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Everything was wonderful- Gwyn the knight and Isela the princess were living out their lives in peace and harmony. However, things went wrong, as they often do. The Dark Lord Leirwrex appeared and took Princess Isela away to his castle in the world of dreams.

Gwyn follows them into this strange world, intent on finding Leirwrex's Nightmare Castle and rescuing her one true love!



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Dream Quest: Knight and Princess is a retro style rpg featuring:

  • Strategic Turn-Based Battles

  • 3 Levels

  • 4 Bosses

  • 4 Difficulty Options

  • Cute Art!


Based on playstyle and difficulty chosen it should take around 30 minutes to an hour to complete.



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Dream Quest was made for the ten-day Retromania event to celebrate RMN's TENTH BIRTHDAY! :D

Graphics by Ebeth! Gameplay by unity!

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Latest Blog

Knight and Princess: Polished Version is Live!

I meant to have this done a lot sooner, but here it is, the gameplay-polished version of the game! :DDDDDDDDDD

Not a lot of major changes; just some basic balancing, fixed the passibility of the forest so you can't step out-of-bounds in several places, added a new final move for Gwyn, and added a very short epilogue. There's not enough new content to warrant another playthrough if you've already beaten the game, but if you haven't, now's the time to check it out if you're interested! ^_^

Thanks, everyone!
  • Completed
  • unity
    Ebeth
  • RPG Maker VX Ace
  • RPG
  • 06/12/2017 12:50 AM
  • 08/02/2023 09:03 AM
  • N/A
  • 77476
  • 35
  • 1484

Posts

Pages: first 123 next last
unity
You're magical to me.
12540
Thanks so much! So glad you enjoyed! :DDD Eli did so great with all the art and overall design, they were such a delight to work with as well!

I modeled the overall feel after what I imagined as a lost NES RPG, which made it a little rough around the edges in terms of battle difficulty, but I'm proud of what we came up with ^_^
CashmereCat
Self-proclaimed Puzzle Snob
11638
Just played and finished this one! Cute game that's inspiring for event games... a really nice and effect dungeon/healer/dungeon/healer pattern where you hire characters along the way. The battles get more and more complex along the way, and MP becomes a precious resource that you need really badly! But I'm glad that the fourth character had an ability that "healed other actors' MP" because that was well-needed at that point. The graphics by Ebeth were really cute, and effective, and whilst the only thing in the game was battles, it was effective in the way it was structured. This, I've come to expect from unity gameplay, knowing that Ebeth was in charge of the graphics and unity was in charge of the gameplay, this makes sense! The battles were fun, the graphics were great... A solid unity-Ebeth outing! Thanks for making this. Very cute <3
unity
You're magical to me.
12540
Interesting! I do think however, that the subtitle gives this game enough of a distinction ^_^
Marrend
Guardian of the Description Thread
21781
Probably irrelevant, but, I've a small anecdote (placed under the hide-tag) that concerns the title this game has been given.


Back in the early 2000's, I came across a Final Fantasy clone called Dream Quest 2, made by a couple of guys calling themselves FiReBeLL. Their site apparently still exists, but, I can't seem to find that game there any more. Man, I wonder if I even got it there?
unity
You're magical to me.
12540
*looks at creators*

Two really cool peeps made this super cute looking game? Also lesbian romance?

*adds to playlist*
unity
You're magical to me.
12540
Hooray! :DDDD I'm so glad you enjoyed it! ^_^

Long live the lesbians indeed!
Really cute! I usually cant stand these kinds of games (mostly because I'm not good at them- this one took me about 2.5 hours to complete on normal ;-;) But it's just so simple and easy to delve into I couldn't pass it up.

Also, I can't express how happy I was when I discovered both characters were female. Long live the lesbians.
unity
You're magical to me.
12540
That's fair. I guess I should have included the Fullscreen ++ script for those who can't get Alt Enter to fullscreen the game.
I gave it a go and it was okay. Just okay. I think my main issue was the the colour scheme of the whole thing with the dark colour and only one set of bright colours. It kinda made it hard to see for me. Maybe I wouldn't mind it as much if I could go full screen but I couldn't get full screen on this game.
unity
You're magical to me.
12540
Thanks very much, and so glad you enjoyed it :DDDDDD
Yeah, cool, that's what I thought because of the contest theme. I think you guys conveyed "retro" really well. With a lesbian inversion of the standard dude hero & princess (of course).

Ah, obviously, the time constraint makes perfect sense! I didn't consider that!

Keep up the spicy games, guys (that's just a great word)
Ebeth
always up for cute art and spicy gay romance
4390
Thank you Suzy! The simplicity was intentional- it's why we went for such a tried and true plot. As for the recolors that was mostly to save time though it fit perfectly with the retro theme!
This was pretty neat. I liked the simplicity and purity of the premise, the graphics, the characters... it really was like an old fashioned JRPG, updated with cool contemporary values. I don't feel like it was meant to be more complex than it is, so that simplicity really worked for me (if that makes any sense).

My only tiny complaint, if I could even call it that, is about the palette-swapped enemies - but considering the theme this game was conceived for, maybe the repetition was intentional?

Anyway, cool game! A unity + Ebeth project did not disappoint.
unity
You're magical to me.
12540
author=Red_Nova
My suffering paves the way for happiness.


Totally! ^______^

Suffer for us, Red >:D

But seriously, you're awesome!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
My suffering paves the way for happiness.
unity
You're magical to me.
12540
It seems to work just fine, so I've added it to the game and uploaded it! :DDDDD

Thanks to Red_Nova, now no one else will have to suffer through that again! And like I said, I'll be using it in future games as well ^_^
Ebeth
always up for cute art and spicy gay romance
4390
Thanks for the fix and thank you for playing Red!
unity
You're magical to me.
12540
Wow, thanks so much, Red! :DDDDD I'll put this to good use; I really appreciate it!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
You read it right, unity. All it takes is to modify the amount the added to @escape_ratio and you're golden.

module BattleManager
  #--------------------------------------------------------------------------
  # * Escape Processing
  #--------------------------------------------------------------------------
  def self.process_escape
    $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name))
    success = @preemptive ? true : (rand < @escape_ratio)
    Sound.play_escape
    if success
      process_abort
    else
      @escape_ratio += 1.0
      $game_message.add('\.' + Vocab::EscapeFailure)
      $game_party.clear_actions
    end
    wait_for_message
    return success
  end
end

Here's your script with my special discount rate of free of charge. I've changed the amount added to @escape_ratio to 100% just in case the initial ratio was below 10% or something. So now the chance of escaping will always exceed 100% if the first attempt was a failure. Let me know if there are any issues.

Just plug it in and it should work.

EDIT: Marrend's right in that rand always returns numbers between 0.0 and 1.0. So if @escape_ratio is at or above 1.0 during the check, you will be able to escape.
Pages: first 123 next last