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Hero's Realm: Heroic Edition
I always wanted to publish a game based on everything I enjoyed as a kid. This will be the end result.



Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Switch between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic NES/SNES-era RPGs, Hero's Realm is a fun romp in old-school RPG nostalgia.


  • Play as 4 powerful Heroes and their customizable party throughout a four chapter story, each with their own skillset & battle commands!
  • Come together in the final fifth to adventure with all four parties - switching between them anytime, even in boss battles!
  • Customize your heroes' party by selecting from 21 unique character classes split between the mage, warrior, and rogue specialties, including unlockable elite and master classes!



  • 25 character classes (12 base classes, 4 hero classes, 6 elite classes, 3 master classes)
  • Over 30 hours of game content and sidequests
  • Classic NES-era and SNES-era RPG gameplay
  • Multi-party switching system
  • Multi-party tactical battles
  • Expansive world map





If you like what I do and have done to date, consider being my patron so that I can continue doing it. A remastered game is just the start!
https://www.patreon.com/kentona

Hero's Realm has a TVTropes page.Check it out.
Alternatively, you can donate directly to my PayPal.



Latest Blog

Bunnyhug



For anyone still following, I am just plugging away on spriting items for the item animations (when you open a chest, search a pot, etc.). The plan is to eventually use them to make a game sheet manual, like what they used to make for the old Dragon Warrior games on the NES.



Super-soaker



You can see the many, many (many) images I've uploaded on the gameprofile here. I posted them regularly on Twitter, and even a quick summary on BlueSky ( https://bsky.app/profile/kentonagbone.bsky.social ). Please comment! I am desperate for validation.



Nintendium is the hardest material known to man



Again, I am focusing almost all of my efforts on making animations such as this because it is something I can quickly spin up and work on in short bursts, which is opportune with the kids' sports schedules during the week - I find myself sitting in a lobby of a sports complex or a nearby Tim Hortons several times in a given week.



Pelts and such



After I finally complete the item animations (I just have shields and weapons left - and for weapons I already have all of Avee's excellent weapon sprites. I just have to make miniturized 16x16(ish) versions of them), I will jump back into the battle animations. I need to figure out how to make FIRE. It's the next great challenge for me, spriting-wise! I'm oddly looking forward to it.



Flashdance Ashpants and Beefcake Pantyhose



When I started spriting in April of last year, I honestly never thought I'd make it this far. While I know I am relying a lot on references - and Avee's palette - I'm still pretty proud of myself. They are janky as hell, not all that great, but they're mine.



The top hats in the game!




Anyways, thanks for hanging in there with me. I promise that the updates will get more interesting soon.

I will leave you with this exciting teaser outline, courtesy of some secret work that Avee is doing...


who could this possibly be?

Posts

This looks like a very enjoyable game. But how to download please?
unity
You're magical to me.
12540
author=noory123
This looks like a very enjoyable game. But how to download please?


This game is in-progress, and isn't completed, so that's why there's no download. You can find the original game that's being remade here, which does have a download:D

https://rpgmaker.net/games/82/
Lets go Kentona!! Let me know if you need any 2k3 technical consultation, would be happy to help!!
author=noory123
This looks like a very enjoyable game. But how to download please?

one day it will be available for download. One day..... (check back every 6 months or so).

author=narcodis
Lets go Kentona!! Let me know if you need any 2k3 technical consultation, would be happy to help!!

actually there is something we wrestled with that we can't quite figure out! Is it possible to change the hero battler's graphics mid-battle?

The "Shapeshifter" class is a berserker-type that "morphs" into a werewolf, but to achieve that, the Shapeshift is just a status whose default pose is that of a wolf. When the player takes an action (like Attack), the battle system naturally uses the attack animation, which of course doesn't look like a werewolf - it's just the regular battlechar attack animation.

I tried using common events to change classes to a temporary class that is ALL werewolf, but the engine doesn't change battlechar graphics mid-battle.

Thoughts?
author=kentona
author=noory123
This looks like a very enjoyable game. But how to download please?
one day it will be available for download. One day..... (check back every 6 months or so).

author=narcodis
Lets go Kentona!! Let me know if you need any 2k3 technical consultation, would be happy to help!!

actually there is something we wrestled with that we can't quite figure out! Is it possible to change the hero battler's graphics mid-battle?

The "Shapeshifter" class is a berserker-type that "morphs" into a werewolf, but to achieve that, the Shapeshift is just a status whose default pose is that of a wolf. When the player takes an action (like Attack), the battle system naturally uses the attack animation, which of course doesn't look like a werewolf - it's just the regular battlechar attack animation.

I tried using common events to change classes to a temporary class that is ALL werewolf, but the engine doesn't change battlechar graphics mid-battle.

Thoughts?


Man... The battle system is something I'm very bad with. If you're going the common event route, wonder if you could get away with swapping out the character with another placeholder werewolf character that has the same stats? You could change the werewolf character's equipment and level and such. The only tricky part I guess would be figuring out how to... de-werewolf them consistently.
I did attempt this once. Only once. I used a battle animation that overlapped the actual character itself by using the background image as a 'background' to the animated frames, but I wonder if you can't leave the attack animation file blank and use battle animations in place instead? So the animation would overlap? It'd be a lot of work and finicky bullshit and in my game I only had the one character so it was a lot easier - I imagine working around four characters that can be in any of four spots would be a LOT harder.
time to migrate to MZ then
author=kentona
The "Shapeshifter" class is a berserker-type that "morphs" into a werewolf, but to achieve that, the Shapeshift is just a status whose default pose is that of a wolf. When the player takes an action (like Attack), the battle system naturally uses the attack animation, which of course doesn't look like a werewolf - it's just the regular battlechar attack animation.


You can get a visual Werewolf Attack by changing his weapon after the shapeshift skill is used. Use a variable to keep track of the current weapon, then remove it and equip Wolf Claw. Once the shapeshift ends, re-equip the variable-stored weapon.
The caveat is that you won't be able to enhance the equipped weapon's properties by Shapeshifting like how the D2 Druid works. It'll always just have Wolf Claw properties. You can mitigate this by looking at the variable-stored weapon's stats and manually adding/subtracting them before and after shapeshifting, but that won't help if your sword has Fire attribute, attack all, double attack, etc. That stuff won't carry over. Unless, of course, you want to do the madman solution of duplicating every single weapon in the game in Wolf Claw version.

There's another caveat. Every time your shapeshifted hero gets bopped by an enemy, you'll see the human damage animation.
When is it coming out
If you need art critique or visuals I'm good with that! :P Art school major here
Maybe you can make a 'studio name' instead of your name to make it cool, like Kentona Works or KenWorks? Maybe a punderful thing like Square. lol Which is very, very punderful. I dunno. :/ I have my own name and studio names
So it has been over a month since the last blog post, however I do not have any meaningful progress to report. The kids' activities had wrapped up (which usually gave me an hour or two a week to putz around on my laptop), and things around the house have picked up - with the nicer weather I began work on building new patios in the backyard and trying to get grass to grow in the front (I failed btw). The yard of this house was mostly unfinished when we bought it in 2021 and my summers have been dedicated to getting it up to snuff.

We will see how July goes! Thanks for following the game here on RMN.

(My engagement on Twitter- the only other place I post - has tanked, even from the meager numbers it was pulling before. Thanks Eluon Morsk!)
author=Dyhalto
Unacceptable.

What if i invited you all to my house after
Man, I wonder if something new and exciting will happen for the world of marketing games because YIKES at twitter lately
Real Marketing Network
The children yearn for forums.
author=kentona
Real Marketing Network

A Discord for this would be perfect.
Didn't Discord try to kill itself with Nitro and other bullshit tactics?
author=kentona
Didn't Discord try to kill itself with Nitro and other bullshit tactics?


I don't even understand what nitro is. But Discord is still around. And if I understand right, it's still popular.
author=thedarkdreamer
When is it coming out
If you need art critique or visuals I'm good with that! :P Art school major here
Maybe you can make a 'studio name' instead of your name to make it cool, like Kentona Works or KenWorks? Maybe a punderful thing like Square. lol Which is very, very punderful. I dunno. :/ I have my own name and studio names

I was thinking ParallelogramSoft
CubeHard

HardCube Games