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Progress Report

Heartbreak + Setbacks

I have a disappointing update to post. Some time between March 2020 and October 2019 I managed to corrupt the game's database, and didn't notice until today.

It had something to do with the Battle Screen tab (a tab I apparently rarely visited! I only noticed it because whatever corruption was happening/happened spread to other areas.

You can see my topic here on it:

I restored my backups retroactively, looking for a non-corrupt one and thankfully I found one... from Avee, after he replaced the tilesets with his work, dating back to October 2019. So nearly 18 months ago! That's nearly... 7 hours worth of work!!!

Seriously, I haven't worked on this game much in 2020, and not at all since my dad died in October 2020. I spent most of 2020 (and 2019 tbh) quite depressed, that absolutely sucked any drive I had. I think I have finally turned a corner in in early January and fired up RM2k3 again for the first time today - to discover the corruption.

I am sorry for this downer of an update.

I am getting back on the horse now, though.

Thankfully, so much of the project depends on the work of the resources creators Avee, zDS, pianotm, visitorsfromdreams, and mattthulhu

Cover Art

A cover art I commissioned via Twitter from @mattthulhu. I hope to use this in gameprofiles and promotional material. The inspiration comes from the cover art of NES Dragon Warrior games (primarily DWII).


In 2020, zDS and pianotm were revitalized and created several more tracks for the remaster. I have a snapshot of the current track list below. 44 incredible tracks are slated for this game, and I couldn't be more proud.

I hope to showcase the latest works in a new blog post soon.

OrderPurposeSong Title (ideas)FilenameComposer
1Main Theme / Title screenA Hero's RealmA Hero's Realm.mp3pianotm
2Intro musicThe Introduction of a HeroHoldanawithIntroArachnoSF.mp3pianotm
3Chapter 1 Overworld / Holdana's ThemeHoldanaHoldana.mp3pianotm
4Chapter 2 Overworld / Enobong's ThemeZefyrinZefryins_Theme_New_Hard_To_Kill_Hard_To_SpellzDS
5Chapter 3 Overworld / Otojiro's ThemeBloodsportAkios Theme.mp3zDS
6Chapter 4 Overworld / Rana's ThemeRajRanas Theme.mp3zDS
7Chapter 5 OverworldThe Ruin of RealityThe_Ruin_of_Reality.mp3pianotm
8Skiff sailingSkiffscapeshipslower.mp3pianotm
9Ship sailingShipshapeship.mp3pianotm
10Airship sailingTouch the SkyTouch the Sky2.mp3pianotm
11VillagesQuaint VillageVillage 1.mp3zDS
12Sad villagesAktemptohero sad village.mp3zDS
13TownsFolksy TownTown 1.mp3zDS
14Sad townsMelancholy TownHero Town 2.mp3zDS
15Eastern Villages (Chapter 4)Exotic VillageArab Village.mp3pianotm
16Snow villagesPowderPowder.mp3pianotm
17CitiesBustling CityCity 3.mp3pianotm
18CastlesRegal CastleHero's Realm Castle Version 2.mp3zDS
19Temples / ShrinesPietyPiety.mp3pianotm
20Inns / RecoveryThe Plucked DucklingInn.mp3pianotm
21ShopsYe Olde ShoppeHero_Shop_sorry_its_not_dq1_town_song.oggzDS
22FunhouseThe Price is BrownCasino_Updated.oggzDS
23ColiseumHeart of a BattlerArena_Intro_Maybe.mp3zDS
24Paranor / Guru's ThemeWorld of RuinWorld_of_Ruin.mp3pianotm
25Barracks / Final areaMarital VowsMartial_Vows.mp3pianotm
26Futuristic compoundApocolyptica FuturaApocolyptica_Futura.mp3pianotm
27Menacing areas / cutscenesCreepyCreepy.mp3pianotm
28CavesDark CaveHero's Realm Cave.mp3zDS
29CatacombsLa Serenite du ChauchemarLa Serenite du Chauchemar.mp3pianotm
30TowersNew TowerNew_Tower.oggzDS
31Aetherial dimension dungeonsLost in QuintessenceLost in Quintessence.mp3pianotm
31Catacombs alternateNiddly CatacombsZefyrin's Theme.mp3zDS
32Frozen cavesFrozen WindFrozen_Wind.mp3pianotm
33Futuristic compound ruins / baseTechnoBabelTechnoBabel_synthbass.mp3pianotm
34Final dungeonThe CrucibleThe_Cruciblepianotm
35Select dungeons / cave alternateMenacing Dungeonhero tower.mp3zDS
36Megafunhouse or Recurring Boss Theme ?Tracer Bulletcasino.mp3zDS
37Battle themeHeroic BattleHeros_Realm_Battle_12022017.mp3zDS
38Boss battleHeroes v BossHeroes Boss-02.mp3zDS
39Chapter boss battle theme / midbossEnd of Chapter BossTertiary Battle Theme or mini boss.mp3pianotm
40Intro to the big boss battle themeThe Intro from Beyond Space and TimeT_B_S_T__Intro (1).mp3pianotm
41First Big Boss battle themeThis Isn't Even My Final FormT_B_S_T__Form_I (1).mp3pianotm
42Final Battle themeFinal FormT_B_S_T__Final_Form (1).mp3pianotm
43Entire final battle themeThe Thing from Beyond Space and TimeThe_Thing_from_Beyond_Space_and_Time (1).mp3pianotm
44Outtro / End CreditsA Hero's EndHoldana Variant.mp3pianotm

visitorsfromdreams implemented 43 separate battle animations for spells and weapons in mid-to-late 2019

You can read more about it here in this blog post:

They are incredible!

Wow, where do I even begin!

Avee has gone above and beyond any reasonable expectations for this project, and without him I'd have been completely sunk.

He has finished a veritable mountain of monster sprites (360 monster sprites, counting all recolours)

He completed all of the tilesets AND took it upon himself to replace the graphics in 879 maps with them! This is, in fact, the backup that I am going to have restart my work on.

He is hard at work now creating battle backgrounds, and has provided 33 already! I am going to showcase them soon so that we can all marvel at them.

So a huge thank you to all of the resource creators on Hero's Realm remaster.


Art Corner: Bosses and more monsters

Showing off some more enemies (the last ones to appear in this Art Corner) and a couple of early bosses!
I hope you all have a nice end of summer (or winter for you south hemisphere peeps). It's already getting cooler here in Cadana.


Art Corner: Monsters!

Let’s have a look at a few of the 80+ enemies in Hero’s Realm: Heroic Edition!


Art Corner: Master Classes

Presenting the Master Classes and special characters! Those two don’t join your team permanently but make a strong impression when seen in action, so I tried to make their physical appearances as memorable as any other class’s.


Art Corner: Advanced Classes

Hiya! It’s been a while.
Avee here, presenting the next Art Corner, but first let me say that in these trying times I hope that all of you are safe and healthy.

The more powerful Advanced Classes can be acquired later in the game. Three of these are completely new in the remaster and it was fun to design them from scratch. Please try them out!


Art Corner: Rogue Classes

Presenting the Rogue classes, the last of the 12 basic classes!
This time I was inspired by more common depictions and stereotypes found in different works of fiction.
They seem to be the most colorful classes so far?
I tried to use many contrasting colors to make these guys stand out.


Art Corner: Mage Classes

Presenting the next classes, numbers 9 to 12!

The Mage classes were the most fun to reimagine.
I wanted some of them to be inspired by fantasy depictions of different religions and/or cultures.
Let us know your favorites!

Progress Report

New Tilesets Sneak Peak

Avee has been hard at work converting over the RM2k3 RTP tilesets to the custom tilesets and charsets he has created. It is downright astounding the work that he did! It is no small feat to have completely revamped a graphics package as extensive as the RTP that comes with RM2k3, and frankly I am speechless. So I will let this screenshots speak for me. Here is a quick sneak peak...

Here's an abridged list of the changes Avee made:

Changes made to resources:
-Renamed a few of my files properly and deleted duplicates.
-Added a plain wooden mage staff to the Wands & Cards battle weapon sheet.
-Added and updated several charsets, chipsets, a few facesets and added new pictures used in Void of the World.

Changes made in the database:
-Fixed a few passability issues in the tilesets, updated and added new ones.
-Replaced the plain wooden stick weapon (not the one with the cute little leaf) with the plain wooden mage staff.

Changes made to the world map:
-Replaced ripped sprites with original ones.
-Added dunes in some of the deserts.
-Added high snow mountains in some of the snow areas.
-Improved waterfalls and a couple of areas that looked odd.

Changes made to the maps:
-Improved maps.
-Replaced most ripped sprites with original ones.
-Countess Tower: Added falling down pits animations.
-Dow Jones Locker: Added falling down pits animations.
-Towers of Ziam: Added falling down pits animations.
-Mountain Caverns: Added spin in whirlpools animation.
-Queensbridge: Added falling down pits animations.
-Pyramid: Added falling down pits animations.
-Lost City: Added falling down pits animations.
-Frozen Throne: Added falling down pits animations.
-Tower on the Lake: Added falling down pits animations.
-Improved the Void of the World's gates opening.
-Important revamp of the Golem's exterior maps.

More images and screenshots will be coming. Hero's Realm: Heroic Edition is getting close!


Art Corner: Warrior Classes

Continuing the Art Corner, I was given a lot of creative freedom to reimagine the character classes.
I drew the Warrior classes hoping to convey the ideas of physical strength and toughness.
Please let us know your favorites!
And look forward to recruiting them for your team.


NEW Art Corner #1-4

Hi! Avee here.
These were previously shared on kentona's Patreon. We're putting them here now.

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