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Long ago, our world was created, born from the wishes and dreams of four benevolent gods. From Their hands sprang forth life; from Their imagination, a purpose for that life. Under the guidance of the Four Gods, the land flourished. The people used Their generous gifts to cultivate the land, to raise mighty kingdoms, and to live among one another in peace and harmony.

However, this era of prosperity was not to last. From the depths of darkness rose an aberration - the Dark One, a being which embodied the antithesis of all that the Four Gods had wished for: Pain. Loneliness. Hatred. Fear. Despair. In its malice and depravity, it clawed its way to the top of Turovero, a tower which rose endlessly to the gates of Heaven, before usurping the throne of the Gods at its summit and casting Them away.

Under the influence of the Dark One, the people now knew true despair. The land grew barren, the kingdoms waged war, and society began its slow descent into destruction. To this day, no one knows for certain what happened to the Four Gods who gave life to our world.

Yet not all hope is lost. Even now, the Celestial Tower still stands, waiting for its chosen warriors to free it from the Dark One’s grasp. You who now stand before the gates of destiny, before the eyes of Heaven and the heart of darkness itself… what will you risk to make the light of truth shine brightly once again?


Summary

Turovero: The Celestial Tower is a freeware, dark fantasy role-playing game created with RPG Maker VX Ace.

Players will take on the role of four young adventurers - Sigurd, a brave and kind-hearted knight, Leilia, a gentle and motherly cleric, Edric, a gifted yet sharp-tongued mage, and Ruby, a cheeky, fun-loving thief - who have no recollection of their lives prior to meeting one another. Determined to free their world from the influence of an ancient evil, the Dark One, the group sets forth on their most perilous journey yet as they climb the mysterious divine tower, Turovero.

However, as the heroes ascend the Celestial Tower, they begin to realize that not everything is as it seems. Just what is the Dark One that plagues their world so, and what truly happened to the Four Gods of legend? The answers to these questions lie in wait for them at the top of the tower… but do they truly want to discover them?

Turovero: The Celestial Tower features:

  • A marriage of some of the best elements of RPG Maker games: the dungeon-crawler gameplay and aesthetic of old-school JRPGs with the mystery, intrigue, and macabre elements of the RPG Horror genre.
  • An original, dark, psychological story with multiple routes and endings, determined by player choices, exploration, and even battle outcomes.
  • All-original title, character, enemy, and cutscene artwork by a team of talented artists:

    - Title artwork by Cristina Moreno
    - Character artwork by Genkaiko
    - Enemy artwork by Amy C.
    - Cutscene artwork by Meaka


  • An entirely original soundtrack.
  • Environmental puzzle solving requiring the player to use character skills to their advantage.
  • A wide variety of optional, character-centric scenes to expand the story and affect its outcome.


Important Note: While not strictly a horror game, Turovero will contain light horror elements as well as scenes of violence and other sensitive topics. It is recommended for players aged 14 and up.

FULL VERSION (1.3) NOW AVAILABLE!

Links

RPG Maker VX Ace RTP (REQUIRED)
Official Tumblr Blog
Game Jolt Homepage
Itch.io Homepage

Please also check out my previous game, Prom Dreams: A High School Love Story!

Latest Blog

Turovero: The Celestial Tower Version 1.3 is now available for download!

Changelog for Version 1.3:

  • Fixed a bug on the final floor preventing the player from using a Warp Gem when they should be able to use it after completing certain trials.
  • Added another visual cue to a second floor sniper puzzle.
  • Fixed a variable error causing some of the key item pick-up dialogue to reset on the fourth floor.
  • Fixed the description of the Blessed Sallet so that it no longer refers to a chestplate. I know what a sallet is, I swear!
  • Disabled characters from taking rogue actions when inflicted with the “frozen” status in the fifth floor.
  • Made the auto-battle fight during a fifth floor cutscene “unlosable” - that is, the scene will continue even on the rare chance that the character falls in battle. The self-heal effect has also been buffed to make this less likely to occur.
  • Buffed Mana Siphon so that it might be a little more useful in the earlier floors.
  • Changed some of Viveca’s stats for her first battle for balance purposes.
  • Changed some of the fifth floor enemy’s stats for balance purposes.
  • Decreased damage output slightly for all enemy AOE attacks.
  • Fixed the Mind Shot skill, which had been given a 50% HIT rate rather than the appropriate status effect rate. The skill will hit at a normal rate now.
  • Moved a save point inside the last portion of the third floor to avoid an unintentional point of no return scenario.
  • Changed a small amount of dialogue to provide more salient hints for one of the seventh floor puzzles.
  • Added captions upon examining certain puzzle objects on the seventh floor for clarification.
  • Moved some objects in one of the eighth floor sidequests to avoid softlocks when interacting with them.
  • Fixed a bunch of bugs in the developer’s room:
  • Character dialogue will no longer display all three conversations at once; you’ll need to talk to the character again to trigger the next dialogue in the sequence.
  • A variable error with Leilia’s dialogue has been fixed.
  • An error where a cutscene picture will remain on screen in the art gallery after you exit has been fixed.
  • Added a small Easter Egg in the pub, contingent on… something. ;)
  • Fixed various message portrait errors.
  • Fixed various typos.
  • Completed
  • QZProductions
  • RPG Maker VX Ace
  • RPG
  • 07/15/2017 02:06 PM
  • 10/17/2022 12:19 PM
  • 06/24/2019
  • 228010
  • 56
  • 1815

Posts

I'm stuck
author=QZProductions
author=Misake
Hello, I'm stuck in the Ice floor after the room where I need to grow 4 flower. Can you help?
Answer below the spoiler cut:

Only the four flowers directly on top of each of the four runes should be grown; the others should be melted with Ember.


Hope that helps!

I'm stuck in the room after that 4 flower room, not in the four flower room
author=Misake
I'm stuck
author=QZProductions
author=Misake
Hello, I'm stuck in the Ice floor after the room where I need to grow 4 flower. Can you help?
Answer below the spoiler cut:

Only the four flowers directly on top of each of the four runes should be grown; the others should be melted with Ember.


Hope that helps!

I'm stuck in the room after that 4 flower room, not in the four flower room


So sorry!! I misread the comment :D;; And beneath the cut:

Use Stonecleaver on the rocks on the right side of the room, then stand on the normal floor below the green wall switch (NOT on the cross-shaped platform!) and use Sniper to make it rotate. You'll need to light the torch, melt the ice with it, and then use undergrowth on the vine when it lines up with the wall.
What about after I put the flower in the altar?
author=Misake
What about after I put the flower in the altar?


That's actually an optional event that doesn't affect progression. Go up the path on the left side of the moving platform room to find the Sniper switches that let you progress.
I'm really enjoying the game so far...But man, I wish there was a way to skip cutscenes. The third boss is kicking my ass pretty hard, and the scene leading up to it is a long one. @_@

author=Aegix_Drakan
I'm really enjoying the game so far...But man, I wish there was a way to skip cutscenes. The third boss is kicking my ass pretty hard, and the scene leading up to it is a long one. @_@



I did actually try using a script to enable cutscene skipping early on in development, but it caused a lot of problems and conflicted with other scripts, so I ended up abandoning it so as not to totally break the game :D;;; Protip for the third boss, Emerald Earrings are your friend, so I'd definitely give the boys those accessories if you have them!
author=QZProductions
I did actually try using a script to enable cutscene skipping early on in development, but it caused a lot of problems and conflicted with other scripts, so I ended up abandoning it so as not to totally break the game :D;;; Protip for the third boss, Emerald Earrings are your friend, so I'd definitely give the boys those accessories if you have them!


Ah, shame then. I'd have even taken a "hold cancel to skip text" option just to not have to mash A, but I understand the situation. I've had to remove scripts that I really wanted too.

And...The elemental resist accessories are THAT helpful? ...Kinda wish I'd tried them more. I wound up selling them all for equipment and stacks of potions, lol.

I wound up beating the third boss by grinding up one level, buying a boatload of potions and keeping my fighter in a constant state of double-buffed attack with Rally Cry and lots of Liquid Courage. XD Worked pretty well.
author=Aegix_Drakan
author=QZProductions
I did actually try using a script to enable cutscene skipping early on in development, but it caused a lot of problems and conflicted with other scripts, so I ended up abandoning it so as not to totally break the game :D;;; Protip for the third boss, Emerald Earrings are your friend, so I'd definitely give the boys those accessories if you have them!
Ah, shame then. I'd have even taken a "hold cancel to skip text" option just to not have to mash A, but I understand the situation. I've had to remove scripts that I really wanted too.

And...The elemental resist accessories are THAT helpful? ...Kinda wish I'd tried them more. I wound up selling them all for equipment and stacks of potions, lol.

I wound up beating the third boss by grinding up one level, buying a boatload of potions and keeping my fighter in a constant state of double-buffed attack with Rally Cry and lots of Liquid Courage. XD Worked pretty well.


Nice!! Keep up the good work! :D I'm also imagining Sigurd drunk off his ass on Liquid Courage right now. Ruby would be proud
Hi.
I really love this game, it looks so good and i will continue to play it when i have the time.
I maybe missed something written here before, but is it some equipment that we will find or you can implent, that enables encounters/enemies, or at least half the amount of them? I know it will be punishing to overuse it, but it`s so much puzzles and things that at least me will work out without fights .
I feel this has near commercial potential and i love it so don`t misundersand me.
I recommend this to everyone that loves a good story and excellent game.
/kenlan
author=kenlan
Hi.
I really love this game, it looks so good and i will continue to play it when i have the time.
I maybe missed something written here before, but is it some equipment that we will find or you can implent, that enables encounters/enemies, or at least half the amount of them? I know it will be punishing to overuse it, but it`s so much puzzles and things that at least me will work out without fights .
I feel this has near commercial potential and i love it so don`t misundersand me.
I recommend this to everyone that loves a good story and excellent game.
/kenlan


Thanks for playing and I'm glad you like the game so far!! :D

Actually you can use Monster Repellent to stop random encounters for 3 minutes. It won't stop battles that are triggered by, say, encountering an enemy in the dark mazes or as a part of a puzzle, but it will stop random battles. Stock up on them if you need to, since they're sold in every shop in the game!
Daaaaaang, you just made it onto the home page's featured section! Major congrats! :D
author=Aegix_Drakan
Daaaaaang, you just made it onto the home page's featured section! Major congrats! :D


Thanks!! I like to imagine your review helped with that, so thanks for your support!
I finished this game and it was very fun but emotional at the same time! The characters and their backstories are well made and developed, and I love all of them!! especially Edric, because I just love sarcastic people with magic powers.

Definitely worth downloading! You and your team did a really good job on this game ^^
author=starrynights
I finished this game and it was very fun but emotional at the same time! The characters and their backstories are well made and developed, and I love all of them!! especially Edric, because I just love sarcastic people with magic powers.

Definitely worth downloading! You and your team did a really good job on this game ^^


Thanks for playing and I'm glad you enjoyed it!! And yes I agree, Eddie is best boy, don't @ me
author=QZProductions
2) Pickpockets steal rate is 30-35% for common items and 15% for rare ones. The monsters do already have a drop rate of about 1/7 for common items. Finally, a message SHOULD show up saying that the slimes have nothing to steal, but if it's not showing up I'll definitely get that fixed!


Sorry to res an ancient response, but are you sure about that?

With Ruby at lvl 3, I had everyone defend while I tried to pickpocket a bat. I got the Herbal Medicine quickly, but I dumped 4 mana tonics trying to get it's rare item. 64/4=16*5=80 attempts. That means the rare drop is either below 1.25%, or they only have the herbal medicine, and further attempts still produced "Cannot steal" instead of "Nothing left to steal."

So far the game looks well-polished and the characters have a good amount of personality, but as a completionist and someone who loves playing the thief, this is just painful.

Also, just a small quality of life suggestion, it might be nice from a completion standpoint for maybe Ruby to scribble down what can be stolen from a monster in their bestiary page, after stealing at least one. "Sometimes they'll have a <common item> you can take, but they might even carry <rare item>!," something like that.

Just my two cents. Broken stealing aside, this looks like a pretty fun game.
author=Azzybedlam
author=QZProductions
2) Pickpockets steal rate is 30-35% for common items and 15% for rare ones. The monsters do already have a drop rate of about 1/7 for common items. Finally, a message SHOULD show up saying that the slimes have nothing to steal, but if it's not showing up I'll definitely get that fixed!
Sorry to res an ancient response, but are you sure about that?

With Ruby at lvl 3, I had everyone defend while I tried to pickpocket a bat. I got the Herbal Medicine quickly, but I dumped 4 mana tonics trying to get it's rare item. 64/4=16*5=80 attempts. That means the rare drop is either below 1.25%, or they only have the herbal medicine, and further attempts still produced "Cannot steal" instead of "Nothing left to steal."

So far the game looks well-polished and the characters have a good amount of personality, but as a completionist and someone who loves playing the thief, this is just painful.

Also, just a small quality of life suggestion, it might be nice from a completion standpoint for maybe Ruby to scribble down what can be stolen from a monster in their bestiary page, after stealing at least one. "Sometimes they'll have a <common item> you can take, but they might even carry <rare item>!," something like that.

Just my two cents. Broken stealing aside, this looks like a pretty fun game.


This is actually really good feedback, I just wish I'd seen it sooner LOL. I'm glad you enjoy the rest of the game and if I decide to revisit this game I'll definitely take this advice into account!
This post has been hidden by the game developer. Click here to show the post anyway.
User was warned for this post
Hello and thank you for the great experience I had in playing this game!
I'm actually surprised it doesn't appear to have a larger number of downloads and only one review to its credit.

I allowed myself to add the game to two sections of /v/'s Recommended Games Wiki:
https://vsrecommendedgames.fandom.com/wiki/Rpg_Maker_Games
https://vsrecommendedgames.fandom.com/wiki/Freeware_Games/RPG

Again, congratulations for the excellent job done and keep us updated on possible future releases.
author=Tulipifero
Hello and thank you for the great experience I had in playing this game!
I'm actually surprised it doesn't appear to have a larger number of downloads and only one review to its credit.

I allowed myself to add the game to two sections of /v/'s Recommended Games Wiki:
https://vsrecommendedgames.fandom.com/wiki/Rpg_Maker_Games
https://vsrecommendedgames.fandom.com/wiki/Freeware_Games/RPG

Again, congratulations for the excellent job done and keep us updated on possible future releases.


Thanks so much for the recs!! I'm glad the degenerates at /v/ approve of my game. :D