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Here the solutions for the puzzles in the game, if something is not clear, be free to ask me by mail =)
Solutions will be hide individually, so you can select the one you need without risk of spoiler:

SUIREN'S HOUSE

The lady in the painting question:
-Listen to the half-asleep bunny (pink one);
-Go past the nutcracker, find the King Teddy's limb and go back to trigger the cutcene;
-DON'T GO TO THE GENIE, at this point you will die any answer you give.
-Go back to the pink bunny and listen again. The phrase will be different.
-Go to the genie, answer all the questions correctly.
-Answer "red" when he ask about the eyes of the lady in the ripped painting.


Sewing the King back:
-Take the needle from the picture right outside King Teddy's room.
-Go back and talk to him again.

(This seem simple, but a lot of people get stuck in here.

THE GARDEN

The hiding room:
-Enter the closet before the timer run hout.
THERE'S A 1/5 CHANCE THAT YOU'LL DIE EVEN HERE. It's a randomic element of Sayo, be sure to save before the dark hallway. Just do the part again, and the hiding spot will work.


Library's vault (most difficult puzzle):
-Take the flashlight (hole in the wall, hiding room after getting dark)
-Look at the frame of the paintings, you'll find 2 letters and 2 numbers carved on every frame for a total of 8 letters and numbers.
-The first frame have "A.L.21", this means that you need to look at the date of the second book in the "A" section, and add the numbers until you got just one left; the same with the first number of the L series, and so on for the other frames.
Practical Example
A 2 (second book of the "A")-> 1950= 1+9+5+0 = 15 = 1+5 = 6
L 1 (first book of the "L")-> 1818= 1+8+1+8 = 18 = 1+8 = 9
Six and nine are the first numbers of the 8-digit code, just do the same with the other frames.


The princes fable:
-Read the red book in the library;
-Take the key for the bedroom (in the vault);
-Take the "six flowers" in the bedroom;
-Go into the room with the multi-coloured pouffes;

-The violet flower go on the black pouffe;
-The green flower on the blue pouffe;
-The white flower on the pink pouffe;
-The yellow flower on the white pouffe;
-The blue flower on the green pouffe;
-The gray flower on the yellow pouffe.


Piano play:
-Get all the 8 pieces, they're all around the house;
-Go to the frame next the piano, stitch them together;
-Read the sheet, go to the piano and play.

This could be difficult, because you need to digit english music note and not everyone use them. If it's too difficult, the exact combination is
C E G C2 B G A C


These are the solution for every puzzles in the game.

Hint: If you want to have all the gallery unlocked, you need to archevie first the bad ending, then the good one and save right after the end of the cutscene. Like this, you'll have a save slot with all the images!

Endings are affected by the answers you give in the garden's part.

ENDINGS:

BAD ENDING
- Not really...
- How can I leave?
- How did you end up in a dream?
- Do you like this place?
- I'll leave with Yume.
- I'll get you out from here.


NORMAL ENDING
-Just mix the answers, this is the most easy ending to get.
This is the only ending that doesn't unlock an image for the gallery.


GOOD ENDING
- Just a bit
- What's this place?
- This is all weird
- When did you meet Yume?
- ...
- I'll find a solution.


I hope you'll find this guide helpful, enjoy the game!