Showing off some more enemies (the last ones to appear in this Art Corner) and a couple of early bosses!
I hope you all have a nice end of summer (or winter for you south hemisphere peeps). It's already getting cooler here in Cadana.
Presenting the Master Classes and special characters! Those two don’t join your team permanently but make a strong impression when seen in action, so I tried to make their physical appearances as memorable as any other class’s.
Presenting the Rogue classes, the last of the 12 basic classes!
This time I was inspired by more common depictions and stereotypes found in different works of fiction.
They seem to be the most colorful classes so far?
I tried to use many contrasting colors to make these guys stand out.
Avee has been hard at work converting over the RM2k3 RTP tilesets to the custom tilesets and charsets he has created. It is downright astounding the work that he did! It is no small feat to have completely revamped a graphics package as extensive as the RTP that comes with RM2k3, and frankly I am speechless. So I will let this screenshots speak for me. Here is a quick sneak peak...
Here's an abridged list of the changes Avee made:
Changes made to resources: -Renamed a few of my files properly and deleted duplicates.
-Added a plain wooden mage staff to the Wands & Cards battle weapon sheet.
-Added and updated several charsets, chipsets, a few facesets and added new pictures used in Void of the World.
Changes made in the database: -Fixed a few passability issues in the tilesets, updated and added new ones.
-Replaced the plain wooden stick weapon (not the one with the cute little leaf) with the plain wooden mage staff.
Changes made to the world map: -Replaced ripped sprites with original ones.
-Added dunes in some of the deserts.
-Added high snow mountains in some of the snow areas.
-Improved waterfalls and a couple of areas that looked odd.
Changes made to the maps: -Improved maps.
-Replaced most ripped sprites with original ones.
-Countess Tower: Added falling down pits animations.
-Dow Jones Locker: Added falling down pits animations.
-Towers of Ziam: Added falling down pits animations.
-Mountain Caverns: Added spin in whirlpools animation.
-Queensbridge: Added falling down pits animations.
-Pyramid: Added falling down pits animations.
-Lost City: Added falling down pits animations.
-Frozen Throne: Added falling down pits animations.
-Tower on the Lake: Added falling down pits animations.
-Improved the Void of the World's gates opening.
-Important revamp of the Golem's exterior maps.
More images and screenshots will be coming. Hero's Realm: Heroic Edition is getting close!
Continuing the Art Corner, I was given a lot of creative freedom to reimagine the character classes.
I drew the Warrior classes hoping to convey the ideas of physical strength and toughness.
Please let us know your favorites!
And look forward to recruiting them for your team.
visitorsfromdreams has been making some incredible progress on the battle animations. I am going to showcase ALL of the works-in-progress below. Hero's Realm remaster is shooting for that early SNES retro vibe, and I believe that these are hitting the mark! I am a sucker for lightning animations, too.
NOTE: Just to be clear, these are NOT public domain animations. This is just a showcase for what is in store for Hero's Realm.