to take two week but in the end it took more like five. That said though, it was fun to work on something else for a while.
Here’s some gifs from that:


But enough talks about other worlds, you are here for the on goings of Grimorb are you not? I decided to ease myself back into this project by doing some graphics. Mostly working on the tileset for The Void areas.
The void is the home of the Bloodmen and their enigmatic deity. As more and more of their deity materializes on our plane the surrounding areas gets consumed by a black void.



Also made some fans.



And finally I drew a mockup for a potential bestiary. I like how it looks and am kinda tempted to add it.



The first time you slay a monster you will get their names in an entry. Once you slew a few more you would unlock their stats as well. Also tempted to add lore snippets about each monsters that would be the final thing to unlock.

The next step is to get back to scripting, get the inventory and combat finished up.
  • Production
  • Momeka
  • RPG Maker 2003
  • Adventure Puzzle RPG
  • 03/15/2017 07:11 PM
  • 04/23/2017 04:41 PM
  • N/A
  • 3004
  • 21
  • 0

Posts

Pages: 1
Cap_H
Well, well, welp
5251
SPACE DEVIL this will be your FUNERAL.

This looks like a tasty piece of candy. Good luck finishing the development.
SSSSUUUUUBBBBBEEEEEDDDDD!!! This game is strangely insoluble. Been following this one in the screens thread, and excited to see it here. You're doing awesome Momeka! Very much looking forward to this.
Subbed instantly due to screenshot thread. Looks fun!
Honestly, I'm not sure if I've ever seen a game I've looked more to playing on this site. Please god finish this.
Wow that damn menu is amazing. Looking forward to this.
Pages: 1