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STEAM VERSION:
SUPER DUNGEON MASTER ACE


LORD CHAOS TRILOGY

CHAPTER I: FALL OF CHAMPIONS
Many years ago a maelstrom of Chaos was summoned atop Mount Anaias, turning the entire realm to ash.
Follow the fate of 24 Champions as they succumb to Lord Chaos and are entombed in the Hall of Champions.

CHAPTER II: DUNGEON MASTER
You are Theron, student to the departed Grey Lord.
You may raise 4 from the Hall of Champions; your champions must find the fabled Firestaff and banish Lord Chaos.

CHAPTER III: CHAOS STRIKES BACK
You rally 4 prisoners of Lord Chaos as you attempt a final assault on the very source of Chaos itself.
Can you overcome this epic deathtrap dungeon and restore order to the realm?


FEATURES:
- unique 8-level introduction quest. 2 hours of gameplay.
- retelling of the classic 14-level 'Dungeon Master' quest. 8 hours of gameplay.
- remaking of the formidable 10-level 'Chaos Strikes Back' quest. 3 hours fo gameplay.
- ability to play from 75 playable characters, canon and bespoke.
- amazing soundtrack, including Jeroen Tel.
- original graphics and artwork

DM FORUM

Latest Blog

v3.24 released

v3.24 - combat balancing
- fix for F12-causes crash bug
- improved balancing
- combo-bonus for mutliple blocks added
- improved tutorials to explain GUARD, CONFOUND and INTIMIDATE
- backstory added to library - improved ambient audio
- bugfixes

So wanted to improve the DEFENCE mechanic of combat:
During combat, your Mana and AP drains as you use SPELLS and SKILLS.
GUARD will boost HP, Mana and AP
SPELLS: CONFOUND boosts Mana
SKILLS: INTIMIDATE boosts AP

Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least.

Improved dialogue and tutorial as well.

and a continued thanks to all supporters!
  • Production
  • 3 of 3 episodes complete
  • b0yflea
  • RPG Maker VX Ace
  • Action Adventure RPG
  • 04/24/2017 01:36 PM
  • 03/19/2019 04:15 PM
  • 05/31/2017
  • 35457
  • 6
  • 64

Posts

Pages: 1
author=- all 14 levels of the original 1987 classic dungeon-crawler

Oh this makes sense! I was just thinking how this game looks like a classic PC rpg from god-knows-back-when! Really awesome. I actually love the feel that era games had.
author=orange-
author=- all 14 levels of the original 1987 classic dungeon-crawler
... I was just thinking how this game looks like a classic PC rpg from god-knows-back-when! Really awesome. ...

Thankyou for the interest! Yes, ths project is a faithful remake of the original FTL 1987 game.

Dungeon Master
Thanks for the interest! :) a download will be available soon.
Played the hell out of the original first on Atari ST, then later DOS. Let's see how well it holds up after 30 years.
So did I - and it was an epic game:
Disclaimer - this is NO replacement, just think of it as a quirky little mashup and that'll ratchet down expectations enough for me to be comfortable! :)

You love the original?
Check out: Playing original Atari ST version on DOS

or even one of the homebrew versions, like this:
List of homebrew versions

there exists a whole catalogue of 18 years of fan-made dungeons to go explore!
some of the stuff they have there is really worth checking out:
they have the whole history of the game, past interviews, magazine scans, very silly threads, etc.
author=b0yflea
So did I - and it was an epic game:
Disclaimer - this is NO replacement, just think of it as a quirky little mashup and that'll ratchet down expectations enough for me to be comfortable! :)

You love the original?
Check out: Playing original Atari ST version on DOS


I've still got the SoundBlaster version for DOS somewhere. The ST version was a load time monster, as I recall.
author=lestat3179
I've still got the SoundBlaster version for DOS somewhere. The ST version was a load time monster, as I recall.
Yes, the Atari ST version did take a while to download - which is probably why they allowed you to save anywhere: [long standing debates on this: eg: (http://www.dungeon-master.com/forum/viewtopic.php?f=51&t=24670])

So for me, save anywhere spoils DM as now (in emulation), reloads are instantaneous. And so, to make it interesting, in my fan-game, specifically put in save checkpoints on the game map: make the player work for it. :)

For me, the problem I always had on ST was not the game, but the dodgy mouse port! Two ST FMs I had, both had iffy mouse ports after a few years... still, loved the original on ST: and now planning to play again using CSBwin (CSBWin)

I should probably come clean and admit that I put in several hundred hours playing the sequel on the Sega CD, too. You haven't lived until you've tried to play Dungeon Master with a game pad. lol
Is that the Sega Theron's Quest...? If so, I only tried it a bit - it is very hard to control with gamepad, but am considering it as something to do on my Android phone while I commute :) - there seems to be many version so f this game, found out the Saturn had a version too...
author=b0yflea
Is that the Sega Theron's Quest...? If so, I only tried it a bit - it is very hard to control with gamepad, but am considering it as something to do on my Android phone while I commute :) - there seems to be many version so f this game, found out the Saturn had a version too...

It didn't have a subtitle in the release I played, but subsequent releases and/or releases in other markets may have added one. The Saturn release is a new one to me. I'll have to look into it, since my Saturn is still alive and well.

Heres the wikipedia article on the DM2: https://en.wikipedia.org/wiki/Dungeon_Master_II%3A_The_Legend_of_Skullkeep

edit: Theron's Quest appears to be the Turbografx/PC Engine version. DM Nexus for the Saturn seems to be Japanese only, which would explain why it slipped under my radar.
Thanks for the link! - I have never played DM2, though I did almost buy a physical copy a few years ago. Sadly all my original Atari ST games are long gone: but I can still play emulated, and have dabbled in DM2 briefly thanks to a fan-made emulator (there are many fan- dungeons I've played however, and some real tough ones are still being made)



Awesome! I've had a hankering to play the old classic lately, but maybe I'll just wait for this one.
Thankyou for your kind words! Hope you enjoy it!

As a taster, have started to put together some videos for this:

Hey, even if you never get a chance to play this incarnation, by all means do check out the originals: I strongly recommend going to the original DM-Forums; there you can find the original games in a variety of downloadables, and the forum hosts are ever so nice too.

DM Forum
Could just use the first person scripts/system that is out there... just saying.
Is this like a sequel to dungeon master on the SNES?
author=MarkusT
Could just use the first person scripts/system that is out there... just saying.


Is there a first-person script? Interested to know where that exists, though I am toying with the idea of a 'mode7' view for this game...

author=MarkusT
Is this like a sequel to dungeon master on the SNES?


I'm not sure how faithful the SNES version was to the original Atari ST version, however they seem the same: this game is a remake of the original 'Dungeon Master' - so if you are familiar with the SNES version, then yes, you should find something familiar in this version - though I have added bits here and there to make it interesting.

for full original version details, here is a good place to look: DM Wiki
Wow cool dungeon master I love this game. I gave you a Sub
author=redwall10
Wow cool dungeon master I love this game. I gave you a Sub


Thankyou! The feedback from so many people is really making me revisit and polish this game - so all interest and help most appreciated! Thankyou!
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