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Hero's Realm: Heroic Edition
I always wanted to publish a game based on everything I enjoyed as a kid. This will be the end result.



Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Switch between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic NES/SNES-era RPGs, Hero's Realm is a fun romp in old-school RPG nostalgia.


  • Play as 4 powerful Heroes and their customizable party throughout a four chapter story, each with their own skillset & battle commands!
  • Come together in the final fifth to adventure with all four parties - switching between them anytime, even in boss battles!
  • Customize your heroes' party by selecting from 21 unique character classes split between the mage, warrior, and rogue specialties, including unlockable elite and master classes!



  • 25 character classes (12 base classes, 4 hero classes, 6 elite classes, 3 master classes)
  • Over 30 hours of game content and sidequests
  • Classic NES-era and SNES-era RPG gameplay
  • Multi-party switching system
  • Multi-party tactical battles
  • Expansive world map





If you like what I do and have done to date, consider being my patron so that I can continue doing it. A remastered game is just the start!
https://www.patreon.com/kentona

Hero's Realm has a TVTropes page.Check it out.
Alternatively, you can donate directly to my PayPal.



Latest Blog

Skills of an artist (Titlescreen)

So I finally sat down and started learning some basic pixel art (purchasing Aseprite, following some tutorials like finalbossblues and saint11 etc.). I do not have a knack for art. I try, but I know that my works are amateurish. But that's not going to stop me (at least, not yet)!

Anyway, after gaining the bare-minimum in proficiency with Aseprite, I tackled a long outstanding item - the actual titlescreen!





Now, your first impression should be to realize that it bares a shocking resemblance to the mockup that Ocean made for me back in 2018 (omg... 2018... *sigh*)



(comment on it here: https://rpgmaker.net/games/9906/images/81978/)

I mean, I loved it and it was always going to serve as my inspiration. Thanks Ocean!

Shortly after receiving it, in fact, I had created a "composition" in Photoshop using my preferred font (Optimus Princeps).



I had envisioned even back then that the base would be some fantasy-like setting (castles, fields, mountains, or the like), so I cleared out that area. I also LOVED the sword Ocean made (obviously. It is great). You can also see where I was experimenting with a "company" name using a font I made with my own handwriting (yes, my handwriting is that bad). I used one of those handwriting-to-font services. The font name is Gbone btw.

Yesterday (or was it the day before?), I took this base and began in earnest. I flattened the font and neatened up the edges, mocked up some mountains and hills, and a castle.



If it looks familiar, then you know about the Bavarian castle in Germany!



This image formed the basis for my composition and castle layout. I shrunk it down to 320x240 and did a quick trace/freehand on it, and referenced it when I was spriting the details.

Next, I added details to my mockup mountains. I had a lot of fun doing this. Natural scenes at a far distance is my wheelhouse. I also mimicked the style that Ocean made for the font. I think it turned out pretty great, myself. The title really pops.



I then got to work on adding detail to the castle itself. (FYI layers are your friend).

I am not terribly happen with the final result, to be honest. It is quite amateurish. The scale, perspective, colour, balance, lighting, and textures are all off (some a little, some a lot).



I debated (and am still debating, tbh) removing the castle entirely (despite working for hours on it) - I am that dissatisfied with it. I moved it around, tweak things a bit, tried making some forest/trees in the foreground, shrunk it to half-size to see if that helped, even tinted it to see if muting the colours would help. I just don't have the skill or experience to figure out what I need to do to make it better.

I probably shouldn't have tried to tackle something so complex mere weeks after starting my pixel art journey. Ah well. Perhaps I will revisit this titlescreen in the future.

For now - on to battle animations!

Thanks for reading.

Posts

When is it coming out
If you need art critique or visuals I'm good with that! :P Art school major here
Maybe you can make a 'studio name' instead of your name to make it cool, like Kentona Works or KenWorks? Maybe a punderful thing like Square. lol Which is very, very punderful. I dunno. :/ I have my own name and studio names
author=kentona
The "Shapeshifter" class is a berserker-type that "morphs" into a werewolf, but to achieve that, the Shapeshift is just a status whose default pose is that of a wolf. When the player takes an action (like Attack), the battle system naturally uses the attack animation, which of course doesn't look like a werewolf - it's just the regular battlechar attack animation.


You can get a visual Werewolf Attack by changing his weapon after the shapeshift skill is used. Use a variable to keep track of the current weapon, then remove it and equip Wolf Claw. Once the shapeshift ends, re-equip the variable-stored weapon.
The caveat is that you won't be able to enhance the equipped weapon's properties by Shapeshifting like how the D2 Druid works. It'll always just have Wolf Claw properties. You can mitigate this by looking at the variable-stored weapon's stats and manually adding/subtracting them before and after shapeshifting, but that won't help if your sword has Fire attribute, attack all, double attack, etc. That stuff won't carry over. Unless, of course, you want to do the madman solution of duplicating every single weapon in the game in Wolf Claw version.

There's another caveat. Every time your shapeshifted hero gets bopped by an enemy, you'll see the human damage animation.
kentona
That thing you want but never who I am
20862
time to migrate to MZ then
I did attempt this once. Only once. I used a battle animation that overlapped the actual character itself by using the background image as a 'background' to the animated frames, but I wonder if you can't leave the attack animation file blank and use battle animations in place instead? So the animation would overlap? It'd be a lot of work and finicky bullshit and in my game I only had the one character so it was a lot easier - I imagine working around four characters that can be in any of four spots would be a LOT harder.
author=kentona
author=noory123
This looks like a very enjoyable game. But how to download please?
one day it will be available for download. One day..... (check back every 6 months or so).

author=narcodis
Lets go Kentona!! Let me know if you need any 2k3 technical consultation, would be happy to help!!

actually there is something we wrestled with that we can't quite figure out! Is it possible to change the hero battler's graphics mid-battle?

The "Shapeshifter" class is a berserker-type that "morphs" into a werewolf, but to achieve that, the Shapeshift is just a status whose default pose is that of a wolf. When the player takes an action (like Attack), the battle system naturally uses the attack animation, which of course doesn't look like a werewolf - it's just the regular battlechar attack animation.

I tried using common events to change classes to a temporary class that is ALL werewolf, but the engine doesn't change battlechar graphics mid-battle.

Thoughts?


Man... The battle system is something I'm very bad with. If you're going the common event route, wonder if you could get away with swapping out the character with another placeholder werewolf character that has the same stats? You could change the werewolf character's equipment and level and such. The only tricky part I guess would be figuring out how to... de-werewolf them consistently.
kentona
That thing you want but never who I am
20862
author=noory123
This looks like a very enjoyable game. But how to download please?

one day it will be available for download. One day..... (check back every 6 months or so).

author=narcodis
Lets go Kentona!! Let me know if you need any 2k3 technical consultation, would be happy to help!!

actually there is something we wrestled with that we can't quite figure out! Is it possible to change the hero battler's graphics mid-battle?

The "Shapeshifter" class is a berserker-type that "morphs" into a werewolf, but to achieve that, the Shapeshift is just a status whose default pose is that of a wolf. When the player takes an action (like Attack), the battle system naturally uses the attack animation, which of course doesn't look like a werewolf - it's just the regular battlechar attack animation.

I tried using common events to change classes to a temporary class that is ALL werewolf, but the engine doesn't change battlechar graphics mid-battle.

Thoughts?
Lets go Kentona!! Let me know if you need any 2k3 technical consultation, would be happy to help!!
unity
You're magical to me.
12601
author=noory123
This looks like a very enjoyable game. But how to download please?


This game is in-progress, and isn't completed, so that's why there's no download. You can find the original game that's being remade here, which does have a download:D

https://rpgmaker.net/games/82/
This looks like a very enjoyable game. But how to download please?
kentona
That thing you want but never who I am
20862
My reply was a bit facetious as piano(tm) and zedDS have been making some killer tracks. I was poking a bit of fun asking for music because that was the only thing Gourd said they couldn't do
author=kentona
author=Gourd_Clae
author=Sgt M
All jokes about this game's development hell aside, maybe a devlog or blog post on where things are at and what needs to be done might help you steer it back into the right direction???

I was under the impression things were pretty far along; just don't want to see all this work go to waste. And remember that there's no shame in putting out a call for help.
I actually finished original Hero's Realm for the first time like a month or two ago and it was great! If you need anything (other than music lol) kentona I've got you!!
I need music
Look for royalty free music on itch.io. At first I was thinking about recommeding the music in RPG Maker MZ - 8bit Retro Graphic Materials All-in-One Pack ... but you must encrypt your game so nobody yoink the music from the folder and you cannot encrypt a Rpg 2003 game.
author=kentona
author=Gourd_Clae
author=Sgt M
All jokes about this game's development hell aside, maybe a devlog or blog post on where things are at and what needs to be done might help you steer it back into the right direction???

I was under the impression things were pretty far along; just don't want to see all this work go to waste. And remember that there's no shame in putting out a call for help.
I actually finished original Hero's Realm for the first time like a month or two ago and it was great! If you need anything (other than music lol) kentona I've got you!!
I need music

I'll bang on a trash can and record it I can make this work lmao
kentona
That thing you want but never who I am
20862
author=Gourd_Clae
author=Sgt M
All jokes about this game's development hell aside, maybe a devlog or blog post on where things are at and what needs to be done might help you steer it back into the right direction???

I was under the impression things were pretty far along; just don't want to see all this work go to waste. And remember that there's no shame in putting out a call for help.
I actually finished original Hero's Realm for the first time like a month or two ago and it was great! If you need anything (other than music lol) kentona I've got you!!

I need music
author=LordBlueRouge
author=Sgt M
All jokes about this game's development hell aside, maybe a devlog or blog post on where things are at and what needs to be done might help you steer it back into the right direction???

I was under the impression things were pretty far along; just don't want to see all this work go to waste. And remember that there's no shame in putting out a call for help.
+2♥


+3♥
author=Sgt M
All jokes about this game's development hell aside, maybe a devlog or blog post on where things are at and what needs to be done might help you steer it back into the right direction???

I was under the impression things were pretty far along; just don't want to see all this work go to waste. And remember that there's no shame in putting out a call for help.

+2♥
author=Sgt M
All jokes about this game's development hell aside, maybe a devlog or blog post on where things are at and what needs to be done might help you steer it back into the right direction???

I was under the impression things were pretty far along; just don't want to see all this work go to waste. And remember that there's no shame in putting out a call for help.

I actually finished original Hero's Realm for the first time like a month or two ago and it was great! If you need anything (other than music lol) kentona I've got you!!
author=Notnosyknowsy
I forgot, who are the heros now.
Holdana, Enobong, . . . , . .. ?
Rana and Otojiro

Thank you
All jokes about this game's development hell aside, maybe a devlog or blog post on where things are at and what needs to be done might help you steer it back into the right direction???

I was under the impression things were pretty far along; just don't want to see all this work go to waste. And remember that there's no shame in putting out a call for help.
kentona
That thing you want but never who I am
20862
author=visitorsfromdreams
I'm just popping in to say hello and man, this game still isn't out. I want to see those fancy effects I did a thousand years ago in action. :(

you backed the wrong horse my dude sorry

author=Notnosyknowsy
I forgot, who are the heros now.
Holdana, Enobong, . . . , . .. ?

Rana and Otojiro
I'm just popping in to say hello and man, this game still isn't out. I want to see those fancy effects I did a thousand years ago in action. :(