v3.24 - combat balancing
- fix for F12-causes crash bug
- improved balancing
- combo-bonus for mutliple blocks added
- improved tutorials to explain GUARD, CONFOUND and INTIMIDATE
- backstory added to library - improved ambient audio
So wanted to improve the DEFENCE mechanic of combat:
During combat, your Mana and AP drains as you use SPELLS and SKILLS.
GUARD will boost HP, Mana and AP
SPELLS: CONFOUND boosts Mana
SKILLS: INTIMIDATE boosts AP
Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least.