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Let's Play: Rainbow Vale





Notes
1) The chests in all of the areas respawn after being opened. Though considering this is consistent throughout all of the areas in the game I'm guessing it was a deliberate decision by the developer in order to lower the difficulty of the game as much as possible. Since, you can easily sell the contests of the chests you open in the plains to easily begin the process of outfitting your chosen party with the best equipment of the game within the first five minutes of play.

2) The final series of bosses is only difficult if you don't pack a dozen vials of ambrosia for MP recovery. Though the nectar of gods also provides full HP recover as well as revives fallen party members and is applied to the entire party to boot. So this items inclusion appears to be another attempt to push the game's difficulty down as much as possible.

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
Thanks for giving the game a try!

Treasure chests being able to respawn is certainly an intended feature, but, maybe allowing the shop to have all the possible inventory it could have at the beginning of the game, well, maybe that was a bad idea. At one point, I had the shop upgrade it's inventory as dungeons are cleared. Maybe I should have kept that?
"At one point, I had the shop upgrade it's inventory as dungeons are cleared. Maybe I should have kept that?"

Honestly, the lack of difficulty in this game is only a problem if you didn't intend for this game to be super easy.
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