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Long ago, our world was created, born from the wishes and dreams of four benevolent gods. From Their hands sprang forth life; from Their imagination, a purpose for that life. Under the guidance of the Four Gods, the land flourished. The people used Their generous gifts to cultivate the land, to raise mighty kingdoms, and to live among one another in peace and harmony.

However, this era of prosperity was not to last. From the depths of darkness rose an aberration - the Dark One, a being which embodied the antithesis of all that the Four Gods had wished for: Pain. Loneliness. Hatred. Fear. Despair. In its malice and depravity, it clawed its way to the top of Turovero, a tower which rose endlessly to the gates of Heaven, before usurping the throne of the Gods at its summit and casting Them away.

Under the influence of the Dark One, the people now knew true despair. The land grew barren, the kingdoms waged war, and society began its slow descent into destruction. To this day, no one knows for certain what happened to the Four Gods who gave life to our world.

Yet not all hope is lost. Even now, the Celestial Tower still stands, waiting for its chosen warriors to free it from the Dark One’s grasp. You who now stand before the gates of destiny, before the eyes of Heaven and the heart of darkness itself… what will you risk to make the light of truth shine brightly once again?


Summary

Turovero: The Celestial Tower is a freeware, dark fantasy role-playing game created with RPG Maker VX Ace.

Players will take on the role of four young adventurers - Sigurd, a brave and kind-hearted knight, Leilia, a gentle and motherly cleric, Edric, a gifted yet sharp-tongued mage, and Ruby, a cheeky, fun-loving thief - who have no recollection of their lives prior to meeting one another. Determined to free their world from the influence of an ancient evil, the Dark One, the group sets forth on their most perilous journey yet as they climb the mysterious divine tower, Turovero.

However, as the heroes ascend the Celestial Tower, they begin to realize that not everything is as it seems. Just what is the Dark One that plagues their world so, and what truly happened to the Four Gods of legend? The answers to these questions lie in wait for them at the top of the tower… but do they truly want to discover them?

Turovero: The Celestial Tower features:

  • A marriage of some of the best elements of RPG Maker games: the dungeon-crawler gameplay and aesthetic of old-school JRPGs with the mystery, intrigue, and macabre elements of the RPG Horror genre.
  • An original, dark, psychological story with multiple routes and endings, determined by player choices, exploration, and even battle outcomes.
  • All-original title, character, enemy, and cutscene artwork by a team of talented artists:

    - Title artwork by Cristina Moreno
    - Character artwork by Genkaiko
    - Enemy artwork by Amy C.
    - Cutscene artwork by Meaka


  • An entirely original soundtrack.
  • Environmental puzzle solving requiring the player to use character skills to their advantage.
  • A wide variety of optional, character-centric scenes to expand the story and affect its outcome.


Important Note: While not strictly a horror game, Turovero will contain light horror elements as well as scenes of violence and other sensitive topics. It is recommended for players aged 14 and up.

FULL VERSION (1.3) NOW AVAILABLE!

Links

RPG Maker VX Ace RTP (REQUIRED)
Official Tumblr Blog
Game Jolt Homepage
Itch.io Homepage

Please also check out my previous game, Prom Dreams: A High School Love Story!

Latest Blog

Turovero: The Celestial Tower Version 1.3 is now available for download!

Changelog for Version 1.3:

  • Fixed a bug on the final floor preventing the player from using a Warp Gem when they should be able to use it after completing certain trials.
  • Added another visual cue to a second floor sniper puzzle.
  • Fixed a variable error causing some of the key item pick-up dialogue to reset on the fourth floor.
  • Fixed the description of the Blessed Sallet so that it no longer refers to a chestplate. I know what a sallet is, I swear!
  • Disabled characters from taking rogue actions when inflicted with the “frozen” status in the fifth floor.
  • Made the auto-battle fight during a fifth floor cutscene “unlosable” - that is, the scene will continue even on the rare chance that the character falls in battle. The self-heal effect has also been buffed to make this less likely to occur.
  • Buffed Mana Siphon so that it might be a little more useful in the earlier floors.
  • Changed some of Viveca’s stats for her first battle for balance purposes.
  • Changed some of the fifth floor enemy’s stats for balance purposes.
  • Decreased damage output slightly for all enemy AOE attacks.
  • Fixed the Mind Shot skill, which had been given a 50% HIT rate rather than the appropriate status effect rate. The skill will hit at a normal rate now.
  • Moved a save point inside the last portion of the third floor to avoid an unintentional point of no return scenario.
  • Changed a small amount of dialogue to provide more salient hints for one of the seventh floor puzzles.
  • Added captions upon examining certain puzzle objects on the seventh floor for clarification.
  • Moved some objects in one of the eighth floor sidequests to avoid softlocks when interacting with them.
  • Fixed a bunch of bugs in the developer’s room:
  • Character dialogue will no longer display all three conversations at once; you’ll need to talk to the character again to trigger the next dialogue in the sequence.
  • A variable error with Leilia’s dialogue has been fixed.
  • An error where a cutscene picture will remain on screen in the art gallery after you exit has been fixed.
  • Added a small Easter Egg in the pub, contingent on… something. ;)
  • Fixed various message portrait errors.
  • Fixed various typos.
  • Completed
  • QZProductions
  • RPG Maker VX Ace
  • RPG
  • 07/15/2017 02:06 PM
  • 10/17/2022 12:19 PM
  • 06/24/2019
  • 227975
  • 56
  • 1815

Posts

Help pls: How do I get the doll for the maiden of knives. ?

Have 2 keys and 1 wooden doll. (the other one went to M. of fire)
thks
author=fifacv
Help pls: How do I get the doll for the maiden of knives. ?

Have 2 keys and 1 wooden doll. (the other one went to M. of fire)
thks


Answer:
If you have both keys, then you should be able to open both houses. Go to the house on the right, if i recall correctly, and interact with the saw on the table, to cut the doll.
If the one on the right doesn't have a saw, but a fireplace, then go to the one on the left.
I can't properly explain how excited I was to see this with that nice little "Completed" beside the title when I came on to look for something new to play. I've been following development on and off since it was first announced, as I was a huge fan of your first game, Prom Dreams. I'm about to get started with this one and I'm looking forward to seeing just where the story goes this time around!
author=fifacv
Help pls: How do I get the doll for the maiden of knives. ?

Have 2 keys and 1 wooden doll. (the other one went to M. of fire)
thks


SilviuTM beat me to it :D;;

author=Foxina
I can't properly explain how excited I was to see this with that nice little "Completed" beside the title when I came on to look for something new to play. I've been following development on and off since it was first announced, as I was a huge fan of your first game, Prom Dreams. I'm about to get started with this one and I'm looking forward to seeing just where the story goes this time around!


I'm so glad!! I hope you enjoy it just as much if not moreso now that the art doesn't suck anymore lmao
last help i hope- I am at the top of the church tower. I know the sequence for the bell, but nothing happens at the gates
author=fifacv
last help i hope- I am at the top of the church tower. I know the sequence for the bell, but nothing happens at the gates


Follow the Runes on the paper you find in the bell keeper's room from left to right. You have to make sure you're doing the whole sequence without leaving the room or messing up because the variable controlling the puzzle with reset to 0.

More simply, if the bells are "1, 2, 3, 4" from left to right, the order to shoot them would be as follows:

3, 2, 3, 1, 4, 3
Cannot wait! I need please help with Cedric in the room with 3 sets of candles. In 6 hours could'not complete it. Love the game!!!
author=fifacv
Cannot wait! I need please help with Cedric in the room with 3 sets of candles. In 6 hours could'not complete it. Love the game!!!


You mean Edric haha? I'm assuming you're talking about floor 6.

Only the torches labeled with "good" qualities should be lit. Light only the following torches: Astuteness, Passion, Resolve, Devotion, Talent, Creativity, Integrity, and Selflessness. Leave all the others unlit. You can check the words attached to the torches with the enter/confirm button.


Hope you enjoy the rest of the game!!
JUST finished the game- Loved it. Waiting for a sequel
author=fifacv
JUST finished the game- Loved it. Waiting for a sequel


Thanks! While the game doesn't really lend itself to a sequel per se, you can definitely replay it to get the alternate routes. ;)
Man, what a story! To everyone who worked on this game, thank you for all your work, and well done. It was quite a wild ride!
author=WheelmanZero
Man, what a story! To everyone who worked on this game, thank you for all your work, and well done. It was quite a wild ride!


I'm so glad you enjoyed it!! Thanks for playing! :D
This game deserves more love and support, the story was beyond amazing !
author=Zun
This game deserves more love and support, the story was beyond amazing !


Thank you!! I'm glad you enjoyed it <3
This post has been hidden by the game developer. Click here to show the post anyway.
author=Evilmumrah
Well, I'm stumped.


I hid your comment due to unhidden spoilers, sorry! Answer is down below.

Read the plaques at the base of each statue, then shoot the switches in the order of the numbers mentioned on each plaque. The switches are labeled 1 through 4 in Roman numerals.

Example: One of the plaques reads "four years of suffering yielded twice the bravery I'll ever posses and one single song to unite us all." So you would hit the switches in this order: 4, 2, 1.
Oh, sorry about the spoilers! Thanks for the help. I knew it had to be something like that but just couldn't figure it out. Great game, by the way.
author=Evilmumrah
Oh, sorry about the spoilers! Thanks for the help. I knew it had to be something like that but just couldn't figure it out. Great game, by the way.


Thanks! I hope you enjoy the rest of the game :D
Hello, I'm stuck in the Ice floor after the room where I need to grow 4 flower. Can you help?
author=Misake
Hello, I'm stuck in the Ice floor after the room where I need to grow 4 flower. Can you help?


Answer below the spoiler cut:

Only the four flowers directly on top of each of the four runes should be grown; the others should be melted with Ember.


Hope that helps!