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JIG:

It's a throwback to 90s platformers.
Inspired by Crash and Spyro.


Features:

There are two challenge Routes so far in the game. They are relevant to the collectathon mechanic. Experimentation is quite in these games, I have many objects that do many things. Arrow Keys are your guide. Trial and Error, you will die a lot. But you will find out how to get past certain tasks. One Shortcut in LV 2 for those veterans who want to master the game. Fast paced gameplay. It's medium and fast in some areas, there is a QTE or a Timed Event (5 seconds) so. Changing gameplay, the gameplay changes it expectations kinda like wario land 4 with those transformations.

Collectathons, 5/5 crystals, both levels. Crushing difficulty. Intense frustration. CAN YOU DO IT?
ARE YOU A BAD ENOUGH DUDE? HUH? HUH?! You will also need Construct 2 to play this. As it is a capx file. Trying to get the two paragraphs down, but I'll tell you about the artstyle at least. It's pixel based, done in GIMP. Using a pixel brush 1 pixel and it's done in a zigzag artform for shading like sketching sorta. If you have any questions, I'm all ears. Thanks for playing and for the submission team for reviewing my game (breaking the 4th wall anyone?)

https://ufile.io/1bb4e Game Download, not sure where to put download link...
Enjoy :)

UPDATE: APRIL 10 2017

REDESIGNED THE FIRST LEVEL WITH DISGUSTING DIFFICULTY... Imo...
UPDATED ART DESIGN

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