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“the fragility of the human spirit is like glass – it can break at even the slightest disturbance. sometimes the pieces are big enough to easily put back together, and sometimes the fragments are so small that it is almost impossible to tell what they once were. but regardless of whatever beauty and perfection the original work held, and whether by accident or with will, each shattered piece carries an edge sharp enough to draw blood.”

The last thing 10-year-old Ervay remembers is sitting in his family's car, but he wakes to find himself alone in an odd castle – a castle that holds entire villages all within its walls, and that grows increasingly twisted the further he descends. The only thing it lacks is an exit.

Confused, frightened, and separated from his family, he has no other choice but to explore the corridors in search of his loved ones. What is this place? Why does it seem as if someone doesn’t want him to leave? And will Ervay be strong enough to face those truths once he can no longer deny the answers in front of his face?


♦ Laced with humor and horror, Glass is a story-driven RPG centered on its characters. It isn't the world that needs saving, but you.

♦ Face your fears in predictive turn-based battles. Detailed stats and a variety of skills give you all the tools you need.

♦ Explore snowy fields, industrial slums, haunted forests and more, all within the castle's eerie walls.

♦ Build character relationships and collect journal entries to uncover extra scenes and powerful skills that can turn the tide in battle.

♦ Optional character conversations flesh out the world and story.

♦ Minigames and sidequests augment your escape.

♦ Stylized pixel art and an atmospheric soundtrack bring the castle the life.

♦ Enhanced with over 50 scripts.

♦ Full-length, with 15+ hours of playtime (final version).


This is a demo version of Glass featuring the first 2 - 3 hours of gameplay.
The full game is in production with an expected release in 2018.


More information is available at DawnSeeker Studio.

Latest Blog

Glass Demo Now Available for Download!

I'm excited to finally be able to say that the first demo for Glass, a story-driven, turn-based RPG that tells the story of a young boy trying to escape from a strange castle, is available now! The full game is still very much a work in progress, but the demo is mechanically complete and covers the first 2 - 3 hours of the game.

Glass actually has quite the long, messy history. While the murder mystery game Happy Birthday was the first that I finished, the original version of Glass was actually my first RPGMaker project, and my first game design project in general. I started it the very same night that I downloaded RPGMaker VX on a whim. In hindsight, probably a bad idea. Eventually, the original, outdated version of Glass was scrapped, but the story and characters wouldn't stop speaking to me, which resulted in this more polished remake several years later.

One thing to note is that those who have played Happy Birthday may notice some thematic and characterization similarities. Glass was actually the originator of these concepts. Happy Birthday was developed after the original version of Glass was canned, and because I hadn't planned on continuing it at the time, I 'remixed' some of my favorite ideas from that project into Happy Birthday. However, the plot itself - and the major twists, of course - are different, as are the characters themselves. Nonetheless, the two games share a similar flavor, so despite the different gameplay genres, I hope that players who enjoyed Happy Birthday will also enjoy Glass.

Overall, the decision to create this remake has been worth it - I've really loved working on this project, and I'm looking forward to sharing the completed game as soon as possible. It was the project that made me realize my love for game design, after all, so I can't help but be fond of it. As odd as the game might be, I hope those who decide to give the demo a go find at least some of that enjoyment in it. I would love to hear any feedback you might have as I continue to improve and produce the rest of the game.

------UPDATE 09/07/17
Demo version 1.1 is now up. This is a minor update with bug fixes. Unfortunately, there is a stubborn bug that occasionally causes the game to crash when a battle ends. As a temporary measure, the ability to save at anytime from the menu has been enabled, and will be enabled until this bug is fixed. Saving often, just incase the crashing bug occurs, is recommended.

The next major update of the demo, containing new content, should be live by the end of the year.

Posts

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After an admittedly ridiculous amount of delays, demo version 1.1 is now up. This is a minor update with bug fixes. Unfortunately, the crashing bug still exists (at this point, I'm thinking I'm going to have to cut some scripts or enlist some outside help to solve this stubborn issue), but as a temporary measure, saving is enabled in the main menu. Saving often, just in case the crashing bug occurs, is recommended. Sorry about the inconvenience.

The next major update of the demo, containing new content, should be live by the end of the year.
Thank you!

Downloading this new version.
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