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A short ode to an old puzzle classic

INTRODUCTION

Chii's Challenge was a puzzle game created for the RETROMANIA event held in honour of RMN's 10th Birthday. Being a direct homage to top-down tile-based 1989 puzzle video game Chip's Challenge, as evidenced even in the title alone, one expects to control a protagonist through a series of increasingly difficult tile-based 2D levels before the time limit runs out.

GRAPHICS

All tiles were custom made by Liberty herself, in shades of blue and animated to be as retro as possible. The graphics and sound cohered so that at no point did I feel drawn out of the experience by something that looked or felt out of era. Everything from the sound to the visuals to the animations felt like I was playing a game of old. The music was very well-composed and had me humming along, pleased.


Puzzles! I like these.

GAMEPLAY

The puzzles were pleasing enough, having a start and a finish point and some obstacles in between. But being a person who obsesses over puzzles and their design and the way they're brought about, I felt that the path was too linear and didn't test many skills. There were the traditional ones that are usually in JRPGs, such as the pushing of the boulders to reveal something behind them, and the teleport areas. Speaking of teleport areas, it seems to me that many games wish to use these without knowing what makes them so interesting other than memory recall. Puzzles like this can be solved by trial and error without thinking too much.

However, most of the puzzles were pleasing enough because they weren't too difficult and mostly involved following a set route, which was "okay, the only key I can get to is this one so I guess I have to go this way". But for a game made within the short timeframe that the RETROMANIA event demanded (10 days), puzzle contrivances can be forgiven as long as the overall experience feels polished and complete and has no bugs. I came across no bugs during my playthrough and it was a pleasant walk in the park, even though I would have liked to have been challenged a bit more. The addition of new tiles to be used in more emergent ways like in the original Chip's Challenge would have eventually been welcomed, as kory_toombs has already done in his faithful and well-considered version of the grandfather game.

CONCLUSION

A good diversion and a nice little jam game that could be expanded further. I enjoyed the audiovisual component of this game, and even though I felt like the puzzles could have been more well-considered, the game as a whole is built with few cracks and that made for a pleasant experience to walk through. Thanks for the game, Liberty, and all of the things you've given to the site. You're truly an inspiration.

Happy birthday, RMN!


I give this game...



...3 joysticks out of 5!

Posts

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SunflowerGames
The most beautiful user on RMN!
13323

Wow, thanks for the review :)
(Though I think I could do a better job now with that now. My skills weren't as honed back then.)
CashmereCat
Self-proclaimed Puzzle Snob
11638
I played maybe 10 or so levels of your remake I think, and I was seriously impressed. I would like to revisit it to complete it and review it in full.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Kory is talking about how I linked to his version of Chip's Challenge. But I actually reviewed your game.
Oh. lol. I thought you guys had gotten the wrong game page or something had gone wrong with the site or something like that. XD


Thanks for the review Cash! I kinda wanted to point out that I didn't really mean to emulate Chip's Challenge bar from what my haze 20-year old memories remember of it (doors, keys, movepads and retro), so if it doesn't play like the original, that's why. I never meant to actually recreate the game or remake it or the like, just took inspiration from it (the name was me running out of time and ideas of what to put in so went 'Fuck it' mode. XD)

I'm glad you enjoyed it even if it was simple. I'm definitely going to be adding more to it, too. I've already got some extra graphics made for another area and I'll edit some of the initial maps to fix a few issues (the teleporter map, for instance, was supposed to be a lot different but I couldn't get my initial idea to work, so I went with teleporters instead. I'm not personally a fan of it since it's very trial and error to get through.)

>.<)b
SunflowerGames
The most beautiful user on RMN!
13323

author=Liberty
???

Liberty's confusion is priceless.


author=CashmereCat
I played maybe 10 or so levels of your remake I think, and I was seriously impressed. I would like to revisit it to complete it and review it in full.

My beautiful makerscore...

CashmereCat
Self-proclaimed Puzzle Snob
11638
I doubt your makerscore will decrease if I reviewed that game ;)
I really liked this, thanks for posting! (and Ozzed is a real find)
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