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Game Design

A Simple Balance Update

This update caused a game-breaking bug due to the game referencing a missing file. This has been fixed, and the current demo reflects that.

Before I get into the implemented changes, I'd like to thank Driftwood Gaming for featuring Ilden's Parable on his first impressions series. You can watch the video here: https://www.youtube.com/watch?v=iYOZNSMG7Wc

After watching the video and gaining feedback from other players, I've made some tweaks to the game's balance.

  • HP costs have been lowered across the board

  • "Resilient" state now applied by the Concuss skill, preventing enemies from being stunlocked

  • The duration of all buffs has been slightly increased

  • More adrenaline vials provided from the game's start


Thanks for playing and providing feedback. I'm not sure how often I'll be putting out blogs, but I plan to do one for each significant update. See you all soon.
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