0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Hero's Realm: Heroic Edition
I always wanted to publish a game based on everything I enjoyed as a kid. This will be the end result.



Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Switch between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic NES/SNES-era RPGs, Hero's Realm is a fun romp in old-school RPG nostalgia.


  • Play as 4 powerful Heroes and their customizable party throughout a four chapter story, each with their own skillset & battle commands!
  • Come together in the final fifth to adventure with all four parties - switching between them anytime, even in boss battles!
  • Customize your heroes' party by selecting from 21 unique character classes split between the mage, warrior, and rogue specialties, including unlockable elite and master classes!



  • 25 character classes (12 base classes, 4 hero classes, 6 elite classes, 3 master classes)
  • Over 30 hours of game content and sidequests
  • Classic NES-era and SNES-era RPG gameplay
  • Multi-party switching system
  • Multi-party tactical battles
  • Expansive world map





If you like what I do and have done to date, consider being my patron so that I can continue doing it. A remastered game is just the start!
https://www.patreon.com/kentona

Hero's Realm has a TVTropes page.Check it out.
Alternatively, you can donate directly to my PayPal.



Latest Blog

My wife said I can't buy FFVI Remaster until I finish Hero's Realm

So I have extra motivation, I guess.

Anyway, I am working on battle animations these days. (Follow along on Twitter while that site still exists, if you like!).

I had done a thorough review of every skill and battle event in the game, and then mapped that to every animations, and from there to every battle animation sheet. I cross-referenced that with the animation sheets I had commissioned from visitorsfromdream. From there, I identified the gaps - the most significant gap being the space in my wallet (I have no budget left, really. That's what happens when you let a game project drag on for 5 years). So to fill in the gap, at the beginning of April I started to learn how to do simple pixel art, with a focus on small animations!



I started with simple laser effects, and then moved on to a study on sparkles and gems (a staple of every RPG ever). The sparkles will be used in a large variety of spells, especially healing.



I circled back to some more lasers, and small burst animations. The lasers were based on an animation that I had downloaded back in like 2003 and have no idea where it is sourced from. The bursts are based off of Chrono Trigger's animations.




You can see me working on it here:


Because some people think I have some sort of innate spriting skillz, I am showing you my current process - using references from SNES games!!

I tried to make a fissure like skill, based on our favourite end boss Lavos.



Today I took a crack at making the most complex sprite I've attempted to date - a large skull.



Naturally, I used my socks as a reference. (I also later googled skull art references, because I do not have a full grasp on how the human skull is actually shaped).


OBEY.


I have a long list, but so far so good in my first 3 week foray into the world of spriting! Still to do are more physical hit sparks and slashes, stealing items, more fire (ugh this is going to be tough), ice, lightning, wind, gasses, dark spirits, holy magic, explosions, and tarot cards!


(Also, I am focusing on spriting right now because it is fun, but MORESO to avoid tedious work I know I have do to. The battle events need a cleanup and revamp, and the prospect of working on that is daunting. Then there are the bug fixes and planned enhancements. And playtesting. Which will lead to more bug fixes.)

Follow along on Twitters if you want more real-time progress reports on battle animations. (where are we supposed to post going forward these days? Instagram? Tumblr? Y'know, for when twitter dies)

Posts



I posed a question to my patrons recently about what they might want from me specifically for their patronage. They responded and now I am opening it up to any one else who potentially would be interested. The biggest reward idea being Bigwig's tentative offer to allow patrons to design a monster concept for an in-game enemy.

If this, or things like a custom hand drawn world map from me, is something that excites you, please respond to the poll!

https://www.patreon.com/posts/what-are-you-for-13636232
author=kentona
author=kentona
Thanks guys for the input on the keyboard issue. I didn't know about those potential fixes.

As for the Joker not being able to advance into a Daredevil - yes, that is a bug in my code that would prevent that from happening. It'll take me a bit to fix though and I have to get to work. (It's been a long time since I've looked at the code). I'll make the changes to the Temple of Class Change maps and upload it when I am done, but it won't be until late in the day. I'll post here when it's uploaded.
It's uploaded. Sorry it took so long. (it was a pain to fix, in the end, and a bigger pain to test!)

This bugfix will allow Jokers to change class to a Daredevil at level 20 like they were supposed to be able to.

Get the fix here:
https://rpgmaker.net/games/82/downloads/9271/

Paste the map file into the main folder for Hero's Realm and overwrite the existing file.


Thanks.
author=kentona
Thanks guys for the input on the keyboard issue. I didn't know about those potential fixes.

As for the Joker not being able to advance into a Daredevil - yes, that is a bug in my code that would prevent that from happening. It'll take me a bit to fix though and I have to get to work. (It's been a long time since I've looked at the code). I'll make the changes to the Temple of Class Change maps and upload it when I am done, but it won't be until late in the day. I'll post here when it's uploaded.

It's uploaded. Sorry it took so long. (it was a pain to fix, in the end, and a bigger pain to test!)

This bugfix will allow Jokers to change class to a Daredevil at level 20 like they were supposed to be able to.

Get the fix here:
https://rpgmaker.net/games/82/downloads/9271/

Paste the map file into the main folder for Hero's Realm and overwrite the existing file.
Cave and the Town song are my personal favorites of my own work so far.
A Hero's Realm remaster SoundCloud is now a thing (for ease of sharing on Twitter)

I have posted 11 tracks there from pianotm and zDS.
Oh that bug. It is on my TODO list.
author=Liberty
Oh, I get it. The overhead tiles that can be walked on too, they've been turned to Same As Hero instead of Above Hero, blocking progress.


Yeah, I saw that you can reset the switch by walking into the INN, so I told Hadriex and it works.
author=Liberty
Oh, I get it. The overhead tiles that can be walked on too, they've been turned to Same As Hero instead of Above Hero, blocking progress.


Yeah, I saw that you can reset the switch by walking into the INN, so I told Hadriex and it works.
Oh, I get it. The overhead tiles that can be walked on too, they've been turned to Same As Hero instead of Above Hero, blocking progress.
Something like the old woman in Cidney walking suddenly on the bridge at night and is blocking my way to Cid?
author=Notnosyknowsy
Hadriex has the shadow wall bug that some people get. On this stream again. Same guy I talked to you about yesterday.


...shadow wall bug?
Hadriex has the shadow wall bug that some people get. On this stream again. Same guy I talked to you about yesterday.
I have received the first completed set of enemy monster sprites from Bigwig, and they look fantastic.


Wolfdog and his alternate pose

Patrons of my Patreon have full access to view the sprites in my game as they are delivered. I have uploaded the first set to Patreon now. (These sprites are exclusive to Hero's Realm: Heroic Edition. Please do not steal this resource.}


In addition, pianotm and zDS have been hard at work with the soundtrack. I will be able to share some of their works soon. Stay tuned.


Avee has been churning out NPC sprites like a madman. I will showcase them soon, too!
author=kentona
Thanks guys for the input on the keyboard issue. I didn't know about those potential fixes.

As for the Joker not being able to advance into a Daredevil - yes, that is a bug in my code that would prevent that from happening. It'll take me a bit to fix though and I have to get to work. (It's been a long time since I've looked at the code). I'll make the changes to the Temple of Class Change maps and upload it when I am done, but it won't be until late in the day. I'll post here when it's uploaded.


Thanks.
Thanks guys for the input on the keyboard issue. I didn't know about those potential fixes.

As for the Joker not being able to advance into a Daredevil - yes, that is a bug in my code that would prevent that from happening. It'll take me a bit to fix though and I have to get to work. (It's been a long time since I've looked at the code). I'll make the changes to the Temple of Class Change maps and upload it when I am done, but it won't be until late in the day. I'll post here when it's uploaded.
author=Liberty
There's two keyboard issues that I know of. One is when you have a gamepad plugged in. That usually requires you removing the gamepad and then restarting the game. The other is when certain keys don't work. Hit INSERT or HOME and it should reset the keys. Try that and see if it fixes the issue.

Good tipp, I will try this next time.
This could be the cause why it sometimes changed back to normal.
I heard a "pling" each time it happens.
There's two keyboard issues that I know of. One is when you have a gamepad plugged in. That usually requires you removing the gamepad and then restarting the game. The other is when certain keys don't work. Hit INSERT or HOME and it should reset the keys. Try that and see if it fixes the issue.
author=Notnosyknowsy
author=kentona
The keyboard thing perplexes me... what setup is he using (OS etc)? I didn't do anything terribly special with HR for the keyboard. Is he stuck in the starting menu or is it somewhere specific in the game where it locks up? I used the rm2k3 engine so I am just reaching here.

The goof not going to Daredevil could be a bug. I'll look at the code.
Thank you for the Goof thing not going to Daredevil.
Also, the Keyboard is stuck on the main menu.
Sometimes the keyboard won't react or only some keys do. Then a complete restart of your computer will help.
It happens mostly when you start playing with the computer longer on but can even happen during gameplay.
(When pressing alt it is mostly like enter or space, but you can't quit the menu)

Edit: It's no bug but a RPG Maker 2003 problem.
author=kentona
The keyboard thing perplexes me... what setup is he using (OS etc)? I didn't do anything terribly special with HR for the keyboard. Is he stuck in the starting menu or is it somewhere specific in the game where it locks up? I used the rm2k3 engine so I am just reaching here.

The goof not going to Daredevil could be a bug. I'll look at the code.


Thank you for the Goof thing not going to Daredevil.
Also, the Keyboard is stuck on the main menu.
The keyboard thing perplexes me... what setup is he using (OS etc)? I didn't do anything terribly special with HR for the keyboard. Is he stuck in the starting menu or is it somewhere specific in the game where it locks up? I used the rm2k3 engine so I am just reaching here.

The goof not going to Daredevil could be a bug. I'll look at the code.