This update caused a game-breaking bug due to the game referencing a missing file. This has been fixed, and the current demo reflects that.
Before I get into the implemented changes, I'd like to thank Driftwood Gaming for featuring Ilden's Parable on his first impressions series. You can watch the video here:
https://www.youtube.com/watch?v=iYOZNSMG7Wc
After watching the video and gaining feedback from other players, I've made some tweaks to the game's balance.
- HP costs have been lowered across the board
- "Resilient" state now applied by the Concuss skill, preventing enemies from being stunlocked
- The duration of all buffs has been slightly increased
- More adrenaline vials provided from the game's start
Thanks for playing and providing feedback. I'm not sure how often I'll be putting out blogs, but I plan to do one for each significant update. See you all soon.