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CLASS RULES
SUPER BOOTLEG EDITION



At Trafalgar Tech, Vince is finally ready to determine if he is worthy to call himself a true GAME DESIGNER. Further, he and his classmates are tasked with succeeding against all odds: they must enter a suffocating job market dominated by faceless multinational corporations and uninspired hipster start-ups.

Class Rules is Vince's journey through the world of game development: design, fight, argue, and charm your way through a virtual re-imagining of Toronto's magical indie game scene while discovering the many motivations behind the everyday decisions of game developers.









GAMEPLAY FEATURES

  • Seamless integration of both real-time and turn-based combat
  • Choose from a wealth of "Clubs" you can join to tailor your experience
  • Overarching "Class Grade" which is determined by how you interact with others!
  • Diverse action combat complete with clips/reloading, and traditional items like the stun boomerang
  • Non-linear gameplay -- IT'S NOT OVER TIL' IT'S OVER!
  • Minigames to make cash and find romance after-school
  • PLAY TO FIND OUT MORE


CRITIQUE


Still in ALPHA, so it's very buggy (I apologize beforehand).

The menus and GUI in general are weird and need an OVERHAUL.

It's clear the art in general could use a lot of work in places, I am looking to hire an artist or art team to help me achieve this.

I don't consider myself a real 2D artist nor a scripter (I'm a designer by trade), so I understand that Class Rules is rough around the edges in both of those respects.

THANK YOU FOR CHECKING OUT CLASS RULES


It would be a tremendous help to fill out this survey after playing:
https://goo.gl/forms/YExSz579qX4WHIU42

My development blog : classrules.ca/dev-blog

<3

Latest Blog

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  • Completed
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  • cavemank
  • RPG Maker VX Ace
  • Action RPG
  • 05/07/2017 12:58 AM
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