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Love and War is a tale taking place on the world of Terra. Ever since the birth of the first nation-state on this world, Terra has been wracked by the scourge of war. Five nations managed to survive throughout the ages, yet it seemed as though with each passing day, humanity slipped closer and closer to self-annihilation.

One man made a difference, however. The youthful Emperor of the Zion Empire, Geraud Valtemond, was this man. A brilliant, honorable, and benevolent monarch, he managed to open the eyes of the leaders of the other nations, showing them what lay ahead if Terra persisted down this road. Through diplomacy and sheer force of will, Lord Geraud created the Commonwealth; an international governing body, comprised of democratically elected representatives and Peacekeeping Forces, which would forever make war a thing of the past.

Three centuries have elapsed, and people have forgotten the lessons of the past. Tensions are rising between nations once again, and it seems as if the Commonwealth is powerless to do anything but watch as its order crumbles. Can one man make a difference, once again?

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Latest Blog

MGL Update!

Time for a bit of an update on Magical Girl Lavie! Boy, it's been a while and a half since the last update, and I must apologize for that. I've been planning on adding a news update for some time now, but was waiting on one particular thing to be completed... and well, that sort of thing can drag on for a while and a half, as you can imagine. Thankfully the stars aligned and I was able to assemble the pieces I needed!

So, how have things been going, with Magical Girl Lavie? Not bad, but progress has been - without question - uneven. In some areas it's a case of being limited by the budget, and only being able to afford a certain amount of progress every month. (Still, slow and steady, as they say!) In others, I'm a bit bottlenecked by certain elements not being ready, and holding up work on others. I suppose that's part of the joy and sorrow of game development? I do think that some of the biggest hurdles have been cleared though, and hopefully progress is going to be speeding up in the weeks and months to come. :)

Onto specifics, then! Here's a little clip of the latest version of the battle system in action. This is all super-pre-alpha stuff of course, with a lot of things subject to change, but the basic building blocks are here.


You may or may not have noticed that Lala is not controllable there. This wasn't my intention at first, but I think it could be an interesting idea. Should Lala, being Lavie's magical sidekick (and untargetable by enemies!) simple act independently? Should Lavie be able to give her general commands ("Keep us healed!" "Boost our defense!") as a half-way measure? Or would it be better to simply have full control over her actions? It's worth pointing out that while Lala cannot be targeted by enemies, if Lavie is knocked out, so too is Lala. Let me know what you think!

Finally, here's a look at some of the various bits of art our various artists have been working on. Starting out with Riklaionel and the battle system sprite art:

This enemy thought he was prepared... but Lavie's not packing a bow this time!

"I have the powerrrrrrr!"

The completed version of the above.

In-game character sprites, done by Hiddenone!

Face art and cutscenes by Nueajaa:

"I like it, but could you add a touch of maliciousness and a dash of vulnerability?" "OK!"

Face art of a couple minor characters.

Magical Knight Reinhardt enters the scene! Mary seems less then impressed, somehow...

Maps, by mapper Missnile!

Well, that should bring this little news update to a close. Hope you enjoyed, and as always, please feel free to let me know what you think!


If I remember correctly, you needed to have talked to Lieutenant Reckland at Davenport Docks early on. If he's not there anymore, then you've missed it, alas. :)
Where do you pick up the Dog Tags quest? I looked all over and couldn't find it
Hi Rose_Guardian - I believe if you examine the various edges of the cliff, you will find the right spot for continuing onward. :)
I'm stuck on the first area where you have to jump cliff to cliff. I can't seem to jump to the other cliffs, and I don't know what else to do. Please help I really want to get farther badly.
Ahh, that bit. Sorry it gave you trouble. :)
Hmm, bridge puzzle... Do you mean the jumping-logs one in the Marsh? It can be a bit tricky, I reckon. :)
I love this game. Really .
Except for one annoyng puzzle that ruins it.
The stupid bridge.
Nicely done, Adina! As for Act II, well, right now my focus is on MGL. :) Rest assured though, the main series has not been forgotten!
So . . . Act 2 . . . when will you finnish that ?
Resolved the poster thing !
I have found you have to place 2 poster on the street in Lorean with the clowns !
1 poster at the end of the street and one near the tax-complaing girl !
Where to put 3 poster in Lorean ?
I placed 1 at entrance , 1 on the street with the clowns , but i need guidance for the last one !
Am I suppose to 'run' to it and press 'space'

Yup! After a number of tries, you should be able to grab it.
How am I supposed to catch the frog...After reading like a novels worth of dialogues and repeatedly too, as I had a hard time advancing in Davenport, I feel it unfair to have to quit due to a frog. Am I suppose to 'run' to it and press 'space' or do I do something else ? Reading the comments makes me think there are even harder puzzles and bosses ahead...Anyways, congrats for those who are able to finish this game.
If you mean Henrik, I believe you need to get the Broadsword forged for him over in Lorean. :)
Ok thanks I it worked :D.. Just another question where do I get Ryan's Half moon attack?
Hey there KokoroNoKuroko, here are some tips for that boss battle:

-Are you at least at Level 6? While it's possible to beat it earlier, it's very difficult. You may want to consider loading an earlier save and gaining a level or two, if you're underleveled.
-Use Ryan's "Rally" command at the start of the battle: the buffs can help Henrik and Ryan out a great deal.
-Use Henrik's "Lionheart" skill to buff his attack up. His "Half Moon" can also be useful to potentially stun the enemy for a turn, allowing you time to heal.
-If all else fails, and you've found a "Flare Cartridge" in your travels, consider using it. Ryan's Flare Shot is very effective against the Gorn Jabola.

Hope that helps!
Hey..I am stuck right now and don't know how to get trough it. I always die in the fight against that Big Wolf monster. (Forgotten the name) It's the monster that comes when your in the forest in front of a big cave. I tryed everything I can but still can't win against him ._.