Blue Memories is the result of my experimentations with RPG Maker 2003 during this summer of 2017. It is an exploration/ item finding game, basically a similar type of progression as a metroidvania, except it has the gameplay of a classic top down rpg maker game.
In Blue Memories, you assume the role of The Runaway, a mysterious character that keeps his name secret and seems to be running from an unknow threat. His tribulations eventually leads him to hide in an abandoned elementary school (the setting of the game) for a night. Safe inside the school, he will try to make his way into the deeper rooms of the building and uncover its past by reading various notes and posters, as well as access it's locked and forgotten rooms.
The main focus of the story is its environment: an abandonned school that used to be the meeting place for an amateur occult club. Notes, posters and environmental storytelling will help you uncover what happened to the club and its members as the main character tries to make his way deeper into the building. The game features very few dialogues and characters, as most of the time The Runaway explores the building alone. The story, however, isn't the main focus of the game, as aesthetic and ambiance are what I mostly wanted to create the game on.
The game is only made in 4 colors, black, a dark blue and 2 shades of light blue! This is an aesthetic I wanted to try out, and I'm pleased with how it ended up.I also made the music myself, and it's (hopefully) nice.
This is not a horror game! Even though it is about exploring an abandonned place, it's not meant to scare you. There are a few "spooky" things, but it's mostly for ambiance.
I's about half an hour long, but the bonus content adds a bit more. There are also a few optional diarie entries and posters that you can read around the school.
Thank you for reading, and I hope you enjoy this game!
In Blue Memories, you assume the role of The Runaway, a mysterious character that keeps his name secret and seems to be running from an unknow threat. His tribulations eventually leads him to hide in an abandoned elementary school (the setting of the game) for a night. Safe inside the school, he will try to make his way into the deeper rooms of the building and uncover its past by reading various notes and posters, as well as access it's locked and forgotten rooms.
The main focus of the story is its environment: an abandonned school that used to be the meeting place for an amateur occult club. Notes, posters and environmental storytelling will help you uncover what happened to the club and its members as the main character tries to make his way deeper into the building. The game features very few dialogues and characters, as most of the time The Runaway explores the building alone. The story, however, isn't the main focus of the game, as aesthetic and ambiance are what I mostly wanted to create the game on.
The game is only made in 4 colors, black, a dark blue and 2 shades of light blue! This is an aesthetic I wanted to try out, and I'm pleased with how it ended up.I also made the music myself, and it's (hopefully) nice.
This is not a horror game! Even though it is about exploring an abandonned place, it's not meant to scare you. There are a few "spooky" things, but it's mostly for ambiance.
I's about half an hour long, but the bonus content adds a bit more. There are also a few optional diarie entries and posters that you can read around the school.
Thank you for reading, and I hope you enjoy this game!
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