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What do you mean the oldest game you know is Mario 64 you insufferable millenial?

  • Mirak
  • 08/09/2017 07:33 AM
  • 956 views
Oh hell yeah boy it's the amazing freaking Pong!

A few days ago I met some aspiring young devs who were talking about old videogames. To my surprise, their old videogames were games from the N64 and PS One generation. I felt really old then, since Pong was one of the first multiplayer games I played when i was a kid. I asked them about it and they sort of knew what it was about but knew nothing of it's history. Pong was, if not the first game ever, the first game to reach public notoriety back when Atari was young and full of promise, paving the road for the foundation of what was to become the home videogame machine market of today.

Boasting a very simplistic and yet addictive gameplay, Pong is, as the name implies, a digital adaptation of table pong, or ping pong, where one player controls a paddle on either side of the screen and the computer (or another player in some cases) controls the opposing paddle. A "ball" bounces around the screen and players must utilize the paddle in order to hit the ball and propel it to the other side of the screen, trying to get past the opposing player to score one point. Once either player has scored 10 points against the other player, the game will freeze and reset the goal count, at which point the players may decide to play again, or turn the game off and push their eyes back into their sockets because they didn't realize they had been playing for six hours non-stop.

Featuring the iconic blips and blops that the original pong made, but with a special addition that allows you to rotate the paddle, this version of Pong is sure to give young players from the new generations a taste into the extremely tedious and boring videogames of the past, which is an important and valuable experience to have if you want to call yourself a game developer!

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Thank you Mirak for the review!

You're totally right: PONG is a very good learning material for any aspirant game developer. Coding it from scratch maximizes the amount you learn from this classic. And doing so under a very tight schedule (here 10 hours) is an excellent exercise in planning and cutting down features.
Cut 1: The paddles were supposed to be white rectangles but I couldn't figure out how to do that in a reasonable amount of time so I used outlines.
Cut 2: The opponent was supposed to be able to rotate his paddle to trick the player.
Cut 3: The ball was supposed to be able to rotate and bouncing would take the rotation speed into account.
With so many features cut out of such a small project, I'm actually surprised to receive above average score but thank you :-)
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