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LGBTC+, C stands for Cybergirl!

  • Kurori
  • 08/30/2017 08:31 AM
  • 619 views
Hello, ladies and gents! I'm here to give you all a review about a cute lil' game called Momoe Link. To tune everyone in immediately, this game is a great representation of the LGBT+ community! I am personally a part of this community, being bisexual, so I was drawn to the game as soon as I read that there were major LGBT+ storylines in it. Anyways, onto the review!

Name: Momoe Link

Developer: Kanatakkun

Story: You play as a 100 year old cybergirl named Momoe. At the beginning, she's been feeling not like herself recently. She hasn't been enjoying the things she once enjoyed. But she pushes these feelings aside and goes to study in the library and talk to her friend, Jambu. You find out that Jambu accidentally broke their friend Shade's arm, and Jambu wants to apologize. Being the awesome friend you are, you take Jambu to Shade to not only try and hook them up, but to remember your own romantic struggles as well. There are two endings, one of which features much more backstory to Momoe than the other.

Gameplay: Basically, you're playing a light novel featuring walking around to save between sections. Normally light novel style games, featuring no walking at all, turn me off a bit. I used to be into them a long time ago, so thinking about them just bring back cringey memories. But bringing in the small bit of interactivity, not including the choices you can make, made it feel more engaging. Though you only move around to save, progress the story, and check out the cave, it's still a nice touch that I personally appreciate.


The real question is, why is this even here if it's inaccessible throughout the whole game?

As for the story, you only have three options altogether: Stay or leave a library. Continue talking to Shade, your friend, or push your other friend, Jambu, to talk to Shade. And finally, to talk to Candy about "it" or not. The first two are simply for a background story, I suppose. Sort of like in a TV show where there's a major plot in an episode, along with a minor plot playing in the background. The first two options are the minor plot, laying out the world and introducing you to the characters. However, the third option determines your ending. There are only 2 endings, "good" and "ultimate", both of which are considered to be good endings. However, one reveals MUCH more of the story behind the cyberworld than the other.

My only complaint about the gameplay is the grammatical errors. Though there weren't many, there were a few here and there throughout the script. Grammar is important for a novel-esque game, as the way you receive the story is through... well, reading. Understanding what you're reading is key. But on that note, the grammar doesn't ruin the story at all. It's still understandable, and again, the grammar problems are minuscule. While we're on the topic of writing, though, I must point out the slightly awkward speech at times. Altogether the script is well made, but there are a couple times in the storyline where the dialogue feels a bit awkward or stiff. But at the same time, there were plenty of cute and comedic lines in the game as well. The good outweighs the bad in this case, though the bad still sticks out.

Graphics: The graphics are very simple. The game relies heavily on shades of pink, 5, to be exact, though there is a scene at the end of the game that gives more colors than that. It gives me some good Dreaming Mary and Gameboy vibes. The surroundings are easy to look at, the colors don't cause any strain to the eye. In fact, the scenery for the save space is pretty cute! And the pixel effect on the sky is beautiful and well-crafted. Not only that, but the character designs were very cute! They fit right into the pink universe. Overall, though the style is personally not my favorite, there are no serious problems with it.

Music: The music is nice. Each area has a different piano piece playing in the background, which I appreciate. Though the game revolves around cyberspace, so you'd think chiptune would be used, the gentleness of the piano sets the mood properly and doesn't tear my focus away from the story, rather heightens it. During one of the last sequences when Momoe talks with her friend Candy, the music does change from piano to chiptune(?), but again, the chiptune is not overbearing and sets the mood for the scene. My only complaint is, when first opening the game, my volume (with headphones) was at its usual setting of 20. The moment I opened the game, the introduction screen, which featured a short chiptune song, threw me off by being at a pretty loud volume. I kept my volume at 12 for the rest of the game.

Conclusion: This game is quick and to the point. It's a nice play if you're looking for something only 10 minutes long max, as well as something for the LGBT+ community, as the two relationships the story revolves around are of two boys and two girls. It has a very cute outer shell, not only being aesthetically pleasing, but you just can't help but like the four characters in the story as soon as their introduced. Each of them are cute and relatable in their own way, and you just want to help each of them with their problems. But the game has a deeper meaning, as discovered in the Ultimate ending. If you wish for a cute and happy game with a hint of a darker meaning, this is the game for you! I would highly recommend it for those who are looking to kill a bit of time in an enjoyable way.