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Polished to the point its hard to believe!

Video version:


Script version:
Its been a good few months for RPG Maker demo's, and that trend continued with the release of the demo for HEARTBEART. An impressive title that exploded out of nowhere and developed by a team called Chumbosoft.

Ill be honest, I dont really have a lot of say about HEARTBEAT other than that its incredibly polished and im sure the full game is going to set the standard for games made in RPG Maker MV going forward.

The presentation is super sharp with everything from the game sprites to the UI and character portraits having an amazing amount of polish. The soundtrack is absolutely stellar with a real 90s feel to it, the battle theme in particular sounds like some sort of long lost track by The Real Maccoy. The writing is really clever with well thought out characters, and while it does contain references to anime and other parts of pop culture it isnt to a degree where its distracting. The games mechanics and party are introduced at a good pace that keeps it from being overwhelming and the level design and puzzles are as smart as they are clean and elegant. Characters level quite quickly and The game also features gnomes.

Really, anything negative I have to say is just nitpicking. The animation on the battle sprites makes them lose the solid square pixels which sort of breaks the illusion. Like wise the battle animations which are created with inengine assets don't visually blend all that well with the rest of the games aesthetic. Like I said, nitpicking.

So do I recommend the demo for HEARTBEAT? Well, heres where things get a little interesting. If you are an rpg maker developer, especially someone using MV than absolutely yes, HEARTBEAT is a great showcase for what the engine can do. Likewise if you are a fan of RPGs in general, especially cutesy JRPGs, this game is for you. HOWEVER, if your like me and dont really have much interest in childrens anime from the early 2000s which is what this game seems to borrow most liberally from in terms of aesthetic and tone than this demo might not do much for you. Thats not a knock against the game itself, if thats what the game was going for than it has knocked the ball out of the park, its just not a genre that does much for me personally. The game is great and incredibly polished, but doesnt have that weirdness factor that drives me personally to dig through the depths of RPGMaker.net.

Posts

Pages: 1
Shepple
you're my li'l man!
1456
First of all, I wanted to say THANK YOU! for giving the game a chance even though it's not your usual cup of tea. It's honestly super kind of you. But, yes, it is highly influenced by old 2000s era anime and video games I used to indulge myself in as a typical nerdy Asian kid, lol.

This is a good review! It's informative and concise and I agree with the nitpicks, actually. I'm not very good at animations, so I just left that to the stock assets while I focused on other graphics since I found myself constantly going back to fix older things up as development progressed. I was thinking of shrinking the animations to make the pixels match up with the game at the very least maybe? I'll try to see what I can figure out for that. It does break the "pixel" feel, hmm...

As for the puzzles, you'll have pringle to thank for that, and the dialogue is thanks to cantrip7! These dudes are super talented and I'm really grateful for their work.

@ The Yowie comment:
The video showed the Dustdevil monster. The Yowies in the game look like this:



They're supposed to be "Yamabiko" but we wanted to name some of the monsters after similar cryptids from other countries so some names aren't too hard to pronounce, like "Bakedanuki." It was one of the first things to come to mind when thinking of another timid ape-like creature. But hey, it's still cool you were able to recognize that!
Hey, that's a nice review! However, why is this video not public? : O
Let me know if you'd be interest in reviewing The Tavern.
- Aureus
author=Shepple
First of all, I wanted to say THANK YOU! for giving the game a chance even though it's not your usual cup of tea. It's honestly super kind of you. But, yes, it is highly influenced by old 2000s era anime and video games I used to indulge myself in as a typical nerdy Asian kid, lol.

This is a good review! It's informative and concise and I agree with the nitpicks, actually. I'm not very good at animations, so I just left that to the stock assets while I focused on other graphics since I found myself constantly going back to fix older things up as development progressed. I was thinking of shrinking the animations to make the pixels match up with the game at the very least maybe? I'll try to see what I can figure out for that. It does break the "pixel" feel, hmm...

As for the puzzles, you'll have pringle to thank for that, and the dialogue is thanks to cantrip7! These dudes are super talented and I'm really grateful for their work.

@ The Yowie comment:
The video showed the Dustdevil monster. The Yowies in the game look like this:



They're supposed to be "Yamabiko" but we wanted to name some of the monsters after similar cryptids from other countries so some names aren't too hard to pronounce, like "Bakedanuki." It was one of the first things to come to mind when thinking of another timid ape-like creature. But hey, it's still cool you were able to recognize that!


Getting stuck revising old parts of a game is something my next game has suffered from for several years now. Its not easy to just move on, especially when your constantly improving. You have a super solid team and your work is really excellent, I cant wait to see how the community receives the final game as well as where you all go from here!

author=MoralAnxietyStudio
Hey, that's a nice review! However, why is this video not public? : O
Let me know if you'd be interest in reviewing The Tavern.
- Aureus


The review isn't public yet because I have a weekly release schedule. In terms of reviewing your project I am certainly interested but have my next few months worth of titles all planned out so it could be quite some time before I get to it. Thank you very much for the offer!
Oh, thank you for making it clear. <3 Good luck with keeping up with the schedule! : )
Damn, you got a video with your review? Dafuq?? Yo, if you ever want review my game one day, let me know.

Also, good job Shepple, I hope your game gets finished. It definitely looks promising. That said, I won´t play it, because well... it´s just not my genre. But hey, the World ain't about me. So get back to work and finish it damnit!
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