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Update 12/17

  • Notoh
  • 12/18/2017 03:24 AM
  • 577 views
Hello!! Nedras here! It’s been so long since I’ve made a development update! So during the time I wasn’t updating the blog, we have been working on a great deal of stuff and changing a lot too! Since this is going to be a long post, here is an outline for the post for your convenience:

1. Writing Rework
2. Inactive Period
3. Current Progress & What Needs to Be Done
4. New Characters
5. Conclusion

1. Writing Rework

Flowers for Kasumi was originally planned to be an extremely short game that could be made within a weekend. As Eredoh and I started writing and developing the story more and more, the game ended up having a lot more depth then expected, making the game’s story unable to fit a 15-30 minute game. That’s when the first rework began. In the first rework, the majority of the game was set at Kumashina Private and went over a span of approximately two weeks. We had to write dialogue for 30+ characters each day. The game started to feel less mystery, and more slice of life like. Not to mention, we didn’t like how the flow of the game felt in that version.

Alas came the second rework of Flowers for Kasumi. This includes the current version uploaded of the game. We like this version a lot, but it had a whole lot of backstory that we wrote and it went on for pages. The background characters didn’t quite stand out as much as the main three either. So this is where we changed it. The third rework condenses the backstory, expands on background characters more, and generally makes our lives 10x easier while writing dialogue/story in RPG Maker.

This doesn’t necessarily affect anything in the demo–ALMOST everything is the same from the demo. Just from there is a lot different than before. With the writing rework, I estimate the game will be a lot easier to complete and that it’ll be done a lot faster.

2. Inactive Period

I’m going to be completely honest, there was about 3-4 works of inactivity for FFK. No work was done in this time. I had been deal with IRL stuff and so was Eredoh. This led us to take a step away from the game and using our extra time for whatever seemed right for us. Progress has been up and steady for though for the last couple of weeks.

3. Current Progress & What Needs to Be Done

The current progress of the game is roughly 25%. By the end of the night I think I’m going to get it at least up to 45% because I have about 8 hours to work on the game and I am feeling 200% inspired. I really just wanna go, go, and go! Maybe I’ll get more done, but I’m going to aim for 45% as of now.

Note: Eredoh isn’t working on the game with me tonight because she’s going on vacation to see some family! She’ll be back in about a week or so.

A whole lot needs to be done, that’s for sure! Actually–not a super huge amount. We need to finish the first area, implement five discoverable secrets in the first area, work on the second area, work on the climax of the story, the endings, and then the bonus room!

4. New Characters


Three of them, to be exact! They are extremely important to the story, perhaps the three most important after Kasumi, Isa, & Omoka.

5. Conclusion

If you read this far, go ahead and give yourself a pat on the back. You EARNED it. Hopefully this post clears up the empty space of time of no posts. I’ll be posting later tonight on (flowersforkasumi-project.tumblr.com) to say what percentage I got to. Thank you for reading and I hope you all have a wonderful Christmas! ^-^

Posts

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It's sooooo nice to read an update on this game! It's one of my most awaited games! Can't wait to see who the new characters are and in how far the backstory has deepened!!! So excited for this! Best of luck and thanks for your hard work! >u<
oooh boiiii those silhouettes look so good, i can't wait to see the characters!
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