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Stream of consiousness - Unites (again), and self-doubt (again)

  • Marrend
  • 09/23/2018 11:55 PM
  • 295 views
There has been a very heavy focus on two-character unites. The "Luxaren Allure" Unite has gotten a lot of mileage as my "debug" skill for this purpose. To be fair, the bulk of Unite skills I've got here involve two characters. Still, I should probably test other unites to make sure the rules I've set in place work consistently. Then, maybe, if I'm lucky, I can call Unites done.

However, if I want to be completely honest, I started having doubts about fixing unites. Some time between these two comments, there was this question in my mind of, "Is it worth all this trouble?" with the suspicion that the answer is "no".

I recall my entry into Swap 2 (the half that's on the event-page), and having similar thoughts about making maps. Could those thoughts have spilled over to Dragon's Gate? Maybe. There was at least one bug that was reported to me that I probably should have caught, if I did a test-run after the minor detail of putting the name-tag code ("\n<\n[1]>" and the like) at the end of a SHOW TEXT, rather than at the beginning. Well, two, technically, since one caused a game-closing crash, for reasons I still can't comprehend.

At any rate, I apologize in advance to the two people that are looking forward to the next update, but, this project will probably remain on hiatus a bit longer. Though, I sometimes wonder if I shouldn't outsource some of the work? I don't know. The thought literally just entered my head. I'm not even sure what part of gamedev I would even outsource, if the completion of this game is merely a matter of getting myself together probably several times over?