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Complete hack of a shop-screen, now showing all possible states!
  • Marrend
  • Added: 06/06/2017 05:50 PM
  • Last updated: 03/29/2024 03:38 PM
  • 2460 views

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
Characters that appear here are recruited. Not-recruited characters provide an empty slot... which may trigger the completionist in all of us. Dead chars are represented by a coffin. Up/Down arrows indicates the equipment has a better/worse bonus that what you've got equipped, depending on the context (STR compariosn for weapons, DEF comparison for armor, as usual), "=" symbol means no change (or already equipped).

*Edit: Aaaaanddd, already an update, as I keep forgetting to remove equipment on at least one character to show the down arrow icon. Bleh.
Zakariya
Every misdeed has its own punishment, and every good deed has its reward.
1174
This is most....interesting. ^_^
Marrend
Guardian of the Description Thread
21781
Your comment reminded me that I still needed a way to switch screens to be able to display everybody that's a party-able character.

Did you know if you had a party of more than four in vanilla Ace's shop-screens, you could press "Shift" to display the next four actors in the party? I sure didn't 'til I looked at the code! That functionality I managed to keep. The complication was figuring out how the page-switch functions by default, and how it needed to change based on how the data is displayed on the screen.

I won't go into too much detail here (unless you really, really want me to), but, I did manage to figure it out using three separate iterating variables; Two to keep track of the x/y coordinates for where to display, and the other to keep track of what/who is being displayed.
Pages: 1