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Devlog #3: The void and back

  • Momeka
  • 04/23/2017 02:37 PM
  • 1797 views
Gloomy greetings, reader.

I apologise for the long silence. I was working on my part of a community game over at another place. Originally I had planned it to take two week but in the end it took more like five. That said though, it was fun to work on something else for a while.
Here’s some gifs from that:


But enough talks about other worlds, you are here for the on goings of Grimorb are you not? I decided to ease myself back into this project by doing some graphics. Mostly working on the tileset for The Void areas.
The void is the home of the Bloodmen and their enigmatic deity. As more and more of their deity materializes on our plane the surrounding areas gets consumed by a black void.



Also made some fans.



And finally I drew a mockup for a potential bestiary. I like how it looks and am kinda tempted to add it.



The first time you slay a monster you will get their names in an entry. Once you slew a few more you would unlock their stats as well. Also tempted to add lore snippets about each monsters that would be the final thing to unlock.

The next step is to get back to scripting, get the inventory and combat finished up.

Posts

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This game is seriously looking promising! Keep up the great work.
I cant wait to play either of these, your work looks right up my alley.
Oooh Oooh, what if there was an NPC who gave you stuff if you unlock more and more of the entries (giving you a reason to deliberately go for opening the full bestiary)?
author=Liberty
Oooh Oooh, what if there was an NPC who gave you stuff if you unlock more and more of the entries (giving you a reason to deliberately go for opening the full bestiary)?


Oh yeah, I like that! Some sort of interplanetary biologist that wants to compare notes with you.
Cap_H
DIGITAL IDENTITY CRISIS
6625
Uh oh, love comes to ancient temple grounds,

(i don't know what else to write. This candy of yours gotta be illegal)
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