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Note. There is no game to download at the moment, I took it down a while ago. There is a plan to have a revised version sometime and I've stated the current details below.

Target date is the most extreme latest date that I think it would happen by, so long as I can keep using RPG Maker. And that's looking good and likely right now! Set Date: 06/22/2029

Future Versions:
The first project plan here is to do with the Chained Worlds VX Ace Remake. But I'm working on another project before this right now. I MIGHT switch to this or do both at the same time, but right now it's still on hiatus, for now.

No future versions are planned right now. When I go back to this, the current plan is to just take the VX Ace remake as a project to work on first. And maybe the plan will also be to move it to MZ if that will work out.

NEW Chained Worlds VX Ace (Or MZ?) Remake:
The original concept I had was some adventurers that band together to fight off some monsters, but I'm undecided about which new direction I will go in. I plan to keep much of it the same but with a lot more depth.

I like the idea of keeping it a short dungeon crawler with a "mini" style to the gameplay and then adding more depth on top.

I DO want to fix the skillsets, add more towns, and have more to explore and be able to do more.

Main Character Summary:
Rohan, the main character, suffers from amnesia not remembering his life before he was brought into the mystical village within a forest, that he now lives in. One of the monsters from the start of the game named Ouf knows Rohan from his past. Rohan will have to go along on a journey to multiple worlds connected, like a chain, to find out the answers he seeks about this, but are those answers better left undiscovered?

Story Summary:
Monsters have been returning to the chained worlds, and a group of adventurers are going to travel through each of these worlds to try and fight off these monsters and discover what has caused this to happen and how to stop it.

Plot Summary:
The plot follows a small group of characters who end up travelling to different worlds, defeating monsters, in hopes of finding a way to permanently remove all the sudden appearance of these monsters from their own worlds and aiming to bring peace back to all the worlds.

They have a few challenges to fight through along the way until they reach the Dark Realm, where the story takes its conclusion.

I call this game a dungeon crawler because, while you can follow a story, there are only dungeons to explore in this game. You go through one dungeon, then another, then another, etc, until the final dungeon. While there are a few towns, you don't really explore them. At least currently.

In the remake, while much is planned to stay the same, some things are planned to change quite a lot. The plan is to keep it similar, or the same, but just with more depth. So more depth and thought into the towns, into the ideas of exploring more. And just expanding the different worlds a little. Not necessarily a lot, but yeah see if more depth can be added to everything.

I also want the combat to be more engaging and plan to find ways to achieve that. Nothing necessarily too complex though.

I'm unsure if I'll make this in VX Ace or move to MZ. Both options are in my mind, still, at the moment.

Maps are simplistic, similar to basic RTP, and still a bit different from dungeon-generated maps at the same time. I will try to make them better in the remake.

The concept still is a dungeon crawler type of game with a simplistic feel at the moment. But more to do and hopefully it'll be enjoyable.

Latest Blog

Small update again, but it is good story progress so far.

Very small update. This post amounts to, I'm working on a new project's story a lot! :)

The only progress on Chained World Remake, for now, is a few ideas.

So for the new project that I mentioned months ago now, I did end up making some facesets with the MZ generator and made some characters, names and some other details for them in December and January.

I think I'll redo the facesets with MV's generator when I'm ready. I like it but I think MV would work better with this game and with those characters.

I didn't work on it much outside of those months, maybe a little but I think I accurately know I didn't.

Either way, I have, however, gone back to the project again and decided that I want to revise the story a lot. So far I'm working on the main villain's backstory which is good. I have scenes and dialogue done for some other stuff, but I just want to take a bit of this story at a time now and revise it a bit.

I'm not yet fully satisfied with it, but I'm pleased with the direction it's going in so far.

The protagonists, currently, are a group of people. So I'm going to revise them next. Then keep planning out the rest of the story. I want that done before I start attempting to do the mapping again properly.

As long as I stick to it this time, I expect the story to eventually be completed. I have no idea how long that'll take though, lots of scenes and dialogue when I'm ready to do it, but I am slowly working through it and liking it more so far, which is good.

No work on Chained Worlds either, but it's still planned. Just a few ideas and thoughts on what may or may not happen with it. For now, I'd rather focus on that new project.

I think I'm making better progress than before this time, so we'll see.

Again, it's a fun side project for me. I'm not sure how good it'll be and stuff, but I just want to have fun with RPG Maker and eventually release something for now. It can be considered my first project again since I started getting back into RPG Maker.

Currently, still planned to be done in MZ.

Mental health is pretty good, at least a lot better based on yearly progress and stuff, so just relaxing, as it keeps improving.

That's everything for now. Good luck with RPG Maker and have fun with the games you play!
  • Hiatus
  • 0 of 12 episodes complete
  • boos405
  • RPG Maker VX Ace
  • Strategy Adventure RPG
  • 07/05/2017 04:26 PM
  • 09/19/2023 11:57 PM
  • 06/22/2029
  • 43764
  • 11
  • 0


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Future Ruler of Gam Mak
I'll make sure to give this a try and give you some feedback, I don't know why, but it tickles my interest out of some reason.
Feedback on the game by anyone would be appreciated. Thanks Ozzy The One, I'd love to know what you liked and disliked about the game, hope you enjoy it.
A little feedback.
Please correct your grammar and spelling misstakes. There're nearly in each sentence. (i.e. sheild --> shield)
Fire is weakpoint but weaker than normal attacks. (Damage app. 10)
Health potion and health potion II do exact the same (description).
No reviving items? Once Delicia is dead you can't revive anymore (against Death)
My tactic was mostly the same: Def (all) and Ang down (bosses), swift attack; Regeneration (later recovery and revive) or holy; Slade or buffs or sword attack; Ice I or Fire II.
If all spells of Delicia cost 5 MP how can she have 4 left?
If Mana Potions heals the MP full (30) how can it be that sometimes it only heals less?
Why is the Angel not weak to dark?
You are surprised when looking into your inventory because you never seem to get any drops but then they appear there.
There isn't any need to look for treasures - there aren't any.
No reviving items?
It seems Health Potion II revives.

Also some skills seem to have no name? The ice queen used some empty named skill to stun.

Agree with every point on Firefly's feedback.
Once I have finished the game I might write some more stuff.

Just beat the last boss. After the credits roll you can apparently still walk around and have access to the menu but the screen is blacked out. Ivory's spells are pretty much useless besides Ice I (Fire II is only stronger than Ice I against Death). Other than that there is not much to add to Firefly's feedback.

Thanks Firefly and reggird for your feedback!

Yeah Health Potion II revives characters maybe I should've named it something else actually, but that should work.
I think I should've lowered the battler magic defense a bit against fire and that was the issue.
Sorry about the spelling errors thanks for pointing that one out to me!
I don't understand what you mean by "If all spells of Delicia cost 5 MP how can she have 4 left?" could you elaborate on that?
In the database the formula for Mana Potions is 30 so it should recover 30MP I'm not sure what's going on there...
Holy normally beats Dark so to make a holy enemy weak to dark is a bit odd to me but I guess it's something I could've tried to do.
Yeah instead of adding items at the end of each world I should've created a treasure chest where they could get the items from.
Other treasure chests on the maps might've been fun too, I take that point into consideration.

All skills have names, they don't have description but they have been named in the database, I'm not sure why some of the names aren't appearing. That must be a bug with a script or something but I've no idea, sorry about that.

And yeah I wasn't sure what to do when the game ends I think there is an option to go back to the title screen but I couldn't find it so I ended the game there.

Thanks for playing both of you I hope you had fun playing the game and thanks for the feedback!
I was suprised about the 4 MP left.
Each spell of Delicia costs 5 MP - so if she uses her spells the MP would be going 25, 20, 15, 10, 5 and 0.
Though 4 MP left should be impossible.
It could be connected to the Magic Potion issue.

As for the Health Potion II: The description said something about healing 300 HP. I didn't even tried them and relied to the revive spell until Delicia died. A new description would be helpful.
I have a theory about the mana potions. If you're using a formula for their healing, make sure the variance is set to zero, otherwise the amount of mp it restores won't be absolute.
I've edited the download link for the game and made some changes. I changed the description for Health Potion II, lowered magic defense for most enemies and bosses, added a event that takes the player back to the title screen at the end of the game and fixed some spelling errors.

I also changed the variance to zero for the mana potions.

I'm surprised at Delicia having 4MP left, I checked the skills in the database and they each cost 5MP. Not sure what to say there.

Thanks Firefly and WheelmanZero!
UPDATE I edited the download link with verison 3, I slightly lowered the encounter rate on most maps.
UPDATE Added a new verison, this time I fixed more spelling errors and gave most bosses 2-3 turns. (They were too easy before!)
Game now on hiatus, read the blog post if you want for more information. I will come back to this sometime in the future.
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