Lenin is an albino lion, the only one of his kind, and because of this he feels insecure and constantly discouraged. In fact, Lenin caters to all the symptoms of depression. Worse, his mother does not understand why his son was born that way, and the whole village despises him and treats him cruelly. At school, he suffers bullying and can not concentrate on class.
Now, hopeless about life, certain situations seem to awaken in Lenin something that is not of everyone’s reality, but only of his. Something he will discover to be the “Realm of Depression”.
In this place, Lenin will find other species of animals representing his symptoms, which may help him to understand himself.
However, the realm is dangerous, and may also become the final step that Lenin seeks to give out of his suffering…
Traveling between reality and the Realm of Depression, Lenin will have to face his inner fears and enemies - and often, the outer ones as well.
While Lenin's heavy day-to-day atmosphere is consuming him and proving to be bad in a lot of ways, Lenin realizes that his countrymen seem to be snobbish and at the same time worry about superfluous things. The constancy of these attitudes arouses more and more characteristics of depression in Lenin's personality, which is the key to finding the way out or the bottom of the pit to his symptoms.
Lenin and his mother.
Lenin is the main character of the game and the only one playable.
His mother is an erased figure and without many good thoughts. Constantly sad, she doesn't understand her son's situation and can only feel sorry for herself. Her interactions with Lenin are always very dry and fast, as if they were strangers.
Well, this style of limited items pleases me more than long, stuffed inventories of heavy and disjointed things.
Another cool thing is that Lenin’s backpack is his Menu, and he can only access it if the backpack is in his possession! So be very careful with it, okay?
Ordinary Items have optional functions for the plot and for in-game situations. In fact, some may be important, but they will never be crucial to the progress of the game.
As is customary, Key Items are those required for certain actions within the game, taking the character to the next parts of the story.
In addition, Lenin may have one equipment in possession at a time - which is not only necessarily for battles, but for situations in which he must use it.
Besides these items, it looks like there’s something else in the backpack, right? Well, maybe those Keychains are something cool to have in the game - and who knows, maybe even important!
It’s not from today that a game offers options in a conversation and this may change some lines and the end of a dialogue, and in some cases, the course of the game on some level.
The crucial difference in Lenin is that ALL options modify his profile.
From the firsts scenes of interaction certain variables come into play to determine if Lenin is a more unbelieving or hopeful person. However, the lines are not obvious like “curse your mother or hug her,” but rather, as in the example below.
Hmm, hard to choose, right?
Also it’s important to note that many of the actions are irrevocable, so think carefully before making a decision or delivering an item to someone or something.
Title Menu Song - Homeley (By Rayson Williams)
Lenin's Theme (By Jordan Pool and Kieran)
Trailer's Preview - Lenin open his eyes.