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Devlog #1

  • Momeka
  • 03/17/2017 08:40 PM
  • 299 views
Gloomy greetings, reader. Welcome to the first development log. I intend to try and do these somewhat regularly, both to keep you updated on the game but also to keep my motivation for the project up.

As the game is still pretty early in development my focus is mainly on getting all the custom systems up and running. One of those being combat. The combat in the game will be automatic and triggered by walking into enemies on the map. If you played “For the frog the bell tolls” or to some lesser degree Fairune you know the gist of it.

If not, here is a gif of it in action:


A common fault of battle systems like this is encountering a new enemy, turns out it’s above your current level and it slays you instantly; forcing you to replay from the last checkpoint. To avoid scenarios like this too strong enemies will just do minimum damage to you and knock you away.

I still need to tweak what the game considers to be too strong. But I'm saving that until I start building the maps and can play test properly.

You have four stats in the game, Health, Attack, Defence and Speed. Speed determines who goes first in the battle, the rest should be pretty self explanatory. You increase the stats by finding and opening a Chest of Power, allowing you to take on more/new enemies.


I still got some work left to do on the combat. Mainly an escape function and also debating whatever to make it so you can use items during battle. But before I can do that I need to write a system for managing your inventory which will be the next step.