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Progress Report

v3.24 released

v3.24 - combat balancing
- fix for F12-causes crash bug
- improved balancing
- combo-bonus for mutliple blocks added
- improved tutorials to explain GUARD, CONFOUND and INTIMIDATE
- backstory added to library - improved ambient audio
- bugfixes

So wanted to improve the DEFENCE mechanic of combat:
During combat, your Mana and AP drains as you use SPELLS and SKILLS.
GUARD will boost HP, Mana and AP
SPELLS: CONFOUND boosts Mana
SKILLS: INTIMIDATE boosts AP

Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least.

Improved dialogue and tutorial as well.

and a continued thanks to all supporters!

Announcement

VERSION 2.0 RELEASED!

Thankyou to all your support!

Latest VX Ace showcase game is here:
https://bit.ly/2xYnXSM

Full credits here:
https://dungeonmastercom.weebly.com/uploads/1/9/2/7/19276365/end-credits-2-0_orig.png

It's FREE and features a terrific soundtrack an dwonderful scripts from the following:

v2.0 onwards:

BATTLE ENGINE:
Moghunter: Battle system ATB, ATB Ayesha, Battle Hud EX, Battle command, Transition EX
Yanfly: Battle Equip Menu, Steal Skill, Encounter Rate, Weapon Attack Replace
Rhyme: Animated Enemies
Soulpour777: Battle Animations
TheoAllen: Animated Battleback
V.M. of D.T.: HP Bars
Galv: State Hue Change
DoubleX: State Icons
Karin: Battle Modifiers
Jene: Surprise Attacks
Mr Trivel: Hurt Sounds
Shad3light: Targeting Priority Manipulator
Hime: Intro for Random Encounters, Conditional Effects, Target Scope, Use Condition
VLue: Damage Pop-up, Enhanced Encounter Conditions
efeberk: Random Battle BGM
Yanfly: Victory Screen
HBK61 Common Event on Battler
Hime action conditions
Fomar0153 Counter Attack Skills



MAP GAMEPLAY:
Falcao Pearl: Action Battle System
Lunia: Party HUD
jCommander: Party Swap
Hime: Tile Swap, Camera Control, Follower Event Touch, Choice Options
mikb89: Some Popup
modern algebra: Text-Wrapping
Galv: Move Route Extras, Item Storage, Basic Music Player
Glasses: Movement Speed
Yanfly: Parallax Lock
Shaz: Auto-Stepping
Prof. Meow Meow: Trace Stealth System (LiTTleDRAgo)
TheoAllen: Limited Inventory
Vlue: Sleek Item Pop-up
Yanfly: Skill Cost Manager, Follow-up Skill


GAME ENGINE:
Yanfly: Ace Core Engine, Message System, Stop Movement!, Common Tile Event, Dynamic Stats, Death Event, System Options, Ace Menu Engine, Extra Param Formulas, NPC Restrict
Gump: LevelUP Messenger
Galv: Variable Timer Functions

MENU SYSTEMS:
retnuh: Shiggy's Menu Options (SoulPour777)
Moghunter: Animated Title A
Dark Paladin: Animated Gameover (Moghunter)
Majirefly: Level Name
Mr Trivel: Expanded Actor Menu
modern algebra: Monster Catalogue
Hiek: Enhanced Save (Levi Stepp)
Galv: Visual novel Choices

RPG MECHANICS:
Dekita: Perfect EXP Curve
Cyanic: Steam Achievements
Hime: Custom Use Condition, Transform Use Items, Scene Interpreter
Moghunter: Chain Commands

ENGINE OPTIMISATIONS:
Mithran: Graphical Object Global Reference
(C) Maker Systems: Save File Doctor
Falcao Pearl: Pearl Antilag
KilloZapit: Cache Back
TheoAllen: Insane Anti-Lag


Announcement

V1.06 released on Steam

Finally, thanks to a lot of feedback, have released a vital update to this game.
check it out her eon Steam:
SUPER DUNGEON MASTER on STEAM

Announcement

Update v1.02 added - new kid's mode implemented.

Minor issues fixed, credits properly updated and additional of two extra characters, Troll and Fairy.

These characters can be picked up at the very start, before you enter the Dungeon: they are super-powered and this allows younger players to enjoy the game as well.

v1.02 Non-RTP

v1.02 RTP 'standalone' version

NB: This update should not impact any current save-games you may have.

FYI: the .exe files have been replaced wint .zip archives instead, due to complaints that .exe was failing to unpack correctly. thanks

Announcement

Super Dungeon Master: Quest for the Firestaff v1.0 RELEASED!

Commemorating 30 years of 'Dungeon Master'
1987 Dungeon Master

After 6 months work, have released the inital build of 'SDM:TQFTF'
it's been a lot of hard work and fun, and have learned a few things!

I am sure people will find it broken almost immediately, but hey, let's finally see what people think....


DL from this site or here:
Non-RTP Download

RTP Download

MY SITE

NB: Hints on how to solve this beast can pretty much be garnered from the old DM forums:
Dungeon Master Forums

Well, I hope people have fun with this:
you can rattle through it in about 3 hours, with enough secrets to make it last about 3 times that.

It's a bit rough round the edges and definitley a clash of cultures... so feedback welcome.

Enjoy! ...and thanks for your time, Dave.
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