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On Course for Completion by Event's End

  • Dyhalto
  • 11/12/2017 02:32 AM
  • 458 views
I have to admit, I've never really budgeted my time towards endeavors like this before. Usually I operate under a work-on-it-when-I-work-on-it philosophy, but that always ends with a lot of days wasted. Maybe when this is all over, I'll try and maintain this pace and see if I can plough through my real game before the end of the next year.

But on the other hand, time management isn't all it's cracked up to be. I'll plan for this or that to happen within a certain span, but then I get a flash of inspiration and feel the need to play a NES game to a certain point, extract a particular sprite's animations, and convert them into SRPG95 format for a silly cinematic. What was supposed to be a full afternoon of mapping an entire chapter's series of battles turned into a day and the better part of the evening spent putting together a goofy little sideshow. I'm sure players will appreciate it for it's artistic inanity, but still. These things add time requirements.

I asked Liberty for another week, but her heart is made of stone.

I'm also anticipating running up against the Map limit in Sim RPGMaker 95. I'm only allowed 100 of them, which seems sufficient for a small'ish game, but keep in mind that every dinky little event where Libby walks into a room, takes the treasure chest, and leaves, is 1 of 100 maps.
And the small'ish game is also growing to be pretty big >.>

That's all for now, folks.