I restored my backups retroactively, looking for a non-corrupt one and thankfully I found one... from Avee, after he replaced the tilesets with his work, dating back to October 2019. So nearly 18 months ago! That's nearly... 7 hours worth of work!!!
Seriously, I haven't worked on this game much in 2020, and not at all since my dad died in October 2020. I spent most of 2020 (and 2019 tbh) quite depressed, that absolutely sucked any drive I had. I think I have finally turned a corner in in early January and fired up RM2k3 again for the first time today - to discover the corruption.
I am sorry for this downer of an update.
I am getting back on the horse now, though.
Thankfully, so much of the project depends on the work of the resources creators Avee, zDS, pianotm, visitorsfromdreams, and mattthulhu
A cover art I commissioned via Twitter from @mattthulhu. I hope to use this in gameprofiles and promotional material. The inspiration comes from the cover art of NES Dragon Warrior games (primarily DWII).
Music In 2020, zDS and pianotm were revitalized and created several more tracks for the remaster. I have a snapshot of the current track list below. 44 incredible tracks are slated for this game, and I couldn't be more proud.
I hope to showcase the latest works in a new blog post soon.
Song Title (ideas)
Main Theme / Title screen
A Hero's Realm
A Hero's Realm.mp3
The Introduction of a Hero
Chapter 1 Overworld / Holdana's Theme
Chapter 2 Overworld / Enobong's Theme
Chapter 3 Overworld / Otojiro's Theme
Chapter 4 Overworld / Rana's Theme
Chapter 5 Overworld
The Ruin of Reality
Touch the Sky
Touch the Sky2.mp3
hero sad village.mp3
Hero Town 2.mp3
Eastern Villages (Chapter 4)
Hero's Realm Castle Version 2.mp3
Temples / Shrines
Inns / Recovery
The Plucked Duckling
Ye Olde Shoppe
The Price is Brown
Heart of a Battler
Paranor / Guru's Theme
World of Ruin
Barracks / Final area
Menacing areas / cutscenes
Hero's Realm Cave.mp3
La Serenite du Chauchemar
La Serenite du Chauchemar.mp3
Aetherial dimension dungeons
Lost in Quintessence
Lost in Quintessence.mp3
Futuristic compound ruins / base
Select dungeons / cave alternate
Megafunhouse or Recurring Boss Theme ?
Heroes v Boss
Chapter boss battle theme / midboss
End of Chapter Boss
Tertiary Battle Theme or mini boss.mp3
Intro to the big boss battle theme
The Intro from Beyond Space and Time
First Big Boss battle theme
This Isn't Even My Final Form
Final Battle theme
Entire final battle theme
The Thing from Beyond Space and Time
Outtro / End Credits
A Hero's End
Animations visitorsfromdreams implemented 43 separate battle animations for spells and weapons in mid-to-late 2019
Showing off some more enemies (the last ones to appear in this Art Corner) and a couple of early bosses!
I hope you all have a nice end of summer (or winter for you south hemisphere peeps). It's already getting cooler here in Cadana.
Presenting the Master Classes and special characters! Those two don’t join your team permanently but make a strong impression when seen in action, so I tried to make their physical appearances as memorable as any other class’s.
Presenting the Rogue classes, the last of the 12 basic classes!
This time I was inspired by more common depictions and stereotypes found in different works of fiction.
They seem to be the most colorful classes so far?
I tried to use many contrasting colors to make these guys stand out.
Avee has been hard at work converting over the RM2k3 RTP tilesets to the custom tilesets and charsets he has created. It is downright astounding the work that he did! It is no small feat to have completely revamped a graphics package as extensive as the RTP that comes with RM2k3, and frankly I am speechless. So I will let this screenshots speak for me. Here is a quick sneak peak...
Here's an abridged list of the changes Avee made:
Changes made to resources: -Renamed a few of my files properly and deleted duplicates.
-Added a plain wooden mage staff to the Wands & Cards battle weapon sheet.
-Added and updated several charsets, chipsets, a few facesets and added new pictures used in Void of the World.
Changes made in the database: -Fixed a few passability issues in the tilesets, updated and added new ones.
-Replaced the plain wooden stick weapon (not the one with the cute little leaf) with the plain wooden mage staff.
Changes made to the world map: -Replaced ripped sprites with original ones.
-Added dunes in some of the deserts.
-Added high snow mountains in some of the snow areas.
-Improved waterfalls and a couple of areas that looked odd.
Changes made to the maps: -Improved maps.
-Replaced most ripped sprites with original ones.
-Countess Tower: Added falling down pits animations.
-Dow Jones Locker: Added falling down pits animations.
-Towers of Ziam: Added falling down pits animations.
-Mountain Caverns: Added spin in whirlpools animation.
-Queensbridge: Added falling down pits animations.
-Pyramid: Added falling down pits animations.
-Lost City: Added falling down pits animations.
-Frozen Throne: Added falling down pits animations.
-Tower on the Lake: Added falling down pits animations.
-Improved the Void of the World's gates opening.
-Important revamp of the Golem's exterior maps.
More images and screenshots will be coming. Hero's Realm: Heroic Edition is getting close!
Continuing the Art Corner, I was given a lot of creative freedom to reimagine the character classes.
I drew the Warrior classes hoping to convey the ideas of physical strength and toughness.
Please let us know your favorites!
And look forward to recruiting them for your team.