"This planet... is a blessing and a curse."
"It has given us the means to evolve significantly and grant us the power to create magic. But why is it here? What created it? Have we become so arrogant that we doubt our own home?
After all, we can only go so far as a species.
But among us, there is one absolute rule:
The planet only seeks those who have ascended beyond knowledge.
And taketh, it shall."
A. G. 3015:
A group of talented individuals take on their ultimate challenge as they enter Kazuri High, an institute for those who are akin to manipulating "Flow Energy", a type of magic energy that is widespread throughout Caelum.
While honing their skills, their lives are about to change as they uncover the mysteries behind their powers, while dealing with political and societal relations throughout the world.
There are more than 10 playable characters, however, the first 4 will be shown to avoid spoilers.
An expert martial artist who follows the Kanotian religion. He's contracted to be a Guardian to Miyu as a part of their clans' mutual pact. However, due to circumstances regarding his family's past, he was branded with a sinister power.
A Beastian marksman who wields an extremely large railgun. As a part of the Regami family, she was eventually chosen to be the Regalia of the clan, a burden she must carry until the end of her life.
A remarkable swordsman who currently lives by himself. Having unable to use Flow Energy, Hitoshi sought other means of power besides breaking his physical limiter. Eventually, he moved from Helm to Souen in order to pursue this goal.
A dangerous gunslinger whose favorite hobby is to collect guns. Aya moved from Aels to Souen due to her parents seeking better job opportunities. She has led a normal life thus far, however, she couldn't help but think there is something more to her life than just being a gun enthusiast.
Lie of Caelum is an episodic Sci-fi/Fantasy RPG set in a fictional universe where magic and technology collide. The game is heavily character-driven and its strongest feature is a very flashy and versatile turn-based combat system. Completing all episodes will net you around 20-30hrs of gameplay.
A fair bit of warning to the audience out there before playing this game: The story will tackle some political, philosophical, religious, and psychological views. In addition, the game will some have suggestive themes and foul language.
Team compositions and a keen mind are keys to this game.
The core of the game's battle system. With the introduction of "Chaining", techniques with multiple hits have an easier time inflicting this status effect to opponents. In order to achieve this, one must deplete an opponent's "Stance Points" to 0 by successfully hitting them. Be careful, as opponents can use this mechanic against your party as well.
With the lack of a regular attack command, LoC mitigates this by approaching a more strategic combat through the use of assigned techniques. With a good number of variations, you can customize your party member in order to fit your playstyle, as well as think of various strategies in order to defeat formidable opponents.
To add on to a strategic gameplay, each character has an item loadout they can use for battle. Since you instantly recover HP and FP after battle, you don't need to micromanage often, especially against regular enemies.
Skip Battle Sequences:
This function has been added for quality of life purposes. Simply hold Z(Accept) or X(Cancel) during attacks in order to fast-forward or skip them. Note that there are certain times this function will be forcefully disabled.