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Version 0.1

  • Tuomo_L
  • 01/29/2018 11:53 AM
  • 348 views


Audio

  • Lowered default Master level for the audio

  • Added Master volume slider WARNING GOING ABOVE 60 MAY CAUSE DAMAGE TO YOUR EARS WARNING

  • You can now adjust volume sliders by increments of 5 (was 20)

  • Lowered System volumes to 50% (was 60%)

  • Lowered Shop sound to 65% (was 80%)

  • Lowered Item use sound to 65% (was 80%)

  • Lowered Skill use sound to 65% (was 80%)

  • Added reverb to Title theme

  • Added reverb to True Evils battle music

  • Added reverb to Boss battle music

  • Added reverb to Rare Boss battle music

  • Added reverb to Final boss music

  • Added reverb to Susan Cole's theme

  • Added reverb to Muerto Banditos hideout theme

  • Added reverb to Muerto Banditos battle music

  • Added reverb to Becky's theme

  • Added reverb to Lord Pain theme

  • Added reverb to Lord Pain's battle music

  • Added reverb to Victory music

  • Added reverb to Stella's theme

  • Added reverb to Stella's battle music

  • Added reverb to Title music

  • Added reverb to Trauma Center theme

  • Added reverb to Tower of the Void theme

  • Added reverb to Jill's theme

  • Added reverb to Final Dungeon theme

  • Added reverb to Requiem for the Lost

  • Added reverb to Becky's mansion theme

  • Added reverb to Professor Twinkie's theme

  • Added reverb to Another Dimenion map theme

  • Added reverb to Shop theme

  • Added reverb to King's theme

  • Added reverb to Taboo village theme

  • Added reverb to Earth's worldmap theme

  • Added reverb to Oberstein theme

  • Added reverb to Friendship theme


Bugfix

  • Bartenders didn't recognize how much money you had when ordering Bloody Hells as the first order, this has been fixed

  • Bartenders didn't recognize how much money you had when ordering Pongo as the first order, this has been fixed

  • Ordering from the bartender in Oberstein could cause him to get stuck, this has been fixed

  • Improper quest marker meant using the workbench at all in Home Base resulted in Dad initiating his talk

  • Tile error could have you become stuck in the secret treasure room of your castle, this has been fixed

  • You were able to walk on the pilars in the teleporter room, this has been fixed


Balance

  • Increased Escape ratio to twice the game party agility (was 1.5)

  • Icicle Shot now has a cooldown

  • Fire Geysers now has a cooldown of 2 turns (was 1) and will put Tongue of Flames into Flames into cooldown as was intended

  • Hail Rain now has a cooldown of 2 turns (was 1) and will put Icicle Shot into Flames into cooldown as was intended

  • Flame Barrage now has three turn cooldown and causes one turn cooldown to Fire Geysers as was intended

  • Freeze Ray now has three turn cooldown and causes one turn cooldown to Hail Rain as was intended

  • Paralyzation is now considered an ailment and can be collected and injected

  • Removed minimum TP charge gains from Warrior attacks

  • Fake Self has a cooldown

  • Super Fake Self has a cooldown


Error reporting

  • Added Error log data in case player runs into error for easier bug report and catching. Any errors caught in the console are printed in "log.txt" file found on the game folder.


Gameplay

  • Added a small village of Barklar into the northern desert, near the Oasis

  • Removed unncessary wait period in Fire Breath to make using it smoother

  • Made the out of focus characters return to original opacity faster when using Fire Breath to make the transition smoother


Graphic

  • Fixed lightning error in Cave of Regret

  • Death has new face graphic


Grammar

  • Asking about Counter Rate tutorial could cause some of the words to get off screen, this has been fixed

  • Corrected description for Meditation


Optimization

  • Multiple scene tweaks that result in FPS improvments

  • Animations are uploaded to GPU before they're played for FPS iprovement