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Long ago, our world was created, born from the wishes and dreams of four benevolent gods. From Their hands sprang forth life; from Their imagination, a purpose for that life. Under the guidance of the Four Gods, the land flourished. The people used Their generous gifts to cultivate the land, to raise mighty kingdoms, and to live among one another in peace and harmony.

However, this era of prosperity was not to last. From the depths of darkness rose an aberration - the Dark One, a being which embodied the antithesis of all that the Four Gods had wished for: Pain. Loneliness. Hatred. Fear. Despair. In its malice and depravity, it clawed its way to the top of Turovero, a tower which rose endlessly to the gates of Heaven, before usurping the throne of the Gods at its summit and casting Them away.

Under the influence of the Dark One, the people now knew true despair. The land grew barren, the kingdoms waged war, and society began its slow descent into destruction. To this day, no one knows for certain what happened to the Four Gods who gave life to our world.

Yet not all hope is lost. Even now, the Celestial Tower still stands, waiting for its chosen warriors to free it from the Dark One’s grasp. You who now stand before the gates of destiny, before the eyes of Heaven and the heart of darkness itself… what will you risk to make the light of truth shine brightly once again?


Summary

Turovero: The Celestial Tower is a freeware, dark fantasy role-playing game created with RPG Maker VX Ace.

Players will take on the role of four young adventurers - Sigurd, a brave and kind-hearted knight, Leilia, a gentle and motherly cleric, Edric, a gifted yet sharp-tongued mage, and Ruby, a cheeky, fun-loving thief - who have no recollection of their lives prior to meeting one another. Determined to free their world from the influence of an ancient evil, the Dark One, the group sets forth on their most perilous journey yet as they climb the mysterious divine tower, Turovero.

However, as the heroes ascend the Celestial Tower, they begin to realize that not everything is as it seems. Just what is the Dark One that plagues their world so, and what truly happened to the Four Gods of legend? The answers to these questions lie in wait for them at the top of the tower… but do they truly want to discover them?

Turovero: The Celestial Tower features:

  • A marriage of some of the best elements of RPG Maker games: the dungeon-crawler gameplay and aesthetic of old-school JRPGs with the mystery, intrigue, and macabre elements of the RPG Horror genre.
  • An original, dark, psychological story with multiple routes and endings, determined by player choices, exploration, and even battle outcomes.
  • All-original title, character, enemy, and cutscene artwork by a team of talented artists:

    - Title artwork by Cristina Moreno
    - Character artwork by Genkaiko
    - Enemy artwork by Amy C.
    - Cutscene artwork by Meaka


  • An entirely original soundtrack.
  • Environmental puzzle solving requiring the player to use character skills to their advantage.
  • A wide variety of optional, character-centric scenes to expand the story and affect its outcome.


Important Note: While not strictly a horror game, Turovero will contain light horror elements as well as scenes of violence and other sensitive topics. It is recommended for players aged 14 and up.

FULL VERSION (1.3) NOW AVAILABLE!

Links

RPG Maker VX Ace RTP (REQUIRED)
Official Tumblr Blog
Game Jolt Homepage
Itch.io Homepage

Please also check out my previous game, Prom Dreams: A High School Love Story!

Latest Blog

Turovero: The Celestial Tower Version 1.3 is now available for download!

Changelog for Version 1.3:

  • Fixed a bug on the final floor preventing the player from using a Warp Gem when they should be able to use it after completing certain trials.
  • Added another visual cue to a second floor sniper puzzle.
  • Fixed a variable error causing some of the key item pick-up dialogue to reset on the fourth floor.
  • Fixed the description of the Blessed Sallet so that it no longer refers to a chestplate. I know what a sallet is, I swear!
  • Disabled characters from taking rogue actions when inflicted with the “frozen” status in the fifth floor.
  • Made the auto-battle fight during a fifth floor cutscene “unlosable” - that is, the scene will continue even on the rare chance that the character falls in battle. The self-heal effect has also been buffed to make this less likely to occur.
  • Buffed Mana Siphon so that it might be a little more useful in the earlier floors.
  • Changed some of Viveca’s stats for her first battle for balance purposes.
  • Changed some of the fifth floor enemy’s stats for balance purposes.
  • Decreased damage output slightly for all enemy AOE attacks.
  • Fixed the Mind Shot skill, which had been given a 50% HIT rate rather than the appropriate status effect rate. The skill will hit at a normal rate now.
  • Moved a save point inside the last portion of the third floor to avoid an unintentional point of no return scenario.
  • Changed a small amount of dialogue to provide more salient hints for one of the seventh floor puzzles.
  • Added captions upon examining certain puzzle objects on the seventh floor for clarification.
  • Moved some objects in one of the eighth floor sidequests to avoid softlocks when interacting with them.
  • Fixed a bunch of bugs in the developer’s room:
  • Character dialogue will no longer display all three conversations at once; you’ll need to talk to the character again to trigger the next dialogue in the sequence.
  • A variable error with Leilia’s dialogue has been fixed.
  • An error where a cutscene picture will remain on screen in the art gallery after you exit has been fixed.
  • Added a small Easter Egg in the pub, contingent on… something. ;)
  • Fixed various message portrait errors.
  • Fixed various typos.
  • Completed
  • QZProductions
  • RPG Maker VX Ace
  • RPG
  • 07/15/2017 02:06 PM
  • 10/17/2022 12:19 PM
  • 06/24/2019
  • 227531
  • 56
  • 1811

Posts

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This seems pretty awesome and sounds very promising. :3 Can't wait.
author=Knightowl
This seems pretty awesome and sounds very promising. :3 Can't wait.


Thanks!! I'm looking forward to releasing the demo soon! :D
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Seems pretty cool! Loving the art style used and enjoying the concept. <3
author=AtiyaTheSeeker
Seems pretty cool! Loving the art style used and enjoying the concept. <3


Thank you! The artists are all working hard to help make this game possible so the compliments are appreciated :D
Looks very clean and well done, will most certainly be watching this one. (+1SUB)
author=Tom_Bombadil_
Looks very clean and well done, will most certainly be watching this one. (+1SUB)


Thank you! It helps that I've signed on people who can actually, you know, ART for this game, as that was commonly cited as the weakest part of my first game. |D;; Their talent really helps portray the characters and story more like how I imagined them and less like a middle schooler's Mary Sue/Gary Stu collection :|b
You know I'm on board. I loved your previous game. :3 Looking forward to seeing how this develops!
author=Punk_Kricket
You know I'm on board. I loved your previous game. :3 Looking forward to seeing how this develops!


Thanks! I remember your lovely review, I hope you enjoy this game as much as the last! :D
author=QZProductions
author=Punk_Kricket
You know I'm on board. I loved your previous game. :3 Looking forward to seeing how this develops!
Thanks! I remember your lovely review, I hope you enjoy this game as much as the last! :D


Going by what you put in the description, I think I will! Btw - I'm lovin' the music piece you teased earlier.
author=Punk_Kricket
author=QZProductions
author=Punk_Kricket
You know I'm on board. I loved your previous game. :3 Looking forward to seeing how this develops!
Thanks! I remember your lovely review, I hope you enjoy this game as much as the last! :D
Going by what you put in the description, I think I will! Btw - I'm lovin' the music piece you teased earlier.


I'm glad; the music composition is one of my favorite parts of making a game so I'm happy when people like the soundtrack :3c
author=QZProductions
author=Punk_Kricket
author=QZProductions
author=Punk_Kricket
You know I'm on board. I loved your previous game. :3 Looking forward to seeing how this develops!
Thanks! I remember your lovely review, I hope you enjoy this game as much as the last! :D
Going by what you put in the description, I think I will! Btw - I'm lovin' the music piece you teased earlier.
I'm glad; the music composition is one of my favorite parts of making a game so I'm happy when people like the soundtrack :3c


Music's a large part of what gets me into games, to be honest. I've fond memories of hearing so many osts growing up that I can recite almost entire soundtracks from memory - especially if it's material from composers like Yasunori Mitsuda or Yoko Shimomura. I still hum tunes from Legend of Mana.

author=fiddlesticks
like diversity in this
;)


Diversity in what sense? Thank you though! :)
Some suggestions for the demo:

A serif font is not recommended for screen reading. Try to find another one.

Pickpocket should be cheaper and hit more often.
And when a monster has no item to steal then say it so or you just use up your MP in hope for an item.
The monsters should drop these items occasionally, too.

The monsters are too strong (Bats and Slimes). You have to use your skills or fight for eternity but that costs MP.

I have to restart because I have no more MP left for the riddels (which are really good).
author=Firefly84
Some suggestions for the demo:

A serif font is not recommended for screen reading. Try to find another one.

Pickpocket should be cheaper and hit more often.
And when a monster has no item to steal then say it so or you just use up your MP in hope for an item.
The monsters should drop these items occasionally, too.

The monsters are too strong (Bats and Slimes). You have to use your skills or fight for eternity but that costs MP.

I have to restart because I have no more MP left for the riddels (which are really good).

Thanks for the feedback.

1) If lots of people have trouble with the font I will gladly take a look at it.

2) Pickpockets steal rate is 30-35% for common items and 15% for rare ones. The monsters do already have a drop rate of about 1/7 for common items. Finally, a message SHOULD show up saying that the slimes have nothing to steal, but if it's not showing up I'll definitely get that fixed!

3. Running out of MP was a concern for Beta testers, so I actually added more MP restoration items (you can harvest the blue flowers after growing them) and made them restore more MP when used. If it's still an issue I can look into lowering skill MP costs, but I'm concerned that doing so will unbalance the game in the completely opposite direction, haha.

4. I'll keep the enemy difficulty in mind, and again if a lot of people have trouble with it I'll adjust them.

I appreciate your compliment on the puzzles though! :D
help please!! how do i rise the barrier at Right in the floor with the little girl and his dog. I was able to press yellow button at left
Thanks
author=fifacv
help please!! how do i rise the barrier at tight in the floor with the little girl and his dog. I was able to press yellow button at left
Thanks


I'm going to private message you real quick, hang on!
i got it just trying, and just defeated zorganto
now i am totally stuck with second floor (ice)!!!!!
author=fifacv
now i am totally stuck with second floor (ice)!!!!!


Where specifically are you stuck?
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