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Hero's Realm: Heroic Edition
I always wanted to publish a game based on everything I enjoyed as a kid. This will be the end result.



Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Switch between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic NES/SNES-era RPGs, Hero's Realm is a fun romp in old-school RPG nostalgia.


  • Play as 4 powerful Heroes and their customizable party throughout a four chapter story, each with their own skillset & battle commands!
  • Come together in the final fifth to adventure with all four parties - switching between them anytime, even in boss battles!
  • Customize your heroes' party by selecting from 21 unique character classes split between the mage, warrior, and rogue specialties, including unlockable elite and master classes!



  • 25 character classes (12 base classes, 4 hero classes, 6 elite classes, 3 master classes)
  • Over 30 hours of game content and sidequests
  • Classic NES-era and SNES-era RPG gameplay
  • Multi-party switching system
  • Multi-party tactical battles
  • Expansive world map





If you like what I do and have done to date, consider being my patron so that I can continue doing it. A remastered game is just the start!
https://www.patreon.com/kentona

Hero's Realm has a TVTropes page.Check it out.
Alternatively, you can donate directly to my PayPal.



Latest Blog

My wife said I can't buy FFVI Remaster until I finish Hero's Realm

So I have extra motivation, I guess.

Anyway, I am working on battle animations these days. (Follow along on Twitter while that site still exists, if you like!).

I had done a thorough review of every skill and battle event in the game, and then mapped that to every animations, and from there to every battle animation sheet. I cross-referenced that with the animation sheets I had commissioned from visitorsfromdream. From there, I identified the gaps - the most significant gap being the space in my wallet (I have no budget left, really. That's what happens when you let a game project drag on for 5 years). So to fill in the gap, at the beginning of April I started to learn how to do simple pixel art, with a focus on small animations!



I started with simple laser effects, and then moved on to a study on sparkles and gems (a staple of every RPG ever). The sparkles will be used in a large variety of spells, especially healing.



I circled back to some more lasers, and small burst animations. The lasers were based on an animation that I had downloaded back in like 2003 and have no idea where it is sourced from. The bursts are based off of Chrono Trigger's animations.




You can see me working on it here:


Because some people think I have some sort of innate spriting skillz, I am showing you my current process - using references from SNES games!!

I tried to make a fissure like skill, based on our favourite end boss Lavos.



Today I took a crack at making the most complex sprite I've attempted to date - a large skull.



Naturally, I used my socks as a reference. (I also later googled skull art references, because I do not have a full grasp on how the human skull is actually shaped).


OBEY.


I have a long list, but so far so good in my first 3 week foray into the world of spriting! Still to do are more physical hit sparks and slashes, stealing items, more fire (ugh this is going to be tough), ice, lightning, wind, gasses, dark spirits, holy magic, explosions, and tarot cards!


(Also, I am focusing on spriting right now because it is fun, but MORESO to avoid tedious work I know I have do to. The battle events need a cleanup and revamp, and the prospect of working on that is daunting. Then there are the bug fixes and planned enhancements. And playtesting. Which will lead to more bug fixes.)

Follow along on Twitters if you want more real-time progress reports on battle animations. (where are we supposed to post going forward these days? Instagram? Tumblr? Y'know, for when twitter dies)

Posts

Craze
i bet she's a diva with a potion popping problem
14575
i'm cancelling the game. it's, uh, preying upon the elderly (dq4)
unity
You're magical to me.
12630
Avee, you're work has been incredible and I'm so happy to see where this game goes. kentona, awesome work as well, and you're not allowed to cancel this game XD
Hero's Realm: Better Late Than Never Edition
Here's to the next 3 years of working on this remaster!
I thought I'd write something: I realized that it's been a little more than 3 years since I began working on this project.

Thank you for your support and comments. I hope that my art will live up to the fans' expectations.
There were several assets to draw and I am close to being finished.
The best-looking stuff is yet to come.

And thank you Kentona for giving me this opportunity. Working on Hero's Realm Heroic Edition has been and still is very enjoyable :D
I mean... you've already made Heroes Realm before. You just have to do it again, right? ;p
author=ten_blue_egyptians
Loved this game since forever and glad to see it get a commercial version, considering how successful HR is. Everything is looking sweet!

Hopefully I release it someday!
Loved this game since forever and glad to see it get a commercial version, considering how successful HR is. Everything is looking sweet!
author=VanillaCube
author=kentona
author=VanillaCube
What I would like to see is an option in the new game+ to reset everyone back to level 1.
... wouldn't that just be... New Game?
But with the previously gained Master Classes from the start, and equipment. It could be an option in the beginning barracks where you originally chose your first group/s.

If not, no huge issue, I've been enjoying the game for a while, and have had multiple playthrough.
I tend to choose my groups by rolling dice. I'm planning on trying a joker run next perhaps followed by hero only run.

hmmm not a bad idea. I kind of wished that DQIX had this feature for new games. I will add this to my "nice-to-haves" list.
author=kentona
author=VanillaCube
What I would like to see is an option in the new game+ to reset everyone back to level 1.
... wouldn't that just be... New Game?

But with the previously gained Master Classes from the start, and equipment. It could be an option in the beginning barracks where you originally chose your first group/s.

If not, no huge issue, I've been enjoying the game for a while, and have had multiple playthrough.
I tend to choose my groups by rolling dice. I'm planning on trying a joker run next perhaps followed by hero only run.
author=VanillaCube
What I would like to see is an option in the new game+ to reset everyone back to level 1.
... wouldn't that just be... New Game?
What I would like to see is an option in the new game+ to reset everyone back to level 1.
Ratty524
The 524 is for 524 Stone Crabs
12986
OH MY GOODNESS YOU ARE ACTUALLY DEVELOPING THIS GAME!? :OOOOOO
author=TravisScottAstroWorld
Have you considered using a 5-person battle system instead of the typical 4?

I hadn't really considered that for this game. Unfortunately, as Liberty alluded to, this game is made in a old engine and is limited to a 4 person party. I'd most likely have to remake the game to be able to achieve that effect. If this game is able to make its money back, maybe the next one I will do 5 person party. Thanks for the input!
Having 20 characters might be a bit much (you already get 16 - 4 parties of 4. You really don't need any more than that). Besides, it'd mean having to figure out a lot of eventing to get it to work since the game is made in 2k3... which would be a hell of a lot of work.
Have you considered using a 5-person battle system instead of the typical 4?
I really can't wait to see how this turns out. With so many people claiming that menu based RPGs are bad design, and that good games can only be made with VX Ace and MV, I'm hoping this proves it all wrong.