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PUSHTODO2

  • kentona
  • 02/06/2018 07:51 PM
  • 2340 views


So the wife is out of town for work for 2 weeks, leaving me home alone with the kids until next Friday. You know what that means! Videogames and fastfood and working on Hero's Realm: Heroic Edition after the kids go to bed and work on it until the wee hours (and rye whisky).

I have compiled a large list of the backlogged items I meant to finish off by the end of last year. Welp.

If anyone is still interested in the game, here is the PUSHTODO2 list:

PUSHTODO2 (FEB6-15):
-collect all music so far
-work with zDS and pianotm to assess current score and get on completing the soundtrack
-consolidate tilesets
--animated tiles to Avee
-update graphics to use consolidated tilesets
-consolidate list of animations
-placeholder battle animations (including 2k3 Battle Anims)
-?placeholder tileset
-?placeholder/real sound effects
-Audiojungle
-?monster graphics 256 color
-monster placeholders
-get in contact with Bigwig

bug fixes
--Tundraca Cant Do Math bug
--Wandering Ch1 Robot bug (goes missing)
--Aleksandria portal 1-way
--Ranger and Mesmer spell missing (life tap and chance)(Zef)
--Event scripted an item that does not exist Jestor error inverted tower?
--Fun House getting tickpack for nothing (Avian token)
--fake white elfstone reward missing in Parvinder
--alchemy elixir descriptions are out of sync
--Ch.5 Migration Bugs
---Missing alchemy potions
---missing tarot cards
---Cursed necklace -> falcon sword
---Silver Harp missing
---added scale shields and fur coats
---Jester Hats
---Fake Cobra Card
--New Game+
---Kumite New Game+ party bug
---men's/women's club access wonky
---Chest in Stromholm
---Final Boss Music doesnt reset
---suddenly get lots of gold??

enhancements
--Class Switching/Assigning
---Class Switching 'costs'
---new elite classes promotion logic
---Party Creation bug (cancelling out fucks it up)
---Talk to me if you want to chance classes!
--Arena level requirements removal
--reduce ship cost
--quick custom menu (like DQ)

nice-to-haves enhancements
--reorganize items
--flip brown and grey ajahs
--Game timer
--No random encounters item
--flexible encounter system (sneak/normal/challenge)
--grinding spots (and enemies)
--XP boost item
--Find Item booster
--Break the Curse
--Treasure Hunting minigame (DQIX style?)

balancing
--Enemy agility -20%
--Magic Damage improvement
--Two handed weapon damage improvement
--reduce Lightsabre power
--Spirit Skean reduce power
--Drill accuracy
--Jester enemy reduce power
--Buff importance - DEF INT STR AGL HERO (learning skills order, mostly. equipment?)
--Stopspell vs group?
--Bounce? does anyone have this?
--Dispel single target
--Evil Flame - statuses? Warlock?
--end game bows
--Holdana hero weapon boost
--Raj Hero weapon boost
--Blessaga accuracy
--Curaga accuracy
--EXP boosts early game? custom EXP levels?
--Healing spells power to match others + rejig attribute to match?

battle events
--GP Toss rebalance
--Demi
--Combo numbers
--Boss hit highest HP skill
--Gaius Strike check (strike instead of mug defect for Gaius?)
--Healing Strike
--Syphon Strike (or whatever)
--Check to see if behaviour is consistent

playthrough
--refactor blatant references
--item checks (if I do the reorg)
--item animations (target: self!)

story improvements
--Magus guild
--Gurus

...and there it is. And, like last time in September, I have a cold. Which absolutely killed my ability to stay up and and get shit done last time. (as for all of the intervening time between end of September and now, I have no excuses)

Until this list is completed, I will not have an accurate estimate for the commercial release. We will see how it goes. Wish me luck.

Posts

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Go Go GO GO GO GO!
You can do iiiiiiiit!!!
>.<)b






But, you know, don't overdo it and hurt yourself.
You gotta take care of your health!
Do you have an issue tracker set up for this sort of thing? It sounds dumb but I've found it really helpful haha
I havent actually. What do you recommend?
bob_esc and I used the on github pretty effectively for SaGa ( https://github.com/psywombats/mgne/issues/ ) and he's not a programmer so that's at least viable. But that was more a solution of convenience since we were already on github and there's all sorts of new wave ~fancy~ planning boards like Trelo and junk that I haven't used so might be worth poking around.

But yeah it saved a lot of headaches, during playtesting especially.
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