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Kakashi, our ninja hero, finds himself locked up in a desert prison while searching for clues about the earth's decay. He'll need strong allies to gather all 4 crystals and confront the ultimate evil in this epic fantasy RPG. Along the way, he'll meet an upbeat exotic dancer who will aid the party with her healing spells and elemental claws. He'll also opt to recruit a member of the powerful Triforce Sisters who desperately want something more for their life other than the study of mathematics. Travel to the hidden village of Konoha, a remote snow fortress and the nightclub, Maximus to gather clues and strike down evil. Can you charm a female ninja to join Kakashi on his quest? Can you make it out of the tech company alive. Can you defeat a host of dragons before the end draws near? All these mysteries await Kakashi and his allies as they explore the world to conquer the ultimate evil!

The game is played like an old school RPG with a modern twist. There are towns, inns, dungeons, and overworld maps to explore and uncover treasure. I try to blend humor in the many modern characters along the way. You may run into Santa, The Olsen twins, characters from Anime, Arrested Development, the Chicago Bears, MacGyver or Chuck Norris. The battle system uses several scripts from Yanfly and others to have a deep battle system. Various points allow you to recruit a character while at the same time locking others out for that game. This allows for a different experience on subsequent runs through the game.

Latest Blog

SSNRPG Update 4

Added Repel item to the first Item shop that will repel random encounters for 100 steps.
  • Completed
  • LazESigma
  • RPG Maker MV
  • Adventure RPG
  • 05/08/2017 01:28 AM
  • 10/10/2018 11:51 PM
  • 10/31/2016
  • 29248
  • 1
  • 236

Posts

Pages: 1
Just played for about an hour. Ughh the random enemy encounters are just frustrating and reaaaaally time consuming. The first two bosses are a bit too sturdy in my opinion. You just spam the same move over and over and over and over again. It gets boring quite fast. Once you enter the cave of deception your save option gets disabled but when you exit the cave the save option is still disabled. Also, before solving the puzzle in the cave you get teleported to the North-East coast if you do the puzzle incorrectly. But once you solve it and make the chest appear it doesn't teleport you to the North-East coast anymore is that intended?
I'll take a look and definitely address the issues. Thanks for the post.
Oh, I'll definitely mention that the bosses do get more elaborate. Call it early learning when creating these first two. Most will start to have 5-7 skills and Event triggers for some stuff. I'm checking out the Save issues in that cave now.
When entering the Castle below Lockport I get an error
"Failed to load: audio/bgm/DS%20Enemy's%20territory.ogg" and the game freezes.
I'll take a look at this and see what's going on with that sound file.
Should have an new patch in a few here.

UPDATE:
I was not able to replicate, but I did notice this particular sound .ogg file has spaces and a ' in the title. I removed them and re-imported it.
Hopefully the latest update will allow you to proceed.
I solved that issue by renaming that sound file as it was named "DS Enemy_s territory.ogg" I replaced the _ with a ' but I encountered a similar issue in that tech company in Gerudo Valley when using the Teleporter in the hidden passage the game crashes with the error failed to load img/parallaxes/Mountain2.png.

Other than that I feel like most players will be deterred from playing this for more than an hour. The random enemy encounters are just quite a drag. Especially in dungeons. Sometimes there are consecutive battles after making 2-3 steps and trying to escape will often fail and the enemy will get a full turn of free attacks so you kinda have to fight each battle.

What I did like so far was the different equipment for each character so you can build them either with elemental advantage against the local enemies or with high crit chance or with high accuracy etc. as well as some of the mapping and music. Also, finding all kinds of stuff when roaming around is always a nice thing to have (although the random encounters deter the player from roaming around)
Just my 2 cents.
I greatly appreciate that input reggird, it means a lot. The 2nd game I put together on this site, "Robo-Land", I tried something different with no random encounters and the enemies live walking around on the map. I agree with you 100% on your points though. Too many and pure randomness of walking a few steps can drive even the more dedicated gamers away. I appreciate your pros immensely and that was my goal for the equipment and the tweaking out of your characters to fit a situation rather than a set-it-and-forget-it type of character build.
the game doesnt start it says reference error make videoplayable inline is not defined
Found it was an update to client.
If you start a new project, then copy the index.html file and replace the one in the SSNRPG project file, it'll load normally.

Same thing happened to me after an update.
i dont know how to fix it sorry can you explain again i found the index file now what
Try this:
After finding the index.htm file in the SSNRPG directory. (make a copy of it somewhere first then..
Right click and Open it with Notepad.

Delete everything there and replace with this:

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<meta name="viewport" content="user-scalable=no">
<link rel="icon" href="icon/icon.png" type="image/png">
<link rel="apple-touch-icon" href="icon/icon.png">
<link rel="stylesheet" type="text/css" href="fonts/gamefont.css">
<title>Something Something Ninja RPG</title>
</head>
<body style="background-color: black">
<script type="text/javascript" src="js/libs/pixi.js"></script>
<script type="text/javascript" src="js/libs/pixi-tilemap.js"></script>
<script type="text/javascript" src="js/libs/pixi-picture.js"></script>
<script type="text/javascript" src="js/libs/fpsmeter.js"></script>
<script type="text/javascript" src="js/libs/lz-string.js"></script>
<script type="text/javascript" src="js/libs/iphone-inline-video.browser.js"></script>
<script type="text/javascript" src="js/rpg_core.js"></script>
<script type="text/javascript" src="js/rpg_managers.js"></script>
<script type="text/javascript" src="js/rpg_objects.js"></script>
<script type="text/javascript" src="js/rpg_scenes.js"></script>
<script type="text/javascript" src="js/rpg_sprites.js"></script>
<script type="text/javascript" src="js/rpg_windows.js"></script>
<script type="text/javascript" src="js/plugins.js"></script>
<script type="text/javascript" src="js/main.js"></script>
</body>
</html>
the game cant be download anymore also there is a bug when u enter into a place it says music cant be found and crashs
New Download Link has been restored so that should work.
Still looking into the sound issue. Any idea what sound file it was (or what area was being exited?)
author=LazESigma
New Download Link has been restored so that should work.
Still looking into the sound issue. Any idea what sound file it was (or what area was being exited?)

oh i will have to go look there is other bug in robo land too btw the chemist doesnt get the one plus item after battle when she equips her items
Chemist items like all the Crown Items that give you +1 of a resource after battle?
I just threw on the Shade Crown and got a Mushroom after the battle.
Actually, the + is handled in every Battle event so I might have missed a specific
battle formation. Can you tell me which item but more importantly what battle you were in (area and what kind of monsters you were fighting?)
I might have missed adding the extra item drop to it!
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